Player Matchup

Ah Puch
Ah Puch
Aleixen7
Ah Puch
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,600 Elo+
Solo
Neith
Neith
AnimalEpice5097
Neith
Level 28
God Stats
8W - 14L
1,428 SR
Queue Stats
50W - 81L
1,256 Elo+
Solo
Gilgamesh
Gilgamesh
Mr-BadBoy88
Gilgamesh
Level 49
God Stats
4W - 3L
1,709 SR
Queue Stats
246W - 244L
1,546 Elo+
Solo
Team Averages
Level 31
1,546 SR
1,468 Elo+

VS

Team Averages
Level 41
1,397 SR
1,127 Elo+
Neith
Neith
JAleandro
Neith
Level 7
God Stats
3W - 3L
1,009 SR
Queue Stats
5W - 9L
996 Elo+
Party 1
Ymir
Ymir
REYY-74
Ymir
Level 10
God Stats
3W - 1L
1,286 SR
Queue Stats
5W - 12L
1,071 Elo+
Party 1
Anubis
Anubis
S0L0MONxZ0E
Anubis
Level 107
God Stats
2W - 0L
1,895 SR
Queue Stats
74W - 101L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aleixen7
Ah Puch
14
1 / 9 / 11
11,044
614
14,430
14,274
3,548
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

17
10 / 5 / 8
13,617
757
15,799
17,100
6,919
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Mr-BadBoy88
Gilgamesh
14
8 / 10 / 7
12,532
696
16,864
31,187
11,847
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JAleandro
Neith
14
2 / 9 / 11
11,710
651
9,845
14,704
4,603
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
REYY-74
Ymir
17
3 / 4 / 19
12,954
720
10,163
20,762
22,994
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
20
19 / 6 / 5
16,051
892
34,223
22,389
10,362
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
59
19
Kills
24
24
Deaths
19
26
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Aleixen7
Ah Puch
1
9
11
0.72
L
10
5
8
2.8
W
Neith
JAleandro
Neith
2
9
11
0.83
L
Gilgamesh
Mr-BadBoy88
Gilgamesh
8
10
7
1.15
W
Ymir
REYY-74
Ymir
3
4
19
3.13
W
Anubis
19
6
5
3.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,093
Damage
54,231
62,561
Taken
57,855
22,314
Mitigated
37,959
10,730
Healing
16,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Aleixen7
Ah Puch
14,430
211
0
476
14,274
3,548
52
10,747
3,527
26,132
0
L
15,799
7,929
1,029
5,627
17,100
6,919
1,343
11,409
5,691
0
59,478
W
Neith
JAleandro
Neith
9,845
4,105
0
2,782
14,704
4,603
1,860
4,868
9,836
0
34,243
L
Gilgamesh
Mr-BadBoy88
Gilgamesh
16,864
4,770
0
3,598
31,187
11,847
0
22,354
8,833
0
34,347
W
Ymir
REYY-74
Ymir
10,163
1,246
0
77
20,762
22,994
150
6,079
14,683
22,917
0
W
Anubis
34,223
945
212
13,650
22,389
10,362
1,397
4,529
17,860
86,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,193
Gold Earned
40,715
175
Minions Killed
229
5
Camps Cleared
8
786,448
Distance Traveled
858,981
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,044
614
28
2
0
278,867
0
L
Neith
13,617
757
116
6
2
278,033
3
W
Neith
11,710
651
65
4
5
273,975
1
L
Gilgamesh
12,532
696
31
2
3
229,548
3
W
Ymir
12,954
720
20
1
1
294,847
0
W
Anubis
16,051
892
144
8
2
290,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role