Player Matchup

Tiamat
Tiamat
ContasticBruh
Tiamat
Level 23
God Stats
1W - 3L
1,236 SR
Queue Stats
62W - 75L
1,381 Elo+
Party 1
Ymir
Ymir
DiogenesPitch405
Ymir
Level 15
God Stats
6W - 7L
1,611 SR
Queue Stats
100W - 118L
1,340 Elo+
Party 1
Gilgamesh
Gilgamesh
ForeShadower
Gilgamesh
Level 27
God Stats
2W - 3L
1,475 SR
Queue Stats
58W - 59L
1,539 Elo+
Solo
Artemis
Artemis
LordDownSyndrome
Artemis
Level 85
God Stats
3W - 2L
1,677 SR
Queue Stats
188W - 234L
1,310 Elo+
Party 1
Thanatos
Thanatos
jcyn25
Thanatos
Level 8
God Stats
13W - 8L
1,722 SR
Queue Stats
15W - 16L
1,514 Elo+
Solo
Team Averages
Level 32
1,544 SR
1,417 Elo+

VS

Team Averages
Level 23
1,364 SR
1,452 Elo+
Bastet
Bastet
CornbreadCarter
Bastet
Level 43
God Stats
7W - 10L
1,448 SR
Queue Stats
266W - 283L
1,354 Elo+
Party 2
Gilgamesh
Gilgamesh
DeweyRoacherson
Gilgamesh
Level 16
God Stats
17W - 33L
1,219 SR
Queue Stats
156W - 196L
1,404 Elo+
Party 2
Janus
Janus
EEZYQ
Janus
Level 29
God Stats
14W - 8L
1,742 SR
Queue Stats
129W - 111L
1,555 Elo+
Solo
Ullr
Ullr
LokiMain667
Ullr
Level 18
God Stats
0W - 3L
1,130 SR
Queue Stats
22W - 11L
1,718 Elo+
Solo
Sobek
Sobek
Os1risHB
Sobek
Level 8
God Stats
31W - 34L
1,280 SR
Queue Stats
183W - 174L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 10
10,875
494
4,978
8,471
5,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
6 / 3 / 8
11,787
536
10,850
17,218
11,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
ForeShadower
Gilgamesh
18
7 / 3 / 6
11,766
535
15,150
14,943
16,063
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
7 / 3 / 8
11,300
514
15,026
11,549
3,802
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
jcyn25
Thanatos
20
12 / 3 / 8
12,888
586
12,819
15,642
7,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 8 / 2
10,372
471
12,062
19,231
6,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
DeweyRoacherson
Gilgamesh
15
0 / 6 / 4
9,655
439
4,751
14,681
7,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
EEZYQ
Janus
19
5 / 5 / 1
11,927
542
14,024
12,100
3,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 2 / 2
10,235
465
7,925
12,696
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Os1risHB
Sobek
13
0 / 11 / 4
7,443
338
4,005
22,217
19,048
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
27
32
Kills
14
14
Deaths
32
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
10
2.5
L
7
8
2
1
L
Gilgamesh
DeweyRoacherson
Gilgamesh
0
6
4
0.33
W
6
3
8
3.33
L
Janus
EEZYQ
Janus
5
5
1
1.1
W
Gilgamesh
ForeShadower
Gilgamesh
7
3
6
3.33
L
2
2
2
1.5
W
7
3
8
3.67
L
Sobek
Os1risHB
Sobek
0
11
4
0.18
W
Thanatos
jcyn25
Thanatos
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,823
Damage
42,767
67,823
Taken
80,925
45,169
Mitigated
41,352
36,944
Healing
15,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,978
316
0
4,461
8,471
5,751
1,168
4,973
3,172
70,567
0
L
12,062
4,024
0
3,828
19,231
6,487
0
2,343
16,888
188
45,267
L
Gilgamesh
DeweyRoacherson
Gilgamesh
4,751
1,931
0
2,918
14,681
7,327
516
1,059
13,622
0
48,581
W
10,850
1,948
0
7,883
17,218
11,631
1,164
4,531
12,607
63,768
0
L
Janus
EEZYQ
Janus
14,024
323
0
2,191
12,100
3,757
0
2,424
9,676
93,658
0
W
Gilgamesh
ForeShadower
Gilgamesh
15,150
3,611
0
3,936
14,943
16,063
264
1,867
13,052
353
65,592
L
7,925
2,277
0
2,826
12,696
4,733
0
2,466
10,230
0
80,785
W
15,026
8,599
0
3,234
11,549
3,802
710
1,722
9,819
0
73,744
L
Sobek
Os1risHB
Sobek
4,005
502
0
3,467
22,217
19,048
78
7,853
14,364
19,312
0
W
Thanatos
jcyn25
Thanatos
12,819
2,739
0
17,430
15,642
7,922
162
4,645
10,851
0
85,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,616
Gold Earned
49,632
590
Minions Killed
526
0
Camps Cleared
0
2,130,261
Distance Traveled
1,936,857
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,875
494
145
7
0
418,003
1
L
Bastet
10,372
471
70
3
0
394,809
1
L
Gilgamesh
9,655
439
121
6
0
402,467
0
W
Ymir
11,787
536
108
5
0
407,686
1
L
Janus
11,927
542
162
7
0
399,155
2
W
Gilgamesh
11,766
535
118
5
0
396,597
1
L
Ullr
10,235
465
146
7
0
371,112
2
W
Artemis
11,300
514
92
4
0
430,326
0
L
Sobek
7,443
338
27
1
0
369,314
0
W
Thanatos
12,888
586
127
6
0
477,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role