Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Sharpbacca
Khepri
Level 21
God Stats
26W - 18L
1,550 SR
Queue Stats
77W - 86L
1,417 Elo+
Party 1
Discordia
Discordia
Shnarg
Discordia
Level 17
God Stats
53W - 48L
1,500 SR
Queue Stats
63W - 64L
1,469 Elo+
Party 1
Apollo
Apollo
YourFriendMort
Apollo
Level 4
God Stats
0W - 2L
1,335 SR
Queue Stats
23W - 26L
1,238 Elo+
Party 1
Sun Wukong
Sun Wukong
Zurotath
Sun Wukong
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
90W - 92L
1,422 Elo+
Party 1
Team Averages
Level 15
1,477 SR
1,409 Elo+

VS

Team Averages
Level 29
1,608 SR
1,494 Elo+
Arachne
Arachne
AhhhSnap
Arachne
Level 20
God Stats
19W - 18L
1,649 SR
Queue Stats
28W - 25L
1,493 Elo+
Party 2
Neith
Neith
Maosuh
Neith
Level 26
God Stats
16W - 17L
1,619 SR
Queue Stats
37W - 44L
1,490 Elo+
Party 2
Anubis
Anubis
MatauTatau
Anubis
Level 25
God Stats
9W - 9L
1,602 SR
Queue Stats
31W - 40L
1,513 Elo+
Party 2
Achilles
Achilles
Ruan_Beast
Achilles
Level 59
God Stats
8W - 14L
1,606 SR
Queue Stats
22W - 30L
1,473 Elo+
Party 2
Artio
Artio
supersheeps
Artio
Level 14
God Stats
5W - 2L
1,562 SR
Queue Stats
19W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
2 / 4 / 0
5,260
526
2,543
6,131
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Sharpbacca
Khepri
7
0 / 3 / 1
4,565
457
1,763
7,471
4,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Shnarg
Discordia
8
0 / 4 / 0
4,820
482
1,216
4,011
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 3 / 0
4,269
427
3,085
5,932
1,726
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Zurotath
Sun Wukong
9
1 / 3 / 2
5,334
533
4,356
7,404
4,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AhhhSnap
Arachne
11
7 / 3 / 3
6,668
667
5,939
5,870
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Maosuh
Neith
9
3 / 0 / 4
5,884
588
6,570
3,012
894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
MatauTatau
Anubis
11
2 / 0 / 0
6,112
611
1,637
2,915
1,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Ruan_Beast
Achilles
10
2 / 1 / 1
5,849
585
3,298
6,207
2,821
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
3 / 0 / 5
5,762
576
4,472
6,732
4,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
17
17
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
4
0
0.5
W
Arachne
AhhhSnap
Arachne
7
3
3
2.83
W
Neith
Maosuh
Neith
3
0
4
5
W
Anubis
MatauTatau
Anubis
2
0
0
2
W
Achilles
Ruan_Beast
Achilles
2
1
1
2.5
L
Khepri
Sharpbacca
Khepri
0
3
1
0.17
L
Discordia
Shnarg
Discordia
0
4
0
0
L
0
3
0
0
L
Sun Wukong
Zurotath
Sun Wukong
1
3
2
0.67
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,963
Damage
21,916
30,949
Taken
24,736
13,740
Mitigated
11,830
6,232
Healing
9,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,543
1,247
0
1,105
6,131
2,170
0
732
5,399
0
27,523
W
Arachne
AhhhSnap
Arachne
5,939
4,554
0
1,812
5,870
2,437
0
144
5,604
0
32,535
W
Neith
Maosuh
Neith
6,570
4,251
0
1,671
3,012
894
1,048
436
2,576
0
29,267
W
Anubis
MatauTatau
Anubis
1,637
69
0
2,078
2,915
1,151
310
414
2,285
32,448
0
W
Achilles
Ruan_Beast
Achilles
3,298
951
0
1,094
6,207
2,821
714
580
5,061
0
23,373
L
Khepri
Sharpbacca
Khepri
1,763
343
0
2,166
7,471
4,755
0
2,160
5,311
9,576
0
L
Discordia
Shnarg
Discordia
1,216
0
0
275
4,011
894
0
1,079
2,932
20,242
0
L
3,085
1,728
0
860
5,932
1,726
27
1,720
4,212
0
19,490
L
Sun Wukong
Zurotath
Sun Wukong
4,356
932
0
1,826
7,404
4,195
0
418
6,986
0
20,591
W
4,472
631
268
2,347
6,732
4,527
72
1,183
5,549
14,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,248
Gold Earned
30,275
198
Minions Killed
243
0
Camps Cleared
0
959,952
Distance Traveled
973,784
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,260
526
56
6
0
190,866
3
W
Arachne
6,668
667
61
6
0
199,380
2
W
Neith
5,884
588
50
5
0
193,451
2
W
Anubis
6,112
611
68
7
0
177,456
3
W
Achilles
5,849
585
49
5
0
198,699
3
L
Khepri
4,565
457
13
1
0
201,521
3
L
Discordia
4,820
482
46
5
0
177,765
1
L
Apollo
4,269
427
41
4
0
197,230
0
L
Sun Wukong
5,334
533
42
4
0
192,570
1
W
Artio
5,762
576
15
2
0
204,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role