Player Matchup

Fenrir
Fenrir
JardSmitty
Fenrir
Level 45
God Stats
36W - 10L
1,891 SR
Queue Stats
221W - 69L
1,835 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jonath4nn
Ah Muzen Cab
Level 127
God Stats
14W - 4L
1,839 SR
Queue Stats
756W - 379L
1,666 Elo+
Party 1
Cerberus
Cerberus
Melnorf
Cerberus
Level 122
God Stats
21W - 9L
1,792 SR
Queue Stats
332W - 226L
1,669 Elo+
Party 1
Raijin
Raijin
QuietPoint
Raijin
Level 68
God Stats
15W - 5L
1,796 SR
Queue Stats
400W - 153L
1,645 Elo+
Party 1
Ratatoskr
Ratatoskr
pin15Slayerxxowo
Ratatoskr
Level 77
God Stats
67W - 39L
1,670 SR
Queue Stats
207W - 144L
1,585 Elo+
Party 1
Team Averages
Level 88
1,798 SR
1,680 Elo+

VS

Team Averages
Level 84
1,571 SR
1,591 Elo+
Izanami
Izanami
Gr1mReaper364
Izanami
Level 60
God Stats
24W - 21L
1,490 SR
Queue Stats
181W - 161L
1,544 Elo+
Party 2
He Bo
He Bo
MowLawn
He Bo
Level 86
God Stats
8W - 8L
1,565 SR
Queue Stats
271W - 193L
1,625 Elo+
Party 2
Yemoja
Yemoja
Vizj
Yemoja
Level 22
God Stats
1W - 1L
1,835 SR
Queue Stats
31W - 9L
1,813 Elo+
Party 2
Nemesis
Nemesis
aKevBot
Nemesis
Level 96
God Stats
11W - 13L
1,584 SR
Queue Stats
289W - 221L
1,634 Elo+
Party 2
Neith
Neith
teleone
Neith
Level 157
God Stats
222W - 276L
1,381 SR
Queue Stats
326W - 420L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JardSmitty
Fenrir
12
3 / 0 / 4
7,335
564
3,801
5,461
3,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Jonath4nn
Ah Muzen Cab
12
5 / 1 / 2
7,458
574
7,033
7,405
2,224
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Melnorf
Cerberus
12
2 / 0 / 9
7,124
548
3,159
8,519
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
QuietPoint
Raijin
13
2 / 0 / 5
7,630
587
4,681
5,643
1,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
13
5 / 0 / 7
7,725
594
5,831
9,392
3,195
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 6 / 0
6,091
469
5,850
10,045
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
MowLawn
He Bo
10
0 / 5 / 1
5,976
460
5,995
6,818
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Vizj
Yemoja
7
0 / 3 / 1
5,191
399
2,387
7,813
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
aKevBot
Nemesis
11
0 / 2 / 0
6,457
497
2,762
7,841
2,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
teleone
Neith
8
0 / 1 / 0
5,566
428
1,496
3,534
884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
17
Kills
1
1
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
6
0
0.17
W
Fenrir
JardSmitty
Fenrir
3
0
4
5
W
Ah Muzen Cab
Jonath4nn
Ah Muzen Cab
5
1
2
6
W
Cerberus
Melnorf
Cerberus
2
0
9
6.5
L
He Bo
MowLawn
He Bo
0
5
1
0.1
W
Raijin
QuietPoint
Raijin
2
0
5
4.5
L
Yemoja
Vizj
Yemoja
0
3
1
0.17
L
Nemesis
aKevBot
Nemesis
0
2
0
0
W
Ratatoskr
5
0
7
8.5
L
Neith
teleone
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,505
Damage
18,490
36,420
Taken
36,051
16,211
Mitigated
13,619
12,928
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
5,850
3,692
0
1,496
10,045
2,468
0
2,255
7,744
0
42,028
W
Fenrir
JardSmitty
Fenrir
3,801
220
0
1,730
5,461
3,572
1,277
758
4,681
1,264
20,279
W
Ah Muzen Cab
Jonath4nn
Ah Muzen Cab
7,033
2,510
0
2,572
7,405
2,224
2,348
809
6,556
0
53,067
W
Cerberus
Melnorf
Cerberus
3,159
116
0
3,105
8,519
5,265
0
3,299
5,060
18,602
0
L
He Bo
MowLawn
He Bo
5,995
183
0
500
6,818
2,081
348
2,924
3,848
31,088
0
W
Raijin
QuietPoint
Raijin
4,681
466
0
2,593
5,643
1,955
373
1,937
3,558
51,400
0
L
Yemoja
Vizj
Yemoja
2,387
694
1,389
1,883
7,813
5,265
77
2,128
5,592
7,584
0
L
Nemesis
aKevBot
Nemesis
2,762
504
0
2,714
7,841
2,921
565
913
6,928
0
44,777
W
Ratatoskr
5,831
1,146
0
2,928
9,392
3,195
32
1,394
7,950
0
43,875
L
Neith
teleone
Neith
1,496
321
0
1,555
3,534
884
0
0
3,259
0
18,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,272
Gold Earned
29,281
386
Minions Killed
305
0
Camps Cleared
0
1,306,487
Distance Traveled
1,090,487
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,091
469
84
6
0
201,350
2
W
Fenrir
7,335
564
61
5
0
254,415
0
W
Ah Muzen Cab
7,458
574
93
7
0
254,371
0
W
Cerberus
7,124
548
45
3
0
264,179
5
L
He Bo
5,976
460
69
5
0
230,062
3
W
Raijin
7,630
587
100
8
0
226,989
4
L
Yemoja
5,191
399
15
1
0
252,658
4
L
Nemesis
6,457
497
85
7
0
272,331
1
W
Ratatoskr
7,725
594
87
7
0
306,533
2
L
Neith
5,566
428
52
4
0
134,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role