Player Matchup

Yemoja
Yemoja
AngelM115
Yemoja
Level 4
God Stats
4W - 7L
1,859 SR
Queue Stats
14W - 21L
1,688 Elo+
Party 2
Cthulhu
Cthulhu
ManuaLisZ
Cthulhu
Level 15
God Stats
13W - 10L
1,679 SR
Queue Stats
70W - 59L
1,557 Elo+
Solo
Ao Kuang
Ao Kuang
ZionVibez-
Ao Kuang
Level 15
God Stats
5W - 6L
1,699 SR
Queue Stats
50W - 35L
1,498 Elo+
Solo
Medusa
Medusa
red1996g
Medusa
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
129W - 151L
1,617 Elo+
Party 2
Loki
Loki
salvador-563
Loki
Level 28
God Stats
6W - 7L
1,507 SR
Queue Stats
126W - 129L
1,501 Elo+
Solo
Team Averages
Level 37
1,649 SR
1,572 Elo+

VS

Team Averages
Level 23
1,578 SR
1,495 Elo+
Eset
Eset
Autumn1657
Eset
Level 19
God Stats
2W - 1L
1,557 SR
Queue Stats
65W - 56L
1,437 Elo+
Solo
Izanami
Izanami
Deadgirlforever
Izanami
Level 28
God Stats
13W - 13L
1,515 SR
Queue Stats
48W - 51L
1,552 Elo+
Party 1
Hou Yi
Hou Yi
GipsyDanger5O
Hou Yi
Level 29
God Stats
6W - 3L
1,586 SR
Queue Stats
68W - 63L
1,475 Elo+
Solo
Nu Wa
Nu Wa
MannyMist
Nu Wa
Level 25
God Stats
25W - 8L
1,733 SR
Queue Stats
101W - 71L
1,591 Elo+
Solo
Cthulhu
Cthulhu
wisttful
Cthulhu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 49L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AngelM115
Yemoja
17
0 / 4 / 6
10,195
850
2,914
12,730
8,435
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ManuaLisZ
Cthulhu
19
0 / 8 / 11
11,408
951
20,847
29,932
24,759
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
ZionVibez-
Ao Kuang
18
6 / 3 / 3
13,094
1,091
9,459
14,520
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
red1996g
Medusa
18
5 / 9 / 3
12,495
1,041
18,696
23,781
7,464
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 9 / 6
12,748
1,062
18,207
19,934
6,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

72

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 8
12,613
1,051
21,730
12,087
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
10 / 4 / 15
12,239
1,020
27,056
19,966
7,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
7 / 4 / 15
12,827
1,069
14,930
12,728
3,925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
MannyMist
Nu Wa
19
5 / 4 / 12
12,479
1,040
17,781
13,580
4,185
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
wisttful
Cthulhu
20
2 / 3 / 22
12,151
1,013
12,652
15,062
15,170
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
105
18
Kills
33
33
Deaths
18
29
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AngelM115
Yemoja
0
4
6
0.75
W
9
3
8
4.33
W
10
4
15
4.38
W
7
4
15
3.63
W
Nu Wa
MannyMist
Nu Wa
5
4
12
2.75
L
Cthulhu
ManuaLisZ
Cthulhu
0
8
11
0.69
L
Ao Kuang
ZionVibez-
Ao Kuang
6
3
3
2.5
L
Medusa
red1996g
Medusa
5
9
3
0.72
L
7
9
6
1.11
W
Cthulhu
wisttful
Cthulhu
2
3
22
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,123
Damage
94,149
100,897
Taken
73,423
51,385
Mitigated
35,563
11,322
Healing
14,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AngelM115
Yemoja
2,914
609
4,211
1,431
12,730
8,435
0
8,125
4,481
16,467
0
W
21,730
1,489
1,322
2,923
12,087
4,494
0
7,077
5,010
31,486
0
W
27,056
20,078
0
6,241
19,966
7,789
0
8,495
11,471
0
41,081
W
14,930
9,742
0
2,327
12,728
3,925
0
6,989
5,739
0
39,718
W
Nu Wa
MannyMist
Nu Wa
17,781
4,199
0
0
13,580
4,185
0
3,299
10,281
44,003
0
L
Cthulhu
ManuaLisZ
Cthulhu
20,847
2,147
829
0
29,932
24,759
0
10,289
19,241
36,014
0
L
Ao Kuang
ZionVibez-
Ao Kuang
9,459
1,117
563
3,680
14,520
4,150
0
8,597
5,714
34,340
0
L
Medusa
red1996g
Medusa
18,696
8,439
0
0
23,781
7,464
0
11,646
11,883
0
58,413
L
18,207
3,295
0
608
19,934
6,577
0
12,166
7,415
0
29,088
W
Cthulhu
wisttful
Cthulhu
12,652
1,044
421
980
15,062
15,170
0
7,360
7,702
21,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,940
Gold Earned
62,309
210
Minions Killed
199
10
Camps Cleared
7
1,084,774
Distance Traveled
1,101,435
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,195
850
28
2
1
179,484
0
W
Eset
12,613
1,051
21
2
2
235,979
1
W
Izanami
12,239
1,020
31
3
2
189,182
0
W
Hou Yi
12,827
1,069
53
4
0
225,347
2
W
Nu Wa
12,479
1,040
62
5
3
210,416
0
L
Cthulhu
11,408
951
16
1
0
231,634
0
L
Ao Kuang
13,094
1,091
61
5
6
240,717
2
L
Medusa
12,495
1,041
87
7
2
191,306
0
L
Loki
12,748
1,062
18
2
1
241,633
0
W
Cthulhu
12,151
1,013
32
3
0
240,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role