Player Matchup

Cthulhu
Cthulhu
Jajankens
Cthulhu
Level 106
God Stats
3W - 5L
1,400 SR
Queue Stats
6W - 7L
1,406 Elo+
Party 1
Vulcan
Vulcan
KuramaChakra
Vulcan
Level 105
God Stats
1W - 0L
1,181 SR
Queue Stats
4W - 6L
1,406 Elo+
Party 1
Hun Batz
Hun Batz
Trizect
Hun Batz
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,593 Elo+
Party 1
Team Averages
Level 107
1,360 SR
1,468 Elo+

VS

Team Averages
Level 74
1,492 SR
1,494 Elo+
Sol
Sol
ApexGemini
Sol
Level 30
God Stats
21W - 27L
1,515 SR
Queue Stats
51W - 56L
1,530 Elo+
Solo
Charybdis
Charybdis
ArchAngelTitania
Charybdis
Level 104
God Stats
4W - 8L
1,308 SR
Queue Stats
176W - 176L
1,508 Elo+
Solo
Yemoja
Yemoja
BoltThief
Yemoja
Level 89
God Stats
1W - 1L
1,654 SR
Queue Stats
3W - 5L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jajankens
Cthulhu
16
2 / 6 / 25
13,567
678
11,651
21,157
8,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vulcan
19
14 / 1 / 9
15,134
757
23,265
12,172
4,392
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Trizect
Hun Batz
16
11 / 4 / 15
14,776
739
19,804
19,997
10,146
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 6
11,907
595
14,050
20,014
6,283
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
14
3 / 11 / 4
11,582
579
9,005
21,005
7,305
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
BoltThief
Yemoja
15
5 / 6 / 4
13,276
664
16,910
18,958
26,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
24
27
Kills
10
11
Deaths
27
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
10
6
0.5
L
Charybdis
3
11
4
0.45
L
Yemoja
BoltThief
Yemoja
5
6
4
1.17
W
Cthulhu
Jajankens
Cthulhu
2
6
25
2.42
W
Vulcan
14
1
9
18.5
W
Hun Batz
Trizect
Hun Batz
11
4
15
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,720
Damage
39,965
53,326
Taken
59,977
23,055
Mitigated
39,952
11,314
Healing
10,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,050
2,383
183
3,322
20,014
6,283
853
11,270
8,744
42,465
0
L
Charybdis
9,005
2,288
389
4,588
21,005
7,305
445
12,349
8,656
0
43,595
L
Yemoja
BoltThief
Yemoja
16,910
927
856
1,162
18,958
26,364
312
11,666
7,292
34,985
0
W
Cthulhu
Jajankens
Cthulhu
11,651
1,511
1,435
5,576
21,157
8,517
826
14,222
6,935
41,537
0
W
Vulcan
23,265
4,385
0
2,637
12,172
4,392
455
7,904
4,147
68,885
0
W
Hun Batz
Trizect
Hun Batz
19,804
5,354
0
1,666
19,997
10,146
1,436
9,900
10,097
0
48,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,477
Gold Earned
36,765
191
Minions Killed
192
10
Camps Cleared
7
1,127,923
Distance Traveled
939,038
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,907
595
69
3
3
309,385
0
L
Charybdis
11,582
579
81
4
3
281,183
10
L
Yemoja
13,276
664
42
2
1
348,470
10
W
Cthulhu
13,567
678
70
4
1
352,593
1
W
Vulcan
15,134
757
81
4
7
412,026
4
W
Hun Batz
14,776
739
40
2
2
363,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role