Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Awesomancer77
Ra
Level 108
God Stats
39W - 42L
1,559 SR
Queue Stats
882W - 812L
1,574 Elo+
Solo
Ao Kuang
Ao Kuang
DenizardRod
Ao Kuang
Level 66
God Stats
77W - 81L
1,459 SR
Queue Stats
557W - 599L
1,473 Elo+
Solo
Hou Yi
Hou Yi
Rraafiki97
Hou Yi
Level 15
God Stats
10W - 9L
1,602 SR
Queue Stats
13W - 12L
1,504 Elo+
Party 3
Tyr
Tyr
Tohonokai
Tyr
Level 147
God Stats
2W - 4L
1,279 SR
Queue Stats
139W - 124L
1,575 Elo+
Party 3
Team Averages
Level 80
1,480 SR
1,525 Elo+

VS

Team Averages
Level 67
1,519 SR
1,468 Elo+
Nu Wa
Nu Wa
K-the-Healer
Nu Wa
Level 49
God Stats
22W - 16L
1,614 SR
Queue Stats
59W - 43L
1,489 Elo+
Party 1
Scylla
Scylla
LonewolfDiana
Scylla
Level 24
God Stats
3W - 6L
1,208 SR
Queue Stats
55W - 86L
1,371 Elo+
Party 2
Neith
Neith
PriincessAlena
Neith
Level 160
God Stats
15W - 12L
1,421 SR
Queue Stats
619W - 633L
1,654 Elo+
Party 1
Baron Samedi
Baron Samedi
hitsugaya743
Baron Samedi
Level 54
God Stats
11W - 7L
1,862 SR
Queue Stats
118W - 124L
1,426 Elo+
Party 2
Izanami
Izanami
tenten9000
Izanami
Level 47
God Stats
45W - 44L
1,487 SR
Queue Stats
113W - 147L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 1 / 3
7,625
1,089
7,460
6,731
6,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 1 / 7
8,667
1,238
8,822
3,634
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
DenizardRod
Ao Kuang
12
1 / 0 / 2
6,631
947
601
782
877
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
Rraafiki97
Hou Yi
14
2 / 3 / 7
7,665
1,095
3,438
5,226
1,407
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 10
7,658
1,094
8,204
9,012
7,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

337

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
7,597
1,085
7,408
7,520
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 5 / 3
7,579
1,083
3,232
9,047
2,995
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 0 / 3
7,711
1,102
3,806
5,658
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
hitsugaya743
Baron Samedi
13
1 / 5 / 6
7,315
1,045
4,846
9,282
4,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
tenten9000
Izanami
12
0 / 1 / 1
6,121
874
461
2,406
860
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
13
Kills
8
8
Deaths
13
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
3
4.5
W
5
1
7
8.5
W
Ao Kuang
DenizardRod
Ao Kuang
1
0
2
2
L
2
2
5
2.25
L
2
5
3
0.7
L
3
0
3
4.5
W
Hou Yi
Rraafiki97
Hou Yi
2
3
7
1.83
W
2
3
10
2.33
L
Baron Samedi
hitsugaya743
Baron Samedi
1
5
6
0.8
L
Izanami
tenten9000
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,525
Damage
19,753
25,385
Taken
33,913
18,154
Mitigated
12,548
3,647
Healing
3,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,460
43
273
152
6,731
6,937
0
4,342
2,170
21,896
0
W
8,822
437
932
573
3,634
973
0
2,308
1,128
28,985
0
W
Ao Kuang
DenizardRod
Ao Kuang
601
0
0
57
782
877
0
297
429
3,721
0
L
7,408
1,946
0
1,996
7,520
2,589
0
4,477
2,949
13,857
0
L
3,232
546
0
0
9,047
2,995
0
3,888
4,991
8,398
0
L
3,806
1,696
0
205
5,658
2,082
0
1,746
3,870
0
27,668
W
Hou Yi
Rraafiki97
Hou Yi
3,438
587
0
0
5,226
1,407
0
3,161
1,989
0
12,920
W
8,204
876
0
1,660
9,012
7,960
0
4,559
4,183
0
18,519
L
Baron Samedi
hitsugaya743
Baron Samedi
4,846
263
679
731
9,282
4,022
0
5,541
3,567
10,136
0
L
Izanami
tenten9000
Izanami
461
148
0
0
2,406
860
0
753
1,653
0
9,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,246
Gold Earned
36,323
124
Minions Killed
108
8
Camps Cleared
3
643,819
Distance Traveled
457,444
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,625
1,089
42
6
0
146,239
0
W
Ra
8,667
1,238
39
6
0
157,912
1
W
Ao Kuang
6,631
947
3
0
3
71,379
3
L
Nu Wa
7,597
1,085
10
1
0
120,839
2
L
Scylla
7,579
1,083
14
2
1
99,593
0
L
Neith
7,711
1,102
48
7
0
96,926
2
W
Hou Yi
7,665
1,095
25
4
1
120,295
0
W
Tyr
7,658
1,094
15
2
4
147,994
0
L
Baron Samedi
7,315
1,045
18
3
2
115,615
0
L
Izanami
6,121
874
18
3
0
24,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role