Player Matchup

Tiamat
Tiamat
BigGummyWorm
Tiamat
Level 155
God Stats
2W - 3L
1,423 SR
Queue Stats
111W - 55L
1,726 Elo+
Party 2
Ullr
Ullr
DarkCalif0rnia
Ullr
Level 154
God Stats
3W - 0L
1,640 SR
Queue Stats
128W - 44L
1,800 Elo+
Party 2
Kuzenbo
Kuzenbo
TurtleShmeat375
Kuzenbo
Level 29
God Stats
21W - 1L
1,731 SR
Queue Stats
67W - 6L
2,052 Elo+
Party 2
Team Averages
Level 113
1,598 SR
1,859 Elo+

VS

Team Averages
Level 98
1,632 SR
1,427 Elo+
Pele
Pele
DGXxEvoxX206
Pele
Level 143
God Stats
1W - 2L
1,686 SR
Queue Stats
219W - 250L
1,489 Elo+
Party 1
Merlin
Merlin
Fiveonit732
Merlin
Level 25
God Stats
4W - 5L
1,352 SR
Queue Stats
70W - 99L
1,290 Elo+
Solo
Cerberus
Cerberus
Jaquiliousbarkk
Cerberus
Level 127
God Stats
4W - 2L
1,857 SR
Queue Stats
200W - 205L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 0 / 8
7,186
653
8,466
3,965
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 2 / 5
7,663
697
9,221
6,007
1,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 2 / 3
7,901
718
5,329
6,901
8,517
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
7,132
648
3,627
9,707
3,881
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
1 / 4 / 2
6,988
635
3,040
7,015
2,691
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
11
1 / 1 / 3
7,817
711
5,203
10,670
9,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
10
Kills
4
4
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
0
8
4
L
2
5
1
0.5
W
4
2
5
3.25
L
Merlin
1
4
2
0.5
L
Cerberus
1
1
3
2.5
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,016
Damage
11,870
16,873
Taken
27,392
13,138
Mitigated
16,240
673
Healing
6,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,466
214
0
514
3,965
2,875
0
2,344
1,621
34,855
0
L
3,627
410
0
1,121
9,707
3,881
0
4,915
4,792
0
18,767
W
9,221
3,042
0
159
6,007
1,746
0
3,519
2,488
0
25,061
L
Merlin
3,040
155
531
1,082
7,015
2,691
0
4,587
2,428
28,378
0
L
Cerberus
5,203
270
0
3,431
10,670
9,668
0
4,663
6,007
17,673
0
W
5,329
1,651
0
0
6,901
8,517
0
2,762
4,139
10,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,750
Gold Earned
21,937
120
Minions Killed
144
4
Camps Cleared
7
618,448
Distance Traveled
573,245
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,186
653
60
5
2
214,983
0
L
Pele
7,132
648
33
3
3
191,198
3
W
Ullr
7,663
697
48
4
0
201,357
4
L
Merlin
6,988
635
66
6
1
173,162
4
L
Cerberus
7,817
711
45
4
3
208,885
2
W
Kuzenbo
7,901
718
12
1
2
202,108
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role