Player Matchup

Tyr
Tyr
Akiki8846
Tyr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 231L
1,345 Elo+
Solo
Danzaburou
Danzaburou
ContasticBruh
Danzaburou
Level 24
God Stats
33W - 33L
1,463 SR
Queue Stats
62W - 75L
1,389 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LordDownSyndrome
Tsukuyomi
Level 85
God Stats
1W - 3L
1,407 SR
Queue Stats
188W - 234L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
Wicked_Rose16
Cthulhu
Level 43
God Stats
31W - 44L
1,385 SR
Queue Stats
58W - 87L
1,319 Elo+
Party 3
Sol
Sol
oreo351
Sol
Level 106
God Stats
9W - 25L
1,282 SR
Queue Stats
305W - 348L
1,405 Elo+
Party 3
Team Averages
Level 61
1,407 SR
1,355 Elo+

VS

Team Averages
Level 74
1,458 SR
1,397 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Deaths_Grip66
Artemis
Level 98
God Stats
1W - 0L
1,612 SR
Queue Stats
223W - 245L
1,411 Elo+
Party 1
Odin
Odin
Diabetic Dynamo
Odin
Level 125
God Stats
24W - 24L
1,387 SR
Queue Stats
264W - 278L
1,350 Elo+
Solo
Chang'e
Chang'e
Killjoymmfwcl
Chang'e
Level 40
God Stats
16W - 11L
1,652 SR
Queue Stats
198W - 258L
1,310 Elo+
Solo
Nemesis
Nemesis
MrStealYour1Kill
Nemesis
Level 65
God Stats
1W - 3L
1,138 SR
Queue Stats
177W - 186L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
6,649
443
4,570
12,396
10,295
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
ContasticBruh
Danzaburou
10
2 / 2 / 1
7,057
470
2,713
8,107
2,461
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
12
5 / 2 / 1
7,701
513
7,538
9,051
3,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
10
1 / 4 / 2
6,191
413
3,812
8,583
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
13
5 / 3 / 1
8,288
553
8,167
7,738
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 4 / 5
6,109
407
5,487
7,823
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
10
1 / 3 / 2
6,225
415
4,241
8,248
2,420
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 5
8,633
576
9,852
11,216
9,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
10
0 / 2 / 5
6,008
401
2,864
4,701
1,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
9 / 4 / 1
8,406
560
7,104
10,488
3,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
13
Kills
17
18
Deaths
13
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
4
5
0.88
L
0
7
2
0.14
L
Danzaburou
ContasticBruh
Danzaburou
2
2
1
1.25
W
Artemis
1
3
2
0.67
W
6
0
5
8.5
W
Chang'e
0
2
5
1.25
L
Tsukuyomi
5
2
1
2.75
W
9
4
1
2.38
L
Cthulhu
1
4
2
0.5
L
Sol
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,800
Damage
29,548
45,875
Taken
42,476
26,309
Mitigated
18,935
13,188
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,487
1,318
0
637
7,823
2,313
0
4,513
3,225
21,111
0
L
4,570
823
0
2,783
12,396
10,295
81
3,051
8,439
0
28,018
L
Danzaburou
ContasticBruh
Danzaburou
2,713
626
0
2,974
8,107
2,461
692
1,604
6,503
0
38,549
W
Artemis
4,241
1,517
0
2,210
8,248
2,420
0
1,535
6,672
0
34,089
W
9,852
1,453
156
4,189
11,216
9,469
171
1,908
9,138
14,936
34,539
W
Chang'e
2,864
381
1,754
1,604
4,701
1,121
0
897
3,523
15,554
0
L
Tsukuyomi
7,538
2,658
0
1,351
9,051
3,880
0
1,616
7,209
0
49,475
W
7,104
3,249
0
1,007
10,488
3,612
446
1,922
8,397
0
41,584
L
Cthulhu
3,812
315
92
2,534
8,583
6,658
175
3,100
5,187
17,344
0
L
Sol
8,167
1,994
0
3,454
7,738
3,015
617
2,509
5,139
38,088
5,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,886
Gold Earned
35,381
323
Minions Killed
269
0
Camps Cleared
0
1,395,889
Distance Traveled
1,362,038
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,109
407
26
2
0
241,815
1
L
Tyr
6,649
443
65
4
0
250,917
3
L
Danzaburou
7,057
470
63
4
0
271,157
1
W
Artemis
6,225
415
52
3
0
239,076
0
W
Odin
8,633
576
94
6
0
300,998
7
W
Chang'e
6,008
401
28
2
0
278,065
0
L
Tsukuyomi
7,701
513
79
5
0
340,434
0
W
Nemesis
8,406
560
69
5
0
302,084
0
L
Cthulhu
6,191
413
34
2
0
261,181
2
L
Sol
8,288
553
82
5
0
272,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role