Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ErickSempai7u7
Bellona
Level 62
God Stats
4W - 5L
1,461 SR
Queue Stats
47W - 87L
1,318 Elo+
Party 4
The Morrigan
The Morrigan
Yuniko19
The Morrigan
Level 62
God Stats
6W - 11L
1,292 SR
Queue Stats
259W - 324L
1,394 Elo+
Party 4
Ares
Ares
hourlyhotnayib
Ares
Level 69
God Stats
21W - 13L
1,441 SR
Queue Stats
448W - 420L
1,434 Elo+
Party 3
Chiron
Chiron
killinmonk
Chiron
Level 87
God Stats
22W - 29L
1,433 SR
Queue Stats
479W - 451L
1,400 Elo+
Party 3
Team Averages
Level 76
1,425 SR
1,409 Elo+

VS

Team Averages
Level 76
1,613 SR
1,424 Elo+
King Arthur
King Arthur
 
King Arthur
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
BarbaricLaw
Pele
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 53L
1,258 Elo+
Solo
Khepri
Khepri
BigSam67
Khepri
Level 99
God Stats
10W - 12L
1,541 SR
Queue Stats
484W - 491L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
DraiZinG
Danzaburou
Level 48
God Stats
12W - 11L
1,702 SR
Queue Stats
157W - 166L
1,403 Elo+
Party 1
Raijin
Raijin
quixoticlegend
Raijin
Level 86
God Stats
2W - 3L
1,822 SR
Queue Stats
334W - 385L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
15 / 1 / 3
10,432
652
13,185
9,632
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 8
8,379
524
6,108
9,985
7,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
Yuniko19
The Morrigan
14
2 / 3 / 10
8,725
545
5,318
6,584
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 3 / 11
7,679
480
7,359
11,484
8,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
killinmonk
Chiron
14
3 / 3 / 2
8,445
528
8,989
8,526
3,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 3 / 0
8,172
511
1,988
7,642
4,853
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 7 / 2
7,663
479
5,456
12,249
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
BigSam67
Khepri
11
1 / 3 / 2
7,232
452
2,825
13,284
11,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
DraiZinG
Danzaburou
12
5 / 6 / 2
7,712
482
8,838
12,252
4,156
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 5 / 4
8,247
515
5,675
8,677
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
24
Kills
11
11
Deaths
24
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
15
1
3
16.5
L
King Arthur
 
King Arthur
1
3
0
0.33
L
2
7
2
0.43
L
Khepri
BigSam67
Khepri
1
3
2
0.67
L
Danzaburou
DraiZinG
Danzaburou
5
6
2
1
W
4
1
8
8
W
The Morrigan
Yuniko19
The Morrigan
2
3
10
2.33
W
0
3
11
1.83
W
Chiron
killinmonk
Chiron
3
3
2
1.33
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,959
Damage
24,782
46,211
Taken
54,104
27,681
Mitigated
27,140
10,990
Healing
9,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,185
4,321
0
2,771
9,632
5,551
1,305
1,598
7,842
0
59,519
L
King Arthur
 
King Arthur
1,988
232
0
1,235
7,642
4,853
124
0
7,642
0
45,976
L
5,456
859
0
2,602
12,249
3,458
0
1,651
10,572
0
31,469
L
Khepri
BigSam67
Khepri
2,825
461
0
2,536
13,284
11,590
0
3,830
9,410
25,530
0
L
Danzaburou
DraiZinG
Danzaburou
8,838
3,731
0
2,797
12,252
4,156
29
2,470
9,776
0
41,869
W
6,108
2,343
0
1,420
9,985
7,961
1,288
454
9,479
0
30,113
W
The Morrigan
Yuniko19
The Morrigan
5,318
358
145
2,073
6,584
2,401
974
2,425
3,972
47,107
0
W
7,359
119
0
2,188
11,484
8,579
173
1,797
9,601
15,571
0
W
Chiron
killinmonk
Chiron
8,989
2,773
184
2,209
8,526
3,189
2,379
1,720
6,751
0
58,468
L
5,675
459
0
730
8,677
3,083
0
4,284
4,027
44,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,660
Gold Earned
39,026
384
Minions Killed
377
0
Camps Cleared
0
1,523,126
Distance Traveled
1,349,769
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,432
652
92
6
0
351,245
0
L
King Arthur
8,172
511
114
7
0
264,244
0
L
Pele
7,663
479
66
4
0
304,802
4
L
Khepri
7,232
452
41
3
0
275,701
1
L
Danzaburou
7,712
482
76
5
0
248,086
1
W
Bellona
8,379
524
59
4
0
329,841
1
W
The Morrigan
8,725
545
101
6
0
288,973
9
W
Ares
7,679
480
21
1
0
295,835
5
W
Chiron
8,445
528
111
7
0
257,232
2
L
Raijin
8,247
515
80
5
0
256,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role