Player Matchup

Fenrir
Fenrir
BoopDaSnoop
Fenrir
Level 119
God Stats
2W - 0L
1,910 SR
Queue Stats
212W - 190L
1,534 Elo+
Solo
Kukulkan
Kukulkan
Goliath331
Kukulkan
Level 144
God Stats
10W - 6L
1,554 SR
Queue Stats
105W - 106L
1,461 Elo+
Party 1
Athena
Athena
iB x KageRyu
Athena
Level 145
God Stats
2W - 2L
1,502 SR
Queue Stats
82W - 80L
1,507 Elo+
Party 1
Team Averages
Level 136
1,655 SR
1,501 Elo+

VS

Team Averages
Level 75
1,497 SR
1,550 Elo+
Anubis
Anubis
Ramsey1534
Anubis
Level 79
God Stats
9W - 16L
1,466 SR
Queue Stats
505W - 562L
1,571 Elo+
Party 2
Ullr
Ullr
SheeshCEO
Ullr
Level 59
God Stats
6W - 9L
1,529 SR
Queue Stats
412W - 398L
1,557 Elo+
Party 2
Nike
Nike
TwinbornWinner3
Nike
Level 87
God Stats
6W - 9L
1,495 SR
Queue Stats
667W - 709L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
12 / 1 / 9
13,345
702
14,317
13,452
9,537
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Goliath331
Kukulkan
17
6 / 0 / 14
13,451
708
15,951
6,339
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
16
6 / 0 / 16
13,847
729
14,362
22,822
20,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ramsey1534
Anubis
12
0 / 14 / 1
9,828
517
9,383
15,785
7,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
13
1 / 6 / 0
10,585
557
8,828
15,538
5,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 1
9,655
508
8,273
19,415
18,782
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
3
24
Kills
1
1
Deaths
24
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
1
9
16.5
W
Kukulkan
Goliath331
Kukulkan
6
0
14
13
L
Anubis
Ramsey1534
Anubis
0
14
1
0.04
L
Ullr
1
6
0
0.17
L
0
4
1
0.13
W
Athena
6
0
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,630
Damage
26,484
42,613
Taken
50,738
32,882
Mitigated
31,278
16,912
Healing
1,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,317
3,080
0
2,530
13,452
9,537
1,005
3,109
10,034
0
36,555
W
Kukulkan
Goliath331
Kukulkan
15,951
222
0
1,411
6,339
2,803
1,384
1,400
4,939
75,716
0
L
Anubis
Ramsey1534
Anubis
9,383
968
0
1,135
15,785
7,380
0
9,392
6,153
37,636
0
L
Ullr
8,828
5,273
0
22
15,538
5,116
0
8,148
7,262
0
45,840
L
8,273
508
0
0
19,415
18,782
0
12,482
6,373
0
23,874
W
Athena
14,362
2,439
726
12,245
22,822
20,542
560
5,521
17,301
41,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,643
Gold Earned
30,068
220
Minions Killed
193
12
Camps Cleared
4
1,064,609
Distance Traveled
989,895
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,345
702
24
1
5
369,492
2
W
Kukulkan
13,451
708
154
8
5
339,545
0
L
Anubis
9,828
517
70
4
2
276,879
7
L
Ullr
10,585
557
95
5
2
331,863
4
L
Nike
9,655
508
28
1
0
381,153
6
W
Athena
13,847
729
42
2
2
355,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role