Player Matchup

Amaterasu
Amaterasu
Nexail
Amaterasu
Level 69
God Stats
26W - 29L
1,526 SR
Queue Stats
96W - 108L
1,411 Elo+
Party 2
Chiron
Chiron
NiiiiightHawk
Chiron
Level 108
God Stats
7W - 3L
1,823 SR
Queue Stats
191W - 164L
1,559 Elo+
Party 2
Nu Wa
Nu Wa
PlompPlumpin
Nu Wa
Level 58
God Stats
1W - 0L
1,462 SR
Queue Stats
14W - 11L
1,402 Elo+
Party 1
Khepri
Khepri
Tyne00
Khepri
Level 48
God Stats
2W - 2L
1,830 SR
Queue Stats
151W - 145L
1,482 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Whaleman69
Tsukuyomi
Level 18
God Stats
7W - 2L
1,858 SR
Queue Stats
20W - 13L
1,552 Elo+
Party 1
Team Averages
Level 60
1,699 SR
1,481 Elo+

VS

Team Averages
Level 67
1,585 SR
1,524 Elo+
Bellona
Bellona
Dark_Link357
Bellona
Level 68
God Stats
6W - 9L
1,585 SR
Queue Stats
8W - 17L
1,489 Elo+
Party 3
Geb
Geb
DiamondShade0
Geb
Level 25
God Stats
10W - 15L
1,629 SR
Queue Stats
38W - 41L
1,511 Elo+
Party 3
Danzaburou
Danzaburou
HarlequinTheFool
Danzaburou
Level 64
God Stats
21W - 21L
1,616 SR
Queue Stats
180W - 178L
1,548 Elo+
Party 3
Nox
Nox
gponce321
Nox
Level 49
God Stats
2W - 2L
1,593 SR
Queue Stats
123W - 101L
1,530 Elo+
Solo
He Bo
He Bo
purr3k1ng
He Bo
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 169L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Nexail
Amaterasu
18
1 / 2 / 15
11,928
568
10,709
22,802
20,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
10 / 2 / 6
12,966
617
19,037
12,383
5,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 4 / 14
11,253
536
13,563
10,700
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Tyne00
Khepri
15
2 / 4 / 15
10,580
504
3,662
19,262
22,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
Whaleman69
Tsukuyomi
19
8 / 4 / 5
12,623
601
17,865
18,849
7,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dark_Link357
Bellona
14
1 / 5 / 3
8,838
421
8,284
16,471
11,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 6
7,961
379
7,960
17,428
14,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Danzaburou
HarlequinTheFool
Danzaburou
16
1 / 3 / 5
9,911
472
10,174
16,177
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 8 / 4
10,205
486
8,830
14,892
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
purr3k1ng
He Bo
17
9 / 5 / 5
10,731
511
19,010
20,959
6,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
39
24
Kills
16
16
Deaths
24
55
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bellona
Dark_Link357
Bellona
1
5
3
0.5
L
1
3
6
1.33
L
Danzaburou
HarlequinTheFool
Danzaburou
1
3
5
1.17
W
Amaterasu
Nexail
Amaterasu
1
2
15
4.25
W
10
2
6
6.5
W
3
4
14
2.5
W
Khepri
Tyne00
Khepri
2
4
15
2.38
W
Tsukuyomi
Whaleman69
Tsukuyomi
8
4
5
2.63
L
4
8
4
0.75
L
He Bo
purr3k1ng
He Bo
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,836
Damage
54,258
83,996
Taken
85,927
60,473
Mitigated
41,912
31,606
Healing
16,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Dark_Link357
Bellona
8,284
2,853
0
4,013
16,471
11,197
793
1,458
14,572
0
47,497
L
7,960
951
0
1,335
17,428
14,308
216
3,812
13,248
25,167
0
L
Danzaburou
HarlequinTheFool
Danzaburou
10,174
5,014
0
4,166
16,177
5,005
1,027
2,785
13,177
0
69,670
W
Amaterasu
Nexail
Amaterasu
10,709
3,852
0
8,216
22,802
20,482
1,776
6,334
16,426
0
76,424
W
19,037
9,647
1,709
6,285
12,383
5,648
2,282
4,416
7,935
0
104,916
W
13,563
1,418
81
2,348
10,700
4,155
402
6,949
3,481
60,466
0
W
Khepri
Tyne00
Khepri
3,662
389
2,183
4,137
19,262
22,333
351
11,087
7,985
23,216
0
W
Tsukuyomi
Whaleman69
Tsukuyomi
17,865
3,821
0
6,647
18,849
7,855
1,815
8,447
10,266
0
85,680
L
8,830
343
308
2,575
14,892
4,573
438
3,748
10,793
52,610
0
L
He Bo
purr3k1ng
He Bo
19,010
427
456
3,538
20,959
6,829
0
4,444
16,186
75,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,350
Gold Earned
47,646
547
Minions Killed
492
0
Camps Cleared
0
2,113,522
Distance Traveled
1,904,380
34
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,838
421
111
5
0
391,048
5
L
Geb
7,961
379
26
1
0
402,671
7
L
Danzaburou
9,911
472
139
7
0
366,413
1
W
Amaterasu
11,928
568
134
6
0
445,285
9
W
Chiron
12,966
617
165
8
0
399,590
5
W
Nu Wa
11,253
536
94
4
0
387,403
4
W
Khepri
10,580
504
22
1
0
420,901
8
W
Tsukuyomi
12,623
601
132
6
0
460,343
8
L
Nox
10,205
486
103
5
0
357,298
3
L
He Bo
10,731
511
113
5
0
386,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role