Player Matchup

Kumbhakarna
Kumbhakarna
ArcAngelWing236
Kumbhakarna
Level 42
God Stats
0W - 1L
1,580 SR
Queue Stats
25W - 38L
1,375 Elo+
Party 2
He Bo
He Bo
AswadJihab
He Bo
Level 66
God Stats
0W - 1L
1,435 SR
Queue Stats
20W - 38L
1,342 Elo+
Party 2
Fenrir
Fenrir
Banegulwud
Fenrir
Level 87
God Stats
1W - 4L
1,414 SR
Queue Stats
176W - 205L
1,357 Elo+
Solo
Cupid
Cupid
UnkleDopey
Cupid
Level 27
God Stats
0W - 1L
1,791 SR
Queue Stats
3W - 4L
1,438 Elo+
Party 2
Gilgamesh
Gilgamesh
slyxx-S
Gilgamesh
Level 160
God Stats
30W - 35L
1,482 SR
Queue Stats
1,062W - 1,118L
1,411 Elo+
Solo
Team Averages
Level 76
1,540 SR
1,385 Elo+

VS

Team Averages
Level 99
1,575 SR
1,380 Elo+
Olorun
Olorun
Fleury_THC
Olorun
Level 69
God Stats
12W - 15L
1,359 SR
Queue Stats
70W - 109L
1,303 Elo+
Solo
Chaac
Chaac
OHno itsCLAYTON
Chaac
Level 105
God Stats
12W - 6L
1,973 SR
Queue Stats
62W - 75L
1,420 Elo+
Party 1
Sol
Sol
R3D_N3CK_STYL3_
Sol
Level 89
God Stats
11W - 4L
1,515 SR
Queue Stats
77W - 98L
1,339 Elo+
Party 1
Cthulhu
Cthulhu
Skip2MyZack34
Cthulhu
Level 129
God Stats
5W - 1L
1,448 SR
Queue Stats
79W - 89L
1,367 Elo+
Party 1
Medusa
Medusa
fred_qc08
Medusa
Level 101
God Stats
19W - 23L
1,578 SR
Queue Stats
102W - 116L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ArcAngelWing236
Kumbhakarna
14
1 / 4 / 8
8,212
684
7,302
14,651
10,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
17
7 / 6 / 4
11,877
990
9,156
10,908
3,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Banegulwud
Fenrir
14
1 / 7 / 5
7,968
664
5,213
13,931
9,785
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
13
1 / 6 / 6
8,540
712
5,112
10,597
3,500
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
slyxx-S
Gilgamesh
16
7 / 4 / 3
10,847
904
8,925
16,454
12,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fleury_THC
Olorun
13
0 / 4 / 2
7,939
662
1,307
7,420
2,669
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 3 / 11
9,423
785
10,513
13,472
12,061
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
10 / 4 / 8
11,235
936
11,951
9,736
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
16
5 / 3 / 18
10,613
884
14,438
14,544
15,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
fred_qc08
Medusa
17
10 / 3 / 9
11,748
979
16,564
12,336
5,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
75
17
Kills
27
27
Deaths
17
26
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
ArcAngelWing236
Kumbhakarna
1
4
8
1.25
L
He Bo
7
6
4
1.5
L
Fenrir
Banegulwud
Fenrir
1
7
5
0.5
W
Olorun
Fleury_THC
Olorun
0
4
2
0.25
W
2
3
11
2.5
W
10
4
8
3.5
W
Cthulhu
5
3
18
4.67
L
Cupid
1
6
6
0.67
W
Medusa
fred_qc08
Medusa
10
3
9
4.83
L
Gilgamesh
slyxx-S
Gilgamesh
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,708
Damage
54,773
66,541
Taken
57,508
39,276
Mitigated
39,980
5,267
Healing
17,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
ArcAngelWing236
Kumbhakarna
7,302
2,095
0
1,917
14,651
10,126
0
6,440
8,035
24,135
0
L
He Bo
9,156
314
92
1,150
10,908
3,581
0
2,059
8,735
36,617
0
L
Fenrir
Banegulwud
Fenrir
5,213
490
0
438
13,931
9,785
0
6,435
7,101
601
16,337
W
Olorun
Fleury_THC
Olorun
1,307
320
58
1,541
7,420
2,669
18
2,825
4,595
17,583
0
W
10,513
2,138
845
5,081
13,472
12,061
718
4,029
9,443
0
19,416
W
11,951
4,239
0
2,208
9,736
4,208
2,419
3,126
6,610
36,766
2,779
W
Cthulhu
14,438
925
142
2,415
14,544
15,756
377
2,607
11,576
33,441
0
L
Cupid
5,112
2,367
918
661
10,597
3,500
0
5,233
5,275
0
13,324
W
Medusa
fred_qc08
Medusa
16,564
9,969
373
4,861
12,336
5,286
2,002
6,093
6,243
0
39,136
L
Gilgamesh
slyxx-S
Gilgamesh
8,925
2,084
0
91
16,454
12,284
0
5,630
10,203
4,517
18,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,444
Gold Earned
50,958
174
Minions Killed
234
4
Camps Cleared
10
996,488
Distance Traveled
1,007,703
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,212
684
34
3
1
202,909
0
L
He Bo
11,877
990
65
5
2
210,574
1
L
Fenrir
7,968
664
22
2
0
214,378
2
W
Olorun
7,939
662
44
4
6
202,110
2
W
Chaac
9,423
785
22
2
1
199,704
2
W
Sol
11,235
936
64
5
0
210,627
0
W
Cthulhu
10,613
884
40
3
1
196,113
0
L
Cupid
8,540
712
19
2
0
193,318
1
W
Medusa
11,748
979
64
5
2
199,149
1
L
Gilgamesh
10,847
904
34
3
1
175,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role