Player Matchup

Susano
Susano
Brendon P N
Susano
Level 5
God Stats
1W - 0L
1,124 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
C-_-arrie
Nu Wa
Level 101
God Stats
12W - 8L
1,564 SR
Queue Stats
57W - 44L
1,528 Elo+
Party 2
Ymir
Ymir
Hey_Steven
Ymir
Level 15
God Stats
2W - 2L
1,458 SR
Queue Stats
17W - 17L
1,475 Elo+
Party 2
Team Averages
Level 40
1,382 SR
1,501 Elo+

VS

Team Averages
Level 30
1,409 SR
1,393 Elo+
Zhong Kui
Zhong Kui
Cornboycob
Zhong Kui
Level 28
God Stats
103W - 93L
1,519 SR
Queue Stats
138W - 137L
1,461 Elo+
Solo
Yemoja
Yemoja
FrstyThSnwSknk
Yemoja
Level 3
God Stats
53W - 58L
1,209 SR
Queue Stats
59W - 85L
1,390 Elo+
Party 1
Ratatoskr
Ratatoskr
GamerBugg2002
Ratatoskr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 69L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
4 / 2 / 11
10,254
732
12,479
12,046
7,018
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Nu Wa
C-_-arrie
Nu Wa
14
7 / 2 / 14
11,046
789
15,261
9,022
3,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
13 / 0 / 8
12,512
894
15,152
11,295
14,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cornboycob
Zhong Kui
13
3 / 9 / 1
9,172
655
11,520
23,692
15,125
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 4 / 1
8,124
580
1,046
12,617
9,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
GamerBugg2002
Ratatoskr
12
1 / 11 / 0
8,873
634
7,508
16,950
6,634
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
24
Kills
4
4
Deaths
24
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Susano
4
2
11
4.75
W
Nu Wa
C-_-arrie
Nu Wa
7
2
14
7
L
Zhong Kui
Cornboycob
Zhong Kui
3
9
1
0.39
L
0
4
1
0.13
L
Ratatoskr
GamerBugg2002
Ratatoskr
1
11
0
0.09
W
13
0
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,892
Damage
20,074
32,363
Taken
53,259
24,055
Mitigated
30,813
7,248
Healing
7,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
12,479
1,578
209
1,252
12,046
7,018
249
5,734
6,312
0
26,413
W
Nu Wa
C-_-arrie
Nu Wa
15,261
4,883
295
1,837
9,022
3,007
1,844
3,380
5,642
47,701
0
L
Zhong Kui
Cornboycob
Zhong Kui
11,520
1,137
107
5,438
23,692
15,125
0
13,259
10,433
51,710
0
L
1,046
244
770
1,051
12,617
9,054
0
7,311
5,306
6,043
0
L
Ratatoskr
GamerBugg2002
Ratatoskr
7,508
1,932
0
110
16,950
6,634
0
10,389
6,561
0
37,637
W
15,152
3,835
0
3,655
11,295
14,030
438
3,721
7,574
34,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,812
Gold Earned
26,169
162
Minions Killed
137
5
Camps Cleared
5
745,412
Distance Traveled
673,236
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,254
732
44
3
0
279,756
1
W
Nu Wa
11,046
789
80
6
3
219,372
1
L
Zhong Kui
9,172
655
79
6
1
212,505
4
L
Yemoja
8,124
580
8
1
0
192,374
1
L
Ratatoskr
8,873
634
50
4
4
268,357
0
W
Ymir
12,512
894
38
3
2
246,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role