Player Matchup

Medusa
Medusa
NanekZeroJOJOS
Medusa
Level 17
God Stats
1W - 7L
1,190 SR
Queue Stats
167W - 205L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
Nillo2221
Gilgamesh
Level 89
God Stats
0W - 1L
1,235 SR
Queue Stats
2W - 3L
1,326 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ONESHOTFURY
Morgan Le Fay
Level 25
God Stats
1W - 1L
1,434 SR
Queue Stats
1W - 1L
1,595 Elo+
Party 1
Thor
Thor
SliterJOJO
Thor
Level 17
God Stats
3W - 4L
1,394 SR
Queue Stats
166W - 203L
1,526 Elo+
Party 2
Ares
Ares
ThirdLegGolden
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,595 Elo+
Party 1
Team Averages
Level 30
1,350 SR
1,514 Elo+

VS

Team Averages
Level 21
1,421 SR
1,437 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BolgyOyster
King Arthur
Level 16
God Stats
9W - 7L
1,464 SR
Queue Stats
31W - 25L
1,357 Elo+
Party 3
Serqet
Serqet
Dragonmark15
Serqet
Level 29
God Stats
25W - 24L
1,463 SR
Queue Stats
97W - 102L
1,486 Elo+
Solo
Anubis
Anubis
Gahules
Anubis
Level 24
God Stats
1W - 0L
1,290 SR
Queue Stats
19W - 12L
1,570 Elo+
Solo
Bacchus
Bacchus
Travi5
Bacchus
Level 8
God Stats
3W - 5L
1,386 SR
Queue Stats
7W - 12L
1,271 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,612
432
4,083
7,235
1,929
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Nillo2221
Gilgamesh
7
0 / 5 / 1
5,052
389
2,371
8,143
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
ONESHOTFURY
Morgan Le Fay
9
1 / 6 / 0
5,981
460
6,563
9,600
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 0
5,815
447
2,300
8,234
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,089
391
787
5,726
3,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 0 / 0
7,825
602
3,975
4,675
1,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
BolgyOyster
King Arthur
12
5 / 1 / 1
7,721
594
9,372
9,981
6,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
13
8 / 0 / 1
7,979
614
5,128
6,807
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
Gahules
Anubis
12
1 / 1 / 2
7,155
550
4,149
5,481
2,251
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
Travi5
Bacchus
9
0 / 1 / 5
6,207
477
3,806
8,740
9,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
18
18
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
0
4
W
King Arthur
BolgyOyster
King Arthur
5
1
1
5.5
W
Serqet
8
0
1
8.5
W
Anubis
Gahules
Anubis
1
1
2
2
L
1
1
0
1
L
Gilgamesh
Nillo2221
Gilgamesh
0
5
1
0.1
L
Morgan Le Fay
ONESHOTFURY
Morgan Le Fay
1
6
0
0.17
L
0
3
0
0
L
0
3
0
0
W
Bacchus
Travi5
Bacchus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,104
Damage
26,430
38,938
Taken
35,684
15,436
Mitigated
22,956
7,217
Healing
16,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,975
1,997
0
1,722
4,675
1,830
798
189
4,486
0
62,295
W
King Arthur
BolgyOyster
King Arthur
9,372
2,255
0
5,176
9,981
6,814
352
3,041
6,940
0
44,281
W
Serqet
5,128
565
0
3,196
6,807
2,163
2
1,033
5,774
0
46,934
W
Anubis
Gahules
Anubis
4,149
48
0
3,096
5,481
2,251
530
1,836
3,645
41,824
0
L
4,083
2,143
0
3,634
7,235
1,929
0
1,884
5,351
0
30,571
L
Gilgamesh
Nillo2221
Gilgamesh
2,371
587
0
435
8,143
4,991
0
1,169
6,974
0
15,261
L
Morgan Le Fay
ONESHOTFURY
Morgan Le Fay
6,563
1,229
0
436
9,600
2,319
152
2,722
6,491
28,814
0
L
2,300
809
0
2,712
8,234
2,413
0
802
7,273
0
29,140
L
787
123
0
0
5,726
3,784
0
1,378
4,348
9,450
0
W
Bacchus
Travi5
Bacchus
3,806
554
245
3,266
8,740
9,898
247
1,361
7,379
6,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,549
Gold Earned
36,887
206
Minions Killed
402
0
Camps Cleared
0
1,209,241
Distance Traveled
1,329,521
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,825
602
126
10
0
229,935
4
W
King Arthur
7,721
594
96
7
0
273,386
1
W
Serqet
7,979
614
85
7
0
312,418
5
W
Anubis
7,155
550
89
7
0
248,824
0
L
Medusa
5,612
432
52
4
0
241,941
4
L
Gilgamesh
5,052
389
32
2
0
222,459
0
L
Morgan Le Fay
5,981
460
40
3
0
253,872
3
L
Thor
5,815
447
67
5
0
263,024
4
L
Ares
5,089
391
15
1
0
227,945
0
W
Bacchus
6,207
477
6
0
0
264,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role