Player Matchup

Anubis
Anubis
Kingsbg
Anubis
Level 48
God Stats
4W - 13L
1,392 SR
Queue Stats
4W - 15L
1,269 Elo+
Party 2
Ymir
Ymir
PRO_YASIR16
Ymir
Level 66
God Stats
1W - 7L
1,202 SR
Queue Stats
42W - 54L
1,210 Elo+
Party 2
Charybdis
Charybdis
SebasLV12
Charybdis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 31L
1,378 Elo+
Party 2
Team Averages
Level 73
1,365 SR
1,286 Elo+

VS

Team Averages
Level 34
1,607 SR
1,443 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Kazuma Sayin
Sun Wukong
Level 37
God Stats
11W - 8L
1,609 SR
Queue Stats
20W - 13L
1,483 Elo+
Party 1
Da Ji
Da Ji
Zerojgk
Da Ji
Level 23
God Stats
10W - 3L
1,713 SR
Queue Stats
43W - 59L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kingsbg
Anubis
11
1 / 8 / 0
7,930
610
9,789
11,567
5,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 1
7,902
608
5,260
11,295
9,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
SebasLV12
Charybdis
8
0 / 9 / 0
6,780
522
5,514
10,533
3,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
6 / 0 / 10
10,149
781
9,374
16,037
18,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Kazuma Sayin
Sun Wukong
13
4 / 0 / 11
9,089
699
8,282
10,987
8,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
Zerojgk
Da Ji
13
9 / 1 / 8
9,936
764
11,997
7,514
3,243
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
48
1
Kills
19
19
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
10
11
W
Sun Wukong
Kazuma Sayin
Sun Wukong
4
0
11
9.5
L
Anubis
Kingsbg
Anubis
1
8
0
0.13
L
0
2
1
0.25
L
Charybdis
SebasLV12
Charybdis
0
9
0
0
W
Da Ji
Zerojgk
Da Ji
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,563
Damage
29,653
33,395
Taken
34,538
18,544
Mitigated
29,590
5,733
Healing
9,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,374
824
765
3,922
16,037
18,228
488
7,927
8,110
24,409
0
W
Sun Wukong
Kazuma Sayin
Sun Wukong
8,282
1,215
0
2,523
10,987
8,119
683
5,685
5,302
0
27,703
L
Anubis
Kingsbg
Anubis
9,789
1,160
0
3,177
11,567
5,205
0
2,969
8,336
33,750
0
L
5,260
921
0
2,056
11,295
9,992
0
3,843
6,881
16,027
0
L
Charybdis
SebasLV12
Charybdis
5,514
3,716
0
500
10,533
3,347
0
2,955
7,361
0
11,540
W
Da Ji
Zerojgk
Da Ji
11,997
3,309
0
1,836
7,514
3,243
1,391
1,912
5,602
0
35,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,612
Gold Earned
29,174
99
Minions Killed
125
1
Camps Cleared
7
547,177
Distance Traveled
737,821
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,149
781
25
2
1
241,186
0
W
Sun Wukong
9,089
699
58
4
0
257,141
0
L
Anubis
7,930
610
52
4
0
177,516
0
L
Ymir
7,902
608
33
3
1
213,650
1
L
Charybdis
6,780
522
14
1
0
156,011
0
W
Da Ji
9,936
764
42
3
6
239,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role