Player Matchup

Morgan Le Fay
Morgan Le Fay
BuckeyesRule12
Morgan Le Fay
Level 110
God Stats
6W - 9L
1,544 SR
Queue Stats
98W - 89L
1,543 Elo+
Party 1
Horus
Horus
DjMunch92
Horus
Level 106
God Stats
0W - 1L
1,355 SR
Queue Stats
27W - 18L
1,572 Elo+
Party 1
Sol
Sol
GusVie BT
Sol
Level 150
God Stats
15W - 21L
1,424 SR
Queue Stats
529W - 559L
1,446 Elo+
Solo
Camazotz
Camazotz
Swachu69
Camazotz
Level 84
God Stats
5W - 7L
1,438 SR
Queue Stats
177W - 176L
1,415 Elo+
Solo
Sobek
Sobek
ozeno97
Sobek
Level 86
God Stats
4W - 3L
1,526 SR
Queue Stats
64W - 70L
1,460 Elo+
Solo
Team Averages
Level 107
1,457 SR
1,487 Elo+

VS

Team Averages
Level 107
1,449 SR
1,489 Elo+
Thor
Thor
Gusmozo19
Thor
Level 87
God Stats
1W - 2L
1,129 SR
Queue Stats
480W - 467L
1,479 Elo+
Solo
Guan Yu
Guan Yu
Halojustfell
Guan Yu
Level 121
God Stats
8W - 7L
1,543 SR
Queue Stats
616W - 576L
1,522 Elo+
Solo
Cupid
Cupid
LegionsOfJon
Cupid
Level 80
God Stats
11W - 7L
1,473 SR
Queue Stats
436W - 427L
1,515 Elo+
Solo
Scylla
Scylla
Uni7yz
Scylla
Level 89
God Stats
24W - 25L
1,522 SR
Queue Stats
604W - 518L
1,418 Elo+
Solo
Zhong Kui
Zhong Kui
aoki17
Zhong Kui
Level 160
God Stats
3W - 3L
1,576 SR
Queue Stats
461W - 456L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BuckeyesRule12
Morgan Le Fay
16
4 / 8 / 2
10,297
542
11,032
15,939
7,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
DjMunch92
Horus
15
3 / 5 / 2
9,304
490
9,571
21,265
12,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 2 / 4
9,472
499
15,106
12,348
5,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
Swachu69
Camazotz
15
4 / 2 / 2
9,049
476
5,320
16,079
5,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
ozeno97
Sobek
14
3 / 2 / 9
9,711
511
7,348
20,295
19,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
2 / 5 / 7
9,472
499
9,455
14,527
4,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
Halojustfell
Guan Yu
16
4 / 1 / 2
10,098
531
11,380
13,418
13,940
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 1
9,564
503
11,211
12,474
3,939
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Uni7yz
Scylla
17
9 / 3 / 4
11,159
587
16,841
10,543
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
aoki17
Zhong Kui
13
0 / 5 / 7
8,866
467
8,694
17,308
18,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
17
Kills
19
19
Deaths
17
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BuckeyesRule12
Morgan Le Fay
4
8
2
0.63
L
Horus
DjMunch92
Horus
3
5
2
0.8
L
3
2
4
2.5
W
Thor
2
5
7
1.1
W
Guan Yu
Halojustfell
Guan Yu
4
1
2
5
W
4
3
1
1.5
L
Camazotz
Swachu69
Camazotz
4
2
2
2.5
W
Scylla
Uni7yz
Scylla
9
3
4
3.67
W
Zhong Kui
aoki17
Zhong Kui
0
5
7
0.7
L
Sobek
ozeno97
Sobek
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,377
Damage
57,581
85,926
Taken
68,270
50,628
Mitigated
45,067
33,489
Healing
23,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BuckeyesRule12
Morgan Le Fay
11,032
486
0
3,067
15,939
7,275
0
7,463
8,056
61,868
0
L
Horus
DjMunch92
Horus
9,571
4,929
666
10,272
21,265
12,748
215
2,807
18,398
0
52,654
L
15,106
5,650
0
4,168
12,348
5,065
1,479
4,219
8,113
72,874
9,834
W
Thor
9,455
1,595
0
4,276
14,527
4,819
0
4,679
9,848
0
63,268
W
Guan Yu
Halojustfell
Guan Yu
11,380
1,486
1,086
5,952
13,418
13,940
188
1,146
12,272
0
68,864
W
11,211
6,088
528
4,101
12,474
3,939
1,270
8,815
3,659
0
63,983
L
Camazotz
Swachu69
Camazotz
5,320
1,327
0
7,671
16,079
5,975
0
4,278
11,695
0
53,171
W
Scylla
Uni7yz
Scylla
16,841
1,758
0
2,078
10,543
4,082
0
7,729
2,814
72,228
0
W
Zhong Kui
aoki17
Zhong Kui
8,694
742
1,709
3,540
17,308
18,287
0
9,493
7,815
31,463
0
L
Sobek
ozeno97
Sobek
7,348
802
2,513
5,132
20,295
19,565
262
6,044
14,129
19,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,833
Gold Earned
49,159
440
Minions Killed
505
0
Camps Cleared
0
1,693,251
Distance Traveled
1,781,596
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,297
542
118
6
0
316,003
4
L
Horus
9,304
490
82
4
0
317,112
1
L
Sol
9,472
499
134
7
0
299,090
0
W
Thor
9,472
499
102
5
0
364,401
1
W
Guan Yu
10,098
531
127
7
0
394,080
5
W
Cupid
9,564
503
104
5
0
336,008
7
L
Camazotz
9,049
476
84
4
0
372,892
3
W
Scylla
11,159
587
128
7
0
352,011
4
W
Zhong Kui
8,866
467
44
2
0
335,096
1
L
Sobek
9,711
511
22
1
0
388,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role