Player Matchup

Thanatos
Thanatos
Abdalmajeed
Thanatos
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 37L
1,356 Elo+
Party 2
Skadi
Skadi
Deathfacee
Skadi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 34L
1,380 Elo+
Solo
Zeus
Zeus
Espajus
Zeus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,485 Elo+
Party 1
Fafnir
Fafnir
Leonpris
Fafnir
Level 25
God Stats
1W - 0L
1,711 SR
Queue Stats
2W - 1L
1,713 Elo+
Party 1
Guan Yu
Guan Yu
ahmedkhanos23
Guan Yu
Level 16
God Stats
4W - 2L
1,591 SR
Queue Stats
25W - 42L
1,349 Elo+
Party 2
Team Averages
Level 18
1,560 SR
1,456 Elo+

VS

Team Averages
Level 17
1,344 SR
1,344 Elo+
Olorun
Olorun
BrutusDeLaVega
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 40L
1,382 Elo+
Party 3
Nike
Nike
Fusionss
Nike
Level 28
God Stats
2W - 3L
1,347 SR
Queue Stats
92W - 98L
1,375 Elo+
Solo
Fenrir
Fenrir
HellishTricks
Fenrir
Level 16
God Stats
1W - 4L
1,288 SR
Queue Stats
7W - 12L
1,250 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zecknoïdus
Kumbhakarna
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,382 Elo+
Party 3
Gilgamesh
Gilgamesh
valkerine
Gilgamesh
Level 30
God Stats
2W - 6L
1,083 SR
Queue Stats
203W - 264L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Abdalmajeed
Thanatos
19
4 / 12 / 8
11,974
479
8,258
21,530
10,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
19
9 / 7 / 13
12,731
509
32,021
20,465
8,194
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
Espajus
Zeus
18
11 / 5 / 9
12,550
502
30,391
16,931
6,452
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
Leonpris
Fafnir
19
9 / 2 / 15
13,816
553
14,827
27,366
37,881
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
19
3 / 2 / 6
11,817
473
7,108
13,122
13,388
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 4
9,036
361
15,198
20,239
6,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
17
8 / 10 / 5
12,246
490
22,275
27,725
25,831
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
8 / 6 / 6
12,651
506
13,884
20,198
11,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
Zecknoïdus
Kumbhakarna
16
5 / 6 / 6
11,490
460
7,425
33,767
38,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
valkerine
Gilgamesh
17
3 / 6 / 1
11,284
451
11,238
18,637
13,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
47
36
Kills
25
28
Deaths
36
51
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Abdalmajeed
Thanatos
4
12
8
0.67
L
1
8
4
0.38
W
Skadi
9
7
13
2.21
W
Zeus
Espajus
Zeus
11
5
9
3.1
L
Nike
8
10
5
1.05
L
8
6
6
1.83
W
Fafnir
Leonpris
Fafnir
9
2
15
8.25
L
Kumbhakarna
Zecknoïdus
Kumbhakarna
5
6
6
1.33
W
Guan Yu
3
2
6
3
L
Gilgamesh
valkerine
Gilgamesh
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,605
Damage
70,020
99,414
Taken
120,566
76,455
Mitigated
96,363
42,290
Healing
19,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Abdalmajeed
Thanatos
8,258
2,721
0
13,227
21,530
10,540
1,207
1,570
19,960
0
85,961
L
15,198
8,661
144
7,074
20,239
6,915
688
8,984
11,255
64,844
0
W
Skadi
32,021
17,264
0
4,465
20,465
8,194
3,216
6,123
14,342
0
102,202
W
Zeus
Espajus
Zeus
30,391
6,374
0
4,374
16,931
6,452
1,325
5,435
11,496
66,868
0
L
Nike
22,275
5,709
0
1,630
27,725
25,831
701
13,360
14,365
1,392
73,066
L
13,884
2,958
0
5,789
20,198
11,900
256
5,633
14,565
1,380
85,577
W
Fafnir
Leonpris
Fafnir
14,827
5,295
1,805
13,145
27,366
37,881
1,293
10,014
17,352
32,532
0
L
Kumbhakarna
Zecknoïdus
Kumbhakarna
7,425
1,785
0
2,369
33,767
38,080
81
11,717
22,050
27,698
0
W
Guan Yu
7,108
1,198
1,976
3,298
13,122
13,388
990
1,444
11,678
0
56,820
L
Gilgamesh
valkerine
Gilgamesh
11,238
3,471
523
2,348
18,637
13,637
598
5,524
13,113
0
65,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,888
Gold Earned
56,707
487
Minions Killed
504
0
Camps Cleared
0
2,049,611
Distance Traveled
2,032,245
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,974
479
113
5
0
441,052
0
L
Olorun
9,036
361
110
4
0
360,293
0
W
Skadi
12,731
509
131
5
0
411,546
0
W
Zeus
12,550
502
93
4
0
322,084
3
L
Nike
12,246
490
104
4
0
424,329
4
L
Fenrir
12,651
506
140
6
0
427,425
4
W
Fafnir
13,816
553
27
1
0
397,680
3
L
Kumbhakarna
11,490
460
24
1
0
377,692
0
W
Guan Yu
11,817
473
123
5
0
477,249
0
L
Gilgamesh
11,284
451
126
5
0
442,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role