Player Matchup

Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Jesusmeyblack
Zeus
Level 48
God Stats
7W - 10L
1,500 SR
Queue Stats
26W - 43L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
My_Name_Is_Wario
Ah Muzen Cab
Level 62
God Stats
1W - 5L
1,232 SR
Queue Stats
139W - 181L
1,384 Elo+
Party 1
Team Averages
Level 66
1,411 SR
1,461 Elo+

VS

Team Averages
Level 119
1,476 SR
1,349 Elo+
Baron Samedi
Baron Samedi
AzimoAlex
Baron Samedi
Level 146
God Stats
1W - 0L
1,232 SR
Queue Stats
7W - 8L
1,368 Elo+
Solo
Izanami
Izanami
KNIGHT-OWL60x
Izanami
Level 95
God Stats
12W - 5L
1,842 SR
Queue Stats
145W - 159L
1,290 Elo+
Party 2
Khepri
Khepri
StryderXkluSiv
Khepri
Level 117
God Stats
15W - 11L
1,354 SR
Queue Stats
130W - 134L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 2 / 3
10,192
600
13,246
10,518
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
2 / 6 / 5
9,845
579
13,963
12,795
3,978
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
My_Name_Is_Wario
Ah Muzen Cab
13
2 / 4 / 5
9,619
566
7,882
10,120
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AzimoAlex
Baron Samedi
13
0 / 5 / 9
10,029
590
10,627
13,806
11,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
16
7 / 3 / 4
12,238
720
11,899
11,798
4,345
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
5 / 0 / 5
11,310
665
6,555
13,685
18,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
8
Kills
12
12
Deaths
8
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
2
3
2.75
W
Baron Samedi
AzimoAlex
Baron Samedi
0
5
9
0.9
L
2
6
5
0.75
W
Izanami
7
3
4
3
L
Ah Muzen Cab
My_Name_Is_Wario
Ah Muzen Cab
2
4
5
1.13
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,091
Damage
29,081
33,433
Taken
39,289
12,376
Mitigated
34,640
11,207
Healing
12,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,246
3,024
0
4,551
10,518
4,321
0
5,548
4,970
0
43,502
W
Baron Samedi
AzimoAlex
Baron Samedi
10,627
410
2,193
4,213
13,806
11,907
330
5,866
7,940
29,750
0
L
13,963
1,005
0
3,925
12,795
3,978
0
6,351
6,444
39,041
0
W
Izanami
11,899
5,065
366
2,301
11,798
4,345
836
3,138
8,660
0
59,277
L
Ah Muzen Cab
My_Name_Is_Wario
Ah Muzen Cab
7,882
3,224
286
2,445
10,120
4,077
0
5,720
4,400
0
23,537
W
6,555
25
627
3,089
13,685
18,388
86
5,376
8,309
22,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,656
Gold Earned
33,577
179
Minions Killed
214
4
Camps Cleared
7
837,024
Distance Traveled
883,510
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,192
600
88
5
1
284,958
3
W
Baron Samedi
10,029
590
54
3
0
260,082
2
L
Zeus
9,845
579
53
3
3
246,377
2
W
Izanami
12,238
720
116
7
5
298,408
0
L
Ah Muzen Cab
9,619
566
38
2
0
305,689
3
W
Khepri
11,310
665
44
3
2
325,020
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role