Player Matchup

Fenrir
Fenrir
Blacksheaperd
Fenrir
Level 116
God Stats
8W - 1L
1,801 SR
Queue Stats
43W - 44L
1,532 Elo+
Party 1
Chaac
Chaac
Mikeanoli8478
Chaac
Level 88
God Stats
10W - 11L
1,590 SR
Queue Stats
133W - 101L
1,525 Elo+
Party 1
Ah Puch
Ah Puch
WhyNotIso
Ah Puch
Level 100
God Stats
8W - 3L
1,688 SR
Queue Stats
33W - 29L
1,692 Elo+
Party 1
Team Averages
Level 101
1,693 SR
1,583 Elo+

VS

Team Averages
Level 106
1,468 SR
1,507 Elo+
Arachne
Arachne
TwEeDyMaN
Arachne
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,468 Elo+
Solo
Mulan
Mulan
wmrs
Mulan
Level 109
God Stats
14W - 10L
1,616 SR
Queue Stats
61W - 52L
1,552 Elo+
Party 2
Sol
Sol
xSTUDMUFFINx10
Sol
Level 106
God Stats
1W - 2L
1,289 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 11
14,075
640
15,562
25,249
36,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

19
12 / 8 / 12
15,658
712
30,968
27,966
17,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
WhyNotIso
Ah Puch
18
8 / 4 / 12
14,707
669
16,325
16,807
7,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
TwEeDyMaN
Arachne
16
4 / 7 / 5
13,461
612
10,662
25,522
12,821
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
wmrs
Mulan
17
5 / 9 / 6
14,629
665
24,384
29,002
36,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 10 / 7
13,820
628
19,704
19,528
5,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
26
Kills
14
14
Deaths
26
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
W
12
8
12
2.25
L
Arachne
TwEeDyMaN
Arachne
4
7
5
0.93
W
Ah Puch
WhyNotIso
Ah Puch
8
4
12
3.5
L
Mulan
wmrs
Mulan
5
9
6
0.89
L
5
10
7
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,855
Damage
54,750
70,022
Taken
74,052
62,076
Mitigated
55,202
24,076
Healing
17,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,562
4,544
0
4,297
25,249
36,916
641
7,877
16,333
0
35,322
W
30,968
4,459
0
10,424
27,966
17,722
827
9,719
17,578
0
77,647
L
Arachne
TwEeDyMaN
Arachne
10,662
7,320
0
6,031
25,522
12,821
449
6,135
19,387
0
30,062
W
Ah Puch
WhyNotIso
Ah Puch
16,325
1,010
1,068
8,287
16,807
7,438
981
2,646
13,973
72,249
0
L
Mulan
wmrs
Mulan
24,384
2,731
0
9,882
29,002
36,764
0
7,535
21,467
0
51,641
L
19,704
5,050
0
1,936
19,528
5,617
1,551
3,082
16,446
65,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,440
Gold Earned
41,910
266
Minions Killed
199
8
Camps Cleared
7
1,172,491
Distance Traveled
1,103,695
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,075
640
57
3
1
443,484
4
W
Chaac
15,658
712
89
4
4
378,825
2
L
Arachne
13,461
612
49
2
1
407,140
3
W
Ah Puch
14,707
669
120
5
3
350,182
4
L
Mulan
14,629
665
43
2
4
373,388
8
L
Sol
13,820
628
107
5
2
323,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role