Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Nachosp
Ullr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,375 Elo+
Party 1
Team Averages
Level 100
1,500 SR
1,458 Elo+

VS

Team Averages
Level 84
1,590 SR
1,396 Elo+
Persephone
Persephone
AtlasFallen
Persephone
Level 91
God Stats
1W - 2L
1,469 SR
Queue Stats
42W - 51L
1,485 Elo+
Party 2
Hou Yi
Hou Yi
BtCarlos
Hou Yi
Level 100
God Stats
4W - 4L
1,531 SR
Queue Stats
81W - 128L
1,321 Elo+
Solo
Amaterasu
Amaterasu
isacori
Amaterasu
Level 61
God Stats
1W - 0L
1,770 SR
Queue Stats
14W - 21L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 7 / 0
7,670
639
7,070
10,665
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
 
Gilgamesh
8
0 / 7 / 0
6,427
536
2,940
10,568
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
Nachosp
Ullr
11
0 / 2 / 2
7,431
619
5,430
10,834
3,669
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AtlasFallen
Persephone
14
9 / 1 / 7
10,115
843
9,626
5,616
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
BtCarlos
Hou Yi
12
2 / 1 / 14
8,634
720
9,404
7,382
2,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
isacori
Amaterasu
12
5 / 0 / 11
9,756
813
9,530
10,963
9,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
2
Kills
16
16
Deaths
2
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
0
0.29
L
Gilgamesh
 
Gilgamesh
0
7
0
0
W
Persephone
AtlasFallen
Persephone
9
1
7
12.5
W
Hou Yi
BtCarlos
Hou Yi
2
1
14
9
L
Ullr
Nachosp
Ullr
0
2
2
0.5
W
Amaterasu
isacori
Amaterasu
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,440
Damage
28,560
32,067
Taken
23,961
10,707
Mitigated
13,574
5,451
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,070
1,976
0
2,082
10,665
3,743
118
3,250
7,245
21,374
1,512
L
Gilgamesh
 
Gilgamesh
2,940
1,063
0
585
10,568
3,295
0
3,616
6,752
0
7,643
W
Persephone
AtlasFallen
Persephone
9,626
688
693
2,249
5,616
1,815
806
1,360
4,255
42,195
0
W
Hou Yi
BtCarlos
Hou Yi
9,404
3,341
335
1,553
7,382
2,552
1,227
2,892
4,490
0
33,989
L
Ullr
Nachosp
Ullr
5,430
866
0
2,784
10,834
3,669
61
2,570
8,120
0
28,448
W
Amaterasu
isacori
Amaterasu
9,530
3,593
0
3,651
10,963
9,207
495
3,461
7,502
0
18,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,528
Gold Earned
28,505
104
Minions Killed
149
2
Camps Cleared
8
605,159
Distance Traveled
731,522
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,670
639
44
4
1
192,399
2
L
Gilgamesh
6,427
536
13
1
1
164,497
1
W
Persephone
10,115
843
83
7
6
260,940
2
W
Hou Yi
8,634
720
55
5
0
221,858
2
L
Ullr
7,431
619
47
4
0
248,263
3
W
Amaterasu
9,756
813
11
1
2
248,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role