Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
Arsqueezy
Xbalanque
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,598 Elo+
Party 3
Gilgamesh
Gilgamesh
HanSoloDolo
Gilgamesh
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Ra
Ra
JustThePhip
Ra
Level 121
God Stats
4W - 5L
1,517 SR
Queue Stats
12W - 12L
1,605 Elo+
Party 3
Team Averages
Level 93
1,503 SR
1,541 Elo+

VS

Team Averages
Level 68
1,667 SR
1,617 Elo+
Merlin
Merlin
BronzeBot
Merlin
Level 43
God Stats
28W - 19L
1,685 SR
Queue Stats
251W - 175L
1,644 Elo+
Party 2
Hachiman
Hachiman
BronzeBrony
Hachiman
Level 40
God Stats
3W - 2L
1,716 SR
Queue Stats
91W - 48L
1,762 Elo+
Party 2
Sobek
Sobek
cloudeus
Sobek
Level 49
God Stats
2W - 2L
1,548 SR
Queue Stats
21W - 29L
1,480 Elo+
Party 1
Ne Zha
Ne Zha
joehennyy
Ne Zha
Level 89
God Stats
8W - 3L
1,770 SR
Queue Stats
180W - 152L
1,639 Elo+
Party 1
Thanatos
Thanatos
nvrt
Thanatos
Level 121
God Stats
30W - 18L
1,616 SR
Queue Stats
290W - 251L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
9 / 4 / 2
8,394
700
10,074
10,895
5,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
 
Ymir
9
0 / 5 / 6
5,458
455
2,214
7,322
3,555
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
Arsqueezy
Xbalanque
8
0 / 5 / 2
4,984
415
2,857
6,292
923
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
HanSoloDolo
Gilgamesh
10
2 / 3 / 1
5,845
487
1,419
6,198
3,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 6 / 3
5,886
491
2,329
6,526
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BronzeBot
Merlin
13
7 / 3 / 4
8,549
712
8,959
6,145
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
BronzeBrony
Hachiman
12
5 / 2 / 3
7,587
632
6,976
8,224
2,330
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
cloudeus
Sobek
9
1 / 0 / 6
6,657
555
1,451
4,591
3,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
joehennyy
Ne Zha
13
6 / 4 / 5
8,005
667
5,055
9,384
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
nvrt
Thanatos
13
4 / 2 / 0
7,681
640
4,069
5,913
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
11
Kills
23
23
Deaths
11
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
9
4
2
2.5
L
Ymir
 
Ymir
0
5
6
0.6
L
Xbalanque
Arsqueezy
Xbalanque
0
5
2
0.2
W
Merlin
BronzeBot
Merlin
7
3
4
3
W
Hachiman
BronzeBrony
Hachiman
5
2
3
3.25
L
Gilgamesh
HanSoloDolo
Gilgamesh
2
3
1
0.83
L
0
6
3
0.25
W
Sobek
cloudeus
Sobek
1
0
6
4
W
Ne Zha
joehennyy
Ne Zha
6
4
5
2.13
W
Thanatos
nvrt
Thanatos
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,893
Damage
26,510
37,233
Taken
34,257
14,483
Mitigated
13,897
5,790
Healing
15,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,074
3,839
0
1,452
10,895
5,257
0
2,904
7,833
0
44,964
L
Ymir
 
Ymir
2,214
561
0
400
7,322
3,555
0
2,044
5,186
14,052
0
L
Xbalanque
Arsqueezy
Xbalanque
2,857
1,300
0
851
6,292
923
0
419
5,873
0
22,471
W
Merlin
BronzeBot
Merlin
8,959
737
0
1,404
6,145
1,997
0
1,483
4,492
50,551
0
W
Hachiman
BronzeBrony
Hachiman
6,976
3,199
0
3,532
8,224
2,330
0
946
7,278
0
50,849
L
Gilgamesh
HanSoloDolo
Gilgamesh
1,419
286
0
1,323
6,198
3,099
0
1,710
4,384
0
14,269
L
2,329
197
227
1,537
6,526
1,649
0
2,833
3,547
26,992
0
W
Sobek
cloudeus
Sobek
1,451
127
0
1,845
4,591
3,554
275
501
4,050
7,265
0
W
Ne Zha
joehennyy
Ne Zha
5,055
1,578
0
3,423
9,384
3,491
0
873
8,369
0
39,588
W
Thanatos
nvrt
Thanatos
4,069
1,692
0
5,509
5,913
2,525
0
542
5,371
0
43,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,567
Gold Earned
38,479
248
Minions Killed
371
0
Camps Cleared
0
1,216,069
Distance Traveled
1,183,742
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,394
700
78
7
0
255,390
3
L
Ymir
5,458
455
22
2
0
233,888
3
L
Xbalanque
4,984
415
42
4
0
232,860
1
W
Merlin
8,549
712
95
8
0
241,888
4
W
Hachiman
7,587
632
86
7
0
208,295
1
L
Gilgamesh
5,845
487
36
3
0
240,728
0
L
Ra
5,886
491
70
6
0
253,203
5
W
Sobek
6,657
555
14
1
0
246,416
1
W
Ne Zha
8,005
667
91
8
0
256,409
3
W
Thanatos
7,681
640
85
7
0
230,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role