Player Matchup

Neith
Neith
Gold III
DadJokez
Neith
Gold III
Level 160
God Stats
15W - 11L
1,589 SR
Queue Stats
689W - 694L
1,418 MMR
Party 2
Zhong Kui
Zhong Kui
Gold I
ForsakenSoul46
Zhong Kui
Gold I
Level 138
God Stats
2W - 1L
1,660 SR
Queue Stats
126W - 123L
1,544 MMR
Solo
He Bo
He Bo
Platinum III
PoppaJ
He Bo
Platinum III
Level 125
God Stats
6W - 7L
1,435 SR
Queue Stats
366W - 376L
1,598 MMR
Party 2
Artemis
Artemis
Gold III
VorteXnitro
Artemis
Gold III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 144L
1,501 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
thesandspider
Baron Samedi
Gold V
Level 126
God Stats
1W - 1L
1,295 SR
Queue Stats
88W - 88L
1,489 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,496 SR
1,510 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,614 SR
1,508 MMR
Anhur
Anhur
Gold IV
FirerPlayer
Anhur
Gold IV
Level 149
God Stats
7W - 9L
1,621 SR
Queue Stats
116W - 119L
1,511 MMR
Solo
Nike
Nike
Gold II
IronEagle20
Nike
Gold II
Level 128
God Stats
5W - 4L
1,710 SR
Queue Stats
137W - 140L
1,555 MMR
Solo
Geb
Geb
Gold II
TailRadish
Geb
Gold II
Level 117
God Stats
4W - 5L
1,712 SR
Queue Stats
112W - 106L
1,505 MMR
Solo
Sol
Sol
Gold IV
Xurdo
Sol
Gold IV
Level 159
God Stats
2W - 6L
1,414 SR
Queue Stats
228W - 241L
1,394 MMR
Party 1
Fenrir
Fenrir
Gold I
deidaraedo
Fenrir
Gold I
Level 157
God Stats
7W - 8L
1,615 SR
Queue Stats
152W - 160L
1,576 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DadJokez
Neith
20
9 / 2 / 5
15,043
557
23,264
20,141
8,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
ForsakenSoul46
Zhong Kui
20
4 / 3 / 8
15,165
562
21,556
36,467
42,675
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

He Bo
PoppaJ
He Bo
20
8 / 3 / 8
15,697
581
15,219
19,775
10,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
VorteXnitro
Artemis
20
3 / 4 / 8
13,996
518
15,227
22,529
8,910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
thesandspider
Baron Samedi
17
1 / 3 / 14
12,771
473
8,906
18,527
23,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
GilgameshArtioMorgan Le FayTiamatAthena

VS

Bans
SetAresUllrSylvanusRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 0
11,524
427
8,699
16,155
6,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
2 / 5 / 4
12,918
478
26,159
31,794
42,524
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 8
11,263
417
12,841
29,964
41,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
Xurdo
Sol
20
5 / 6 / 2
14,517
538
16,030
16,616
8,320
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
deidaraedo
Fenrir
19
4 / 5 / 3
12,763
473
9,493
23,500
17,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
25
Kills
15
15
Deaths
26
43
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
DadJokez
Neith
9
2
5
5.75
L
3
5
0
0.6
W
Zhong Kui
ForsakenSoul46
Zhong Kui
4
3
8
2.67
L
2
5
4
0.8
W
He Bo
PoppaJ
He Bo
8
3
8
4
L
1
5
8
1
W
Artemis
VorteXnitro
Artemis
3
4
8
1.75
L
Sol
Xurdo
Sol
5
6
2
1
L
Fenrir
deidaraedo
Fenrir
4
5
3
1.1
W
Baron Samedi
thesandspider
Baron Samedi
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,172
Damage
73,222
117,439
Taken
118,029
94,048
Mitigated
116,511
60,825
Healing
25,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DadJokez
Neith
23,264
11,283
0
9,998
20,141
8,548
4,612
7,710
11,597
0
123,989
L
8,699
4,200
0
4,503
16,155
6,204
0
3,905
12,250
0
76,680
W
Zhong Kui
ForsakenSoul46
Zhong Kui
21,556
4,422
0
19,610
36,467
42,675
5,978
6,470
29,539
112,780
0
L
26,159
3,149
0
5,452
31,794
42,524
0
17,203
14,591
11,576
85,364
W
He Bo
PoppaJ
He Bo
15,219
1,289
0
11,393
19,775
10,063
2,569
6,528
13,247
114,759
0
L
12,841
604
501
3,160
29,964
41,960
0
10,825
19,139
41,507
0
W
Artemis
VorteXnitro
Artemis
15,227
7,774
0
11,901
22,529
8,910
2,910
7,727
14,802
0
127,823
L
Sol
Xurdo
Sol
16,030
4,013
0
4,355
16,616
8,320
7,275
5,661
10,955
113,551
8,804
L
Fenrir
deidaraedo
Fenrir
9,493
1,352
0
7,084
23,500
17,503
2,336
8,488
15,012
133
91,634
W
Baron Samedi
thesandspider
Baron Samedi
8,906
1,075
2,620
5,303
18,527
23,852
411
6,921
11,606
27,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,672
Gold Earned
62,985
707
Minions Killed
679
0
Camps Cleared
0
2,461,668
Distance Traveled
2,361,213
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,043
557
170
6
0
488,036
6
L
Anhur
11,524
427
136
5
0
331,612
2
W
Zhong Kui
15,165
562
194
7
0
463,189
3
L
Nike
12,918
478
169
6
0
523,954
5
W
He Bo
15,697
581
160
6
0
550,658
5
L
Geb
11,263
417
35
1
0
486,389
11
W
Artemis
13,996
518
151
6
0
481,617
8
L
Sol
14,517
538
214
8
0
479,482
4
L
Fenrir
12,763
473
125
5
0
539,776
8
W
Baron Samedi
12,771
473
32
1
0
478,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role