Player Matchup

Freya
Freya
Coringa77
Freya
Level 107
God Stats
96W - 126L
1,417 SR
Queue Stats
827W - 899L
1,331 Elo+
Solo
Janus
Janus
DRG_DelEtEaTrEx
Janus
Level 57
God Stats
0W - 5L
1,212 SR
Queue Stats
72W - 181L
1,209 Elo+
Party 2
Ymir
Ymir
MirkusJa
Ymir
Level 43
God Stats
45W - 96L
1,296 SR
Queue Stats
61W - 151L
1,241 Elo+
Party 2
Bellona
Bellona
bautas123
Bellona
Level 59
God Stats
5W - 5L
1,462 SR
Queue Stats
34W - 72L
1,255 Elo+
Party 2
Mercury
Mercury
giancarloT583
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 41L
1,190 Elo+
Party 2
Team Averages
Level 58
1,377 SR
1,245 Elo+

VS

Team Averages
Level 57
1,424 SR
1,361 Elo+
Olorun
Olorun
HFields80
Olorun
Level 99
God Stats
45W - 39L
1,462 SR
Queue Stats
905W - 997L
1,457 Elo+
Solo
Hera
Hera
HyPeBrOkEn
Hera
Level 65
God Stats
2W - 1L
1,410 SR
Queue Stats
147W - 207L
1,334 Elo+
Party 1
Cu Chulainn
Cu Chulainn
housenetwork1
Cu Chulainn
Level 46
God Stats
11W - 9L
1,536 SR
Queue Stats
298W - 313L
1,434 Elo+
Solo
Ymir
Ymir
xXSei NXx5179
Ymir
Level 32
God Stats
3W - 6L
1,353 SR
Queue Stats
47W - 89L
1,300 Elo+
Party 1
Nemesis
Nemesis
yShaDowZy
Nemesis
Level 43
God Stats
12W - 18L
1,361 SR
Queue Stats
140W - 195L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Coringa77
Freya
12
4 / 1 / 2
7,344
565
7,362
5,940
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 6 / 2
6,507
501
5,611
8,344
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
10
1 / 4 / 2
6,223
479
1,870
11,998
7,302
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bellona
bautas123
Bellona
13
0 / 3 / 1
7,383
568
5,661
7,725
5,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
10
2 / 9 / 3
6,486
499
3,510
9,966
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
HFields80
Olorun
12
2 / 1 / 3
6,901
531
5,691
4,985
1,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
4 / 2 / 11
7,126
548
6,735
7,756
2,504
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
housenetwork1
Cu Chulainn
13
5 / 0 / 4
7,702
592
9,848
11,383
8,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 3 / 9
6,925
533
1,882
7,442
4,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
yShaDowZy
Nemesis
12
10 / 3 / 1
7,580
583
8,444
8,253
2,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
9
Kills
23
23
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Freya
Coringa77
Freya
4
1
2
5
L
2
6
2
0.5
W
Olorun
HFields80
Olorun
2
1
3
3.5
W
4
2
11
4.75
L
Ymir
1
4
2
0.5
L
Bellona
bautas123
Bellona
0
3
1
0.17
L
Mercury
2
9
3
0.39
W
Cu Chulainn
housenetwork1
Cu Chulainn
5
0
4
7
W
2
3
9
2.17
W
Nemesis
yShaDowZy
Nemesis
10
3
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,014
Damage
32,600
43,973
Taken
39,819
20,465
Mitigated
20,695
8,089
Healing
14,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Coringa77
Freya
7,362
2,844
0
2,628
5,940
1,984
0
1,963
3,891
43,575
0
L
5,611
616
0
0
8,344
2,147
469
3,346
4,952
28,451
0
W
Olorun
HFields80
Olorun
5,691
2,679
167
2,988
4,985
1,822
1,414
1,993
2,962
34,534
6,426
W
6,735
1,825
0
1,648
7,756
2,504
416
3,583
3,955
33,111
0
L
Ymir
1,870
297
147
3,011
11,998
7,302
0
5,095
6,694
19,337
0
L
Bellona
bautas123
Bellona
5,661
1,904
0
1,991
7,725
5,694
862
1,099
5,917
0
43,445
L
Mercury
3,510
1,391
0
312
9,966
3,338
41
3,983
5,759
0
20,167
W
Cu Chulainn
housenetwork1
Cu Chulainn
9,848
1,242
0
5,136
11,383
8,970
0
1,762
9,603
10,934
35,428
W
1,882
490
1,267
618
7,442
4,809
164
3,898
3,438
13,819
0
W
Nemesis
yShaDowZy
Nemesis
8,444
3,366
0
2,267
8,253
2,590
0
3,135
5,018
0
37,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,943
Gold Earned
36,234
284
Minions Killed
297
0
Camps Cleared
0
1,290,325
Distance Traveled
1,244,460
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,344
565
71
5
0
244,499
6
L
Janus
6,507
501
51
4
0
240,853
0
W
Olorun
6,901
531
75
6
0
233,695
3
W
Hera
7,126
548
55
4
0
224,727
3
L
Ymir
6,223
479
38
3
0
258,066
3
L
Bellona
7,383
568
100
8
0
268,774
2
L
Mercury
6,486
499
24
2
0
278,133
0
W
Cu Chulainn
7,702
592
71
5
0
277,270
0
W
Ymir
6,925
533
33
3
0
222,128
2
W
Nemesis
7,580
583
63
5
0
286,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role