Player Matchup

Scylla
Scylla
PumpkinLily9932
Scylla
Level 126
God Stats
18W - 20L
1,497 SR
Queue Stats
271W - 341L
1,367 Elo+
Party 1
Jormungandr
Jormungandr
Tigerlifez
Jormungandr
Level 75
God Stats
16W - 17L
1,410 SR
Queue Stats
217W - 247L
1,341 Elo+
Party 1
Awilix
Awilix
UnivocalRacer12
Awilix
Level 88
God Stats
16W - 22L
1,432 SR
Queue Stats
140W - 103L
1,520 Elo+
Party 1
Team Averages
Level 96
1,446 SR
1,409 Elo+

VS

Team Averages
Level 67
1,519 SR
1,354 Elo+
Vulcan
Vulcan
 
Vulcan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
AfricanChance
Achilles
Level 119
God Stats
1W - 1L
1,557 SR
Queue Stats
147W - 126L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
CONDE ROLON
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,050 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
7,254
725
7,315
5,711
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Tigerlifez
Jormungandr
11
5 / 3 / 5
7,964
796
7,364
8,259
5,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 3 / 7
7,810
781
7,880
10,216
4,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
1 / 5 / 5
6,573
657
4,620
6,644
2,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
AfricanChance
Achilles
10
5 / 4 / 1
7,028
703
8,842
8,803
4,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
CONDE ROLON
Cthulhu
7
0 / 4 / 3
5,779
578
3,366
11,837
6,209
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
13
Kills
6
6
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
5
5
0.7
L
Achilles
AfricanChance
Achilles
5
4
1
1.38
L
Cthulhu
CONDE ROLON
Cthulhu
0
4
3
0.38
W
3
0
6
6
W
Jormungandr
Tigerlifez
Jormungandr
5
3
5
2.5
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,559
Damage
16,828
24,186
Taken
27,284
10,775
Mitigated
12,378
3,663
Healing
905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,620
2,389
0
250
6,644
2,046
0
4,086
2,374
13,038
0
L
Achilles
AfricanChance
Achilles
8,842
2,736
0
655
8,803
4,123
0
4,379
4,354
0
19,834
L
Cthulhu
CONDE ROLON
Cthulhu
3,366
497
0
0
11,837
6,209
0
6,480
5,169
11,436
0
W
7,315
1,249
0
969
5,711
1,447
0
1,849
3,862
28,395
0
W
Jormungandr
Tigerlifez
Jormungandr
7,364
3,463
40
589
8,259
5,138
406
3,941
4,318
16,728
0
W
7,880
3,356
0
2,065
10,216
4,190
567
2,416
7,800
0
21,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,028
Gold Earned
19,380
109
Minions Killed
72
6
Camps Cleared
3
545,726
Distance Traveled
497,853
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,573
657
27
3
1
152,898
3
L
Achilles
7,028
703
25
3
1
166,689
0
L
Cthulhu
5,779
578
20
2
1
178,266
2
W
Scylla
7,254
725
56
6
3
191,961
5
W
Jormungandr
7,964
796
18
2
1
152,348
2
W
Awilix
7,810
781
35
4
2
201,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role