Player Matchup

Baron Samedi
Baron Samedi
BigBadPoops
Baron Samedi
Level 124
God Stats
29W - 35L
1,427 SR
Queue Stats
341W - 443L
1,359 Elo+
Solo
King Arthur
King Arthur
DaisukeT
King Arthur
Level 16
God Stats
1W - 1L
1,206 SR
Queue Stats
26W - 29L
1,283 Elo+
Party 1
Merlin
Merlin
ZenoKuthric
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,283 Elo+
Party 1
Team Averages
Level 55
1,378 SR
1,308 Elo+

VS

Team Averages
Level 40
1,633 SR
1,179 Elo+
Sol
Sol
SashaIBBN
Sol
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,281 Elo+
Party 2
Mulan
Mulan
aust7667
Mulan
Level 59
God Stats
5W - 2L
1,899 SR
Queue Stats
29W - 48L
1,292 Elo+
Party 2
Chang'e
Chang'e
quqng
Chang'e
Level 5
God Stats
6W - 5L
1,500 SR
Queue Stats
6W - 7L
962 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigBadPoops
Baron Samedi
17
2 / 3 / 15
13,224
630
13,342
17,878
6,832
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
DaisukeT
King Arthur
16
6 / 6 / 13
13,597
647
11,233
17,810
11,720
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
20
15 / 2 / 7
15,756
750
35,415
17,430
6,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 5
12,640
602
17,282
20,717
6,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mulan
aust7667
Mulan
15
2 / 6 / 8
12,317
587
11,116
30,018
33,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
quqng
Chang'e
15
5 / 9 / 4
12,617
601
11,808
20,340
7,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
28
23
Kills
11
11
Deaths
23
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigBadPoops
Baron Samedi
2
3
15
3.17
W
King Arthur
DaisukeT
King Arthur
6
6
13
2.08
L
4
8
5
0.81
W
Merlin
15
2
7
9.25
L
Mulan
aust7667
Mulan
2
6
8
1
L
Chang'e
quqng
Chang'e
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,990
Damage
40,206
53,118
Taken
71,075
24,569
Mitigated
46,905
18,495
Healing
19,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigBadPoops
Baron Samedi
13,342
569
3,897
6,240
17,878
6,832
801
9,659
7,992
46,349
0
W
King Arthur
DaisukeT
King Arthur
11,233
1,937
881
1,407
17,810
11,720
0
11,198
6,161
376
35,376
L
17,282
2,193
350
2,999
20,717
6,173
1,056
14,551
6,166
46,585
0
W
Merlin
35,415
4,304
1,538
4,532
17,430
6,017
1,694
8,770
8,225
94,369
0
L
Mulan
aust7667
Mulan
11,116
2,086
193
6,719
30,018
33,180
283
19,561
10,457
0
35,194
L
Chang'e
quqng
Chang'e
11,808
2,933
2,811
6,247
20,340
7,552
460
15,459
4,881
33,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,577
Gold Earned
37,574
214
Minions Killed
162
11
Camps Cleared
2
1,024,910
Distance Traveled
943,823
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,224
630
64
3
2
355,423
5
W
King Arthur
13,597
647
40
2
3
311,515
2
L
Sol
12,640
602
53
3
1
344,352
0
W
Merlin
15,756
750
110
5
6
357,972
0
L
Mulan
12,317
587
48
2
1
335,297
3
L
Chang'e
12,617
601
61
3
0
264,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role