Player Matchup

Izanami
Izanami
EZGOSS
Izanami
Level 100
God Stats
71W - 50L
1,620 SR
Queue Stats
241W - 231L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
ItsallLIT
Danzaburou
Level 44
God Stats
38W - 49L
1,500 SR
Queue Stats
230W - 253L
1,463 Elo+
Party 2
Nu Wa
Nu Wa
TheAloofGamer
Nu Wa
Level 53
God Stats
26W - 14L
1,666 SR
Queue Stats
173W - 192L
1,417 Elo+
Party 2
Mercury
Mercury
Vin3yardW
Mercury
Level 101
God Stats
9W - 8L
1,519 SR
Queue Stats
255W - 231L
1,457 Elo+
Party 2
Yemoja
Yemoja
steam-wolf
Yemoja
Level 43
God Stats
12W - 9L
1,427 SR
Queue Stats
72W - 80L
1,433 Elo+
Solo
Team Averages
Level 68
1,546 SR
1,451 Elo+

VS

Team Averages
Level 57
1,501 SR
1,388 Elo+
Tsukuyomi
Tsukuyomi
TBNColin35
Tsukuyomi
Level 58
God Stats
7W - 16L
1,386 SR
Queue Stats
261W - 310L
1,403 Elo+
Party 3
Tyr
Tyr
chrisray1397
Tyr
Level 21
God Stats
16W - 30L
1,364 SR
Queue Stats
41W - 56L
1,355 Elo+
Party 3
He Bo
He Bo
n0rweg1an
He Bo
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 150L
1,412 Elo+
Party 1
Jormungandr
Jormungandr
xFKKillerx
Jormungandr
Level 85
God Stats
1W - 1L
1,732 SR
Queue Stats
104W - 106L
1,386 Elo+
Party 1
Danzaburou
Danzaburou
xbAccoollwowx
Danzaburou
Level 27
God Stats
24W - 18L
1,524 SR
Queue Stats
66W - 68L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EZGOSS
Izanami
20
7 / 1 / 2
15,542
648
17,331
17,757
8,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
ItsallLIT
Danzaburou
20
6 / 7 / 9
14,695
612
14,596
20,532
8,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 1 / 15
15,341
639
27,617
15,242
6,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Vin3yardW
Mercury
20
18 / 4 / 8
15,769
657
25,203
16,489
9,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
steam-wolf
Yemoja
17
1 / 0 / 10
12,190
508
3,486
15,185
21,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
TBNColin35
Tsukuyomi
17
7 / 10 / 2
11,372
474
14,179
22,608
10,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 5 / 0
9,767
407
3,182
22,532
17,940
He Bo
n0rweg1an
He Bo
14
1 / 13 / 1
8,994
375
7,373
17,322
4,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
xFKKillerx
Jormungandr
13
1 / 7 / 6
8,831
368
10,758
28,639
25,713
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
xbAccoollwowx
Danzaburou
14
3 / 10 / 1
9,251
385
10,458
16,480
7,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
23
45
Kills
13
13
Deaths
45
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
EZGOSS
Izanami
7
1
2
8
W
Danzaburou
ItsallLIT
Danzaburou
6
7
9
1.5
L
Tsukuyomi
TBNColin35
Tsukuyomi
7
10
2
0.8
W
13
1
15
20.5
W
Mercury
Vin3yardW
Mercury
18
4
8
5.5
L
1
5
0
0.2
L
He Bo
n0rweg1an
He Bo
1
13
1
0.12
W
Yemoja
steam-wolf
Yemoja
1
0
10
6
L
Jormungandr
xFKKillerx
Jormungandr
1
7
6
0.57
L
Danzaburou
xbAccoollwowx
Danzaburou
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,233
Damage
45,950
85,205
Taken
107,581
53,604
Mitigated
65,841
36,577
Healing
12,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
EZGOSS
Izanami
17,331
13,141
0
11,628
17,757
8,020
5,932
2,639
15,118
0
138,921
W
Danzaburou
ItsallLIT
Danzaburou
14,596
9,047
0
5,523
20,532
8,616
887
4,047
16,485
0
126,654
L
Tsukuyomi
TBNColin35
Tsukuyomi
14,179
2,076
0
3,463
22,608
10,310
0
5,372
16,977
0
66,654
W
27,617
5,778
198
7,150
15,242
6,552
3,787
5,952
9,290
94,512
0
W
Mercury
Vin3yardW
Mercury
25,203
13,011
0
4,171
16,489
9,071
1,989
3,686
12,803
0
116,357
L
3,182
572
0
4,841
22,532
17,940
804
3,829
18,499
7,090
52,799
L
He Bo
n0rweg1an
He Bo
7,373
192
112
1,897
17,322
4,716
0
8,493
8,397
38,918
0
W
Yemoja
steam-wolf
Yemoja
3,486
1,539
3,343
4,564
15,185
21,345
1,116
4,239
10,946
17,682
0
L
Jormungandr
xFKKillerx
Jormungandr
10,758
3,819
137
745
28,639
25,713
0
6,283
22,004
40,889
0
L
Danzaburou
xbAccoollwowx
Danzaburou
10,458
4,681
0
1,067
16,480
7,162
175
5,679
10,601
0
60,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,537
Gold Earned
48,215
691
Minions Killed
435
0
Camps Cleared
0
2,247,057
Distance Traveled
1,924,831
42
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,542
648
224
9
0
407,072
10
W
Danzaburou
14,695
612
164
7
0
434,049
3
L
Tsukuyomi
11,372
474
96
4
0
367,690
1
W
Nu Wa
15,341
639
127
5
0
447,747
7
W
Mercury
15,769
657
137
6
0
545,617
0
L
Tyr
9,767
407
117
5
0
416,747
4
L
He Bo
8,994
375
64
3
0
330,871
0
W
Yemoja
12,190
508
39
2
0
412,572
22
L
Jormungandr
8,831
368
53
2
0
408,666
4
L
Danzaburou
9,251
385
105
4
0
400,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role