Player Matchup

Raijin
Raijin
JamieDeCurry
Raijin
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 7L
1,417 Elo+
Solo
Tsukuyomi
Tsukuyomi
LordHives
Tsukuyomi
Level 28
God Stats
10W - 8L
1,539 SR
Queue Stats
381W - 376L
1,550 Elo+
Party 2
Ares
Ares
MarcosPaladino
Ares
Level 13
God Stats
32W - 31L
1,560 SR
Queue Stats
42W - 50L
1,478 Elo+
Solo
Bellona
Bellona
SirHives
Bellona
Level 28
God Stats
11W - 9L
1,623 SR
Queue Stats
464W - 431L
1,526 Elo+
Party 2
Neith
Neith
kriszalid
Neith
Level 8
God Stats
2W - 2L
1,377 SR
Queue Stats
8W - 10L
1,389 Elo+
Solo
Team Averages
Level 17
1,520 SR
1,472 Elo+

VS

Team Averages
Level 16
1,505 SR
1,460 Elo+
Chang'e
Chang'e
Iakyta
Chang'e
Level 24
God Stats
21W - 21L
1,477 SR
Queue Stats
62W - 67L
1,395 Elo+
Party 1
Kukulkan
Kukulkan
Kallebest
Kukulkan
Level 28
God Stats
298W - 274L
1,529 SR
Queue Stats
337W - 324L
1,457 Elo+
Solo
Thor
Thor
LilSenese
Thor
Level 15
God Stats
1W - 1L
1,741 SR
Queue Stats
18W - 13L
1,517 Elo+
Solo
Fenrir
Fenrir
Mephitzu
Fenrir
Level 7
God Stats
2W - 2L
1,279 SR
Queue Stats
2W - 2L
1,228 Elo+
Party 1
Cthulhu
Cthulhu
Reskzofrenia777
Cthulhu
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
18 / 5 / 12
16,172
1,244
38,940
19,405
13,460
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
LordHives
Tsukuyomi
20
1 / 2 / 21
11,692
899
7,035
14,840
16,866
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
7 / 3 / 25
13,937
1,072
15,018
19,585
22,010
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SirHives
Bellona
20
13 / 2 / 18
14,760
1,135
32,197
24,654
28,560
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
kriszalid
Neith
19
1 / 8 / 19
11,699
900
13,382
16,012
7,062
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

106

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Iakyta
Chang'e
19
2 / 7 / 8
11,773
906
12,205
21,310
8,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Kallebest
Kukulkan
20
8 / 2 / 8
14,301
1,100
34,579
16,718
8,223
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thor
20
1 / 13 / 15
12,719
978
13,023
27,200
11,417
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Mephitzu
Fenrir
19
6 / 9 / 7
12,581
968
17,131
25,953
22,581
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
3 / 9 / 7
12,204
939
11,818
20,581
18,799
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
65
40
Kills
20
20
Deaths
40
95
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Iakyta
Chang'e
2
7
8
0.86
W
Raijin
18
5
12
4.8
L
Kukulkan
Kallebest
Kukulkan
8
2
8
6
L
Thor
1
13
15
0.65
W
Tsukuyomi
LordHives
Tsukuyomi
1
2
21
5.75
W
7
3
25
6.5
L
Fenrir
Mephitzu
Fenrir
6
9
7
1.06
L
3
9
7
0.72
W
Bellona
SirHives
Bellona
13
2
18
11
W
Neith
kriszalid
Neith
1
8
19
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,572
Damage
88,756
94,496
Taken
111,762
87,958
Mitigated
69,507
5,428
Healing
13,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Iakyta
Chang'e
12,205
704
7,146
3,650
21,310
8,487
0
9,718
11,592
32,637
0
W
Raijin
38,940
3,450
356
2,254
19,405
13,460
0
8,539
10,866
88,526
0
L
Kukulkan
Kallebest
Kukulkan
34,579
1,637
0
309
16,718
8,223
0
8,066
8,652
81,551
0
L
Thor
13,023
3,614
0
0
27,200
11,417
0
12,629
14,571
0
32,682
W
Tsukuyomi
LordHives
Tsukuyomi
7,035
1,266
0
21
14,840
16,866
0
8,774
5,921
177
18,308
W
15,018
761
0
0
19,585
22,010
0
15,662
3,923
29,161
0
L
Fenrir
Mephitzu
Fenrir
17,131
5,351
0
719
25,953
22,581
0
11,899
14,054
0
26,054
L
11,818
1,324
781
1,246
20,581
18,799
0
11,823
8,758
24,220
0
W
Bellona
SirHives
Bellona
32,197
17,939
0
1,505
24,654
28,560
0
17,430
7,224
0
52,795
W
Neith
kriszalid
Neith
13,382
7,248
0
1,292
16,012
7,062
0
8,197
7,815
0
26,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,260
Gold Earned
63,578
255
Minions Killed
250
9
Camps Cleared
4
1,193,530
Distance Traveled
1,147,330
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,773
906
49
4
1
228,781
0
W
Raijin
16,172
1,244
99
8
2
221,241
0
L
Kukulkan
14,301
1,100
109
8
0
255,307
0
L
Thor
12,719
978
52
4
1
221,749
0
W
Tsukuyomi
11,692
899
28
2
0
289,141
3
W
Ares
13,937
1,072
32
2
0
219,080
0
L
Fenrir
12,581
968
17
1
1
259,476
0
L
Cthulhu
12,204
939
23
2
1
182,017
0
W
Bellona
14,760
1,135
44
3
3
270,196
0
W
Neith
11,699
900
52
4
4
193,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role