Player Matchup

Artemis
Artemis
Allegedly_Dead
Artemis
Level 28
God Stats
6W - 2L
1,750 SR
Queue Stats
21W - 16L
1,105 Elo+
Solo
Chaac
Chaac
Bigmike796879
Chaac
Level 27
God Stats
1W - 5L
1,493 SR
Queue Stats
59W - 66L
1,451 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ChrisOrt
Morgan Le Fay
Level 22
God Stats
27W - 24L
1,321 SR
Queue Stats
70W - 59L
1,367 Elo+
Solo
Yemoja
Yemoja
DemonicSushiz
Yemoja
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Hercules
Hercules
HeathenTaco
Hercules
Level 24
God Stats
2W - 0L
1,676 SR
Queue Stats
26W - 20L
1,484 Elo+
Party 1
Team Averages
Level 26
1,548 SR
1,381 Elo+

VS

Team Averages
Level 19
1,434 SR
1,346 Elo+
Morgan Le Fay
Morgan Le Fay
Obi6Wan9Kenobi
Morgan Le Fay
Level 28
God Stats
9W - 10L
1,409 SR
Queue Stats
76W - 97L
1,363 Elo+
Solo
Apollo
Apollo
Rehtlaw1
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,177 Elo+
Solo
Bellona
Bellona
SlickRickC-132
Bellona
Level 13
God Stats
19W - 15L
1,500 SR
Queue Stats
329W - 346L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Where-yo-mom-at0
Cthulhu
Level 23
God Stats
7W - 5L
1,484 SR
Queue Stats
44W - 45L
1,473 Elo+
Solo
Merlin
Merlin
abdias3399
Merlin
Level 26
God Stats
9W - 13L
1,277 SR
Queue Stats
81W - 105L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
9,123
456
8,942
11,893
4,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
15 / 1 / 4
12,701
635
18,287
20,995
13,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
ChrisOrt
Morgan Le Fay
16
5 / 1 / 6
11,017
551
11,425
8,907
3,755
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 0 / 8
9,268
463
4,659
9,059
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hercules
HeathenTaco
Hercules
16
4 / 2 / 8
10,533
527
10,622
16,440
17,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Obi6Wan9Kenobi
Morgan Le Fay
15
3 / 3 / 1
9,331
467
11,235
14,662
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Apollo
Rehtlaw1
Apollo
15
3 / 3 / 2
8,866
443
4,665
10,999
4,285
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 5 / 1
8,667
433
8,112
16,637
17,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 4 / 1
9,118
456
8,289
18,778
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
abdias3399
Merlin
12
0 / 10 / 2
7,497
375
6,117
12,771
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
25
Kills
9
9
Deaths
25
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
5
4
0.6
W
15
1
4
17
W
Morgan Le Fay
ChrisOrt
Morgan Le Fay
5
1
6
8
W
0
0
8
4
W
Hercules
HeathenTaco
Hercules
4
2
8
4
L
Morgan Le Fay
Obi6Wan9Kenobi
Morgan Le Fay
3
3
1
1.17
L
Apollo
Rehtlaw1
Apollo
3
3
2
1.33
L
1
5
1
0.3
L
2
4
1
0.63
L
Merlin
abdias3399
Merlin
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,935
Damage
38,418
67,294
Taken
73,847
46,404
Mitigated
46,280
26,834
Healing
11,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,942
3,518
0
1,725
11,893
4,379
3,124
6,650
5,243
0
43,122
W
18,287
5,424
0
11,226
20,995
13,049
1,844
5,735
14,530
0
111,520
W
Morgan Le Fay
ChrisOrt
Morgan Le Fay
11,425
1,082
0
1,422
8,907
3,755
2,067
3,098
5,614
65,687
0
W
4,659
1,213
4,666
2,099
9,059
7,289
1,708
4,201
4,590
17,359
0
W
Hercules
HeathenTaco
Hercules
10,622
1,596
0
5,696
16,440
17,932
2,167
6,995
9,255
0
49,402
L
Morgan Le Fay
Obi6Wan9Kenobi
Morgan Le Fay
11,235
591
56
4,475
14,662
5,499
1,860
4,184
10,382
67,621
0
L
Apollo
Rehtlaw1
Apollo
4,665
1,532
0
2,974
10,999
4,285
88
3,488
7,511
0
38,244
L
8,112
1,156
0
1,349
16,637
17,139
620
1,936
14,004
12,243
32,467
L
8,289
504
52
1,113
18,778
15,037
378
3,879
14,767
35,277
0
L
Merlin
abdias3399
Merlin
6,117
763
0
1,765
12,771
4,320
0
2,597
10,075
39,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,642
Gold Earned
43,479
506
Minions Killed
383
0
Camps Cleared
0
1,937,343
Distance Traveled
1,690,131
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,123
456
85
4
0
333,373
2
W
Chaac
12,701
635
181
9
0
459,360
1
W
Morgan Le Fay
11,017
551
123
6
0
418,854
0
W
Yemoja
9,268
463
15
1
0
342,771
1
W
Hercules
10,533
527
102
5
0
382,985
3
L
Morgan Le Fay
9,331
467
121
6
0
317,686
1
L
Apollo
8,866
443
59
3
0
349,644
1
L
Bellona
8,667
433
84
4
0
335,274
0
L
Cthulhu
9,118
456
54
3
0
396,856
0
L
Merlin
7,497
375
65
3
0
290,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role