Player Matchup

Chaac
Chaac
Jack448844
Chaac
Level 58
God Stats
1W - 10L
1,412 SR
Queue Stats
29W - 58L
1,302 Elo+
Party 1
Izanami
Izanami
NinjaLord1212
Izanami
Level 62
God Stats
4W - 11L
1,328 SR
Queue Stats
27W - 59L
1,307 Elo+
Party 1
Hun Batz
Hun Batz
Quamiii
Hun Batz
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,271 Elo+
Party 1
Osiris
Osiris
fxture_trunks
Osiris
Level 55
God Stats
5W - 14L
1,369 SR
Queue Stats
42W - 84L
1,310 Elo+
Party 1
Freya
Freya
qnl-20091
Freya
Level 79
God Stats
1W - 4L
1,093 SR
Queue Stats
39W - 76L
1,303 Elo+
Party 1
Team Averages
Level 69
1,340 SR
1,299 Elo+

VS

Team Averages
Level 78
1,350 SR
1,391 Elo+
Sylvanus
Sylvanus
PyrocratDc_TTV
Sylvanus
Level 45
God Stats
2W - 5L
1,271 SR
Queue Stats
168W - 201L
1,334 Elo+
Solo
Nu Wa
Nu Wa
Radesanin91
Nu Wa
Level 66
God Stats
24W - 23L
1,435 SR
Queue Stats
356W - 423L
1,386 Elo+
Solo
Geb
Geb
SaltedCoom
Geb
Level 48
God Stats
17W - 15L
1,176 SR
Queue Stats
217W - 228L
1,391 Elo+
Solo
Susano
Susano
UnlikelyEskimo
Susano
Level 108
God Stats
2W - 1L
1,340 SR
Queue Stats
382W - 391L
1,449 Elo+
Solo
Hou Yi
Hou Yi
ZiulaPl
Hou Yi
Level 125
God Stats
72W - 67L
1,528 SR
Queue Stats
461W - 521L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
2
0 / 1 / 0
5,653
269
104
2,260
730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
1
0 / 0 / 0
5,625
268
0
1,608
406
Hun Batz
Quamiii
Hun Batz
12
2 / 12 / 2
8,304
395
4,797
15,425
5,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 10 / 3
9,932
473
8,038
21,469
9,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
qnl-20091
Freya
17
7 / 6 / 2
10,415
496
16,971
21,062
5,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
5 / 1 / 6
11,237
535
5,254
13,432
17,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 3 / 7
11,583
552
15,224
12,520
4,496
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 2 / 7
12,373
589
11,004
15,214
14,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 2 / 8
13,737
654
10,284
16,837
7,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
ZiulaPl
Hou Yi
18
6 / 3 / 5
12,397
590
8,561
15,954
6,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
11
Kills
29
29
Deaths
11
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
1
0
0
L
Izanami
0
0
0
0
W
Sylvanus
5
1
6
8
L
Hun Batz
Quamiii
Hun Batz
2
12
2
0.25
W
4
3
7
2.5
W
7
2
7
5.25
W
7
2
8
5.5
W
Hou Yi
ZiulaPl
Hou Yi
6
3
5
2.83
L
2
10
3
0.35
L
Freya
qnl-20091
Freya
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,910
Damage
50,327
61,824
Taken
73,957
22,431
Mitigated
50,530
12,848
Healing
33,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
104
0
0
2
2,260
730
0
1,683
577
0
280
L
Izanami
0
0
0
0
1,608
406
0
1,608
0
0
0
W
Sylvanus
5,254
1,923
2,066
4,997
13,432
17,107
2,615
5,519
7,610
35,256
13,320
L
Hun Batz
Quamiii
Hun Batz
4,797
1,196
297
1,198
15,425
5,626
0
5,301
9,935
0
24,726
W
15,224
3,986
96
5,443
12,520
4,496
626
5,339
6,873
72,939
0
W
11,004
636
0
6,124
15,214
14,677
0
3,665
11,427
65,943
0
W
10,284
3,877
0
7,824
16,837
7,357
0
2,703
14,062
0
116,445
W
Hou Yi
ZiulaPl
Hou Yi
8,561
5,023
0
6,707
15,954
6,893
10,054
1,499
14,335
0
93,251
L
8,038
4,152
0
3,847
21,469
9,711
486
10,419
10,310
0
42,646
L
Freya
qnl-20091
Freya
16,971
5,036
0
7,504
21,062
5,958
945
11,116
9,789
54,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,929
Gold Earned
61,327
183
Minions Killed
574
0
Camps Cleared
0
1,168,786
Distance Traveled
1,941,708
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,653
269
1
0
0
28,262
0
L
Izanami
5,625
268
0
0
0
0
0
W
Sylvanus
11,237
535
72
3
0
376,256
9
L
Hun Batz
8,304
395
30
1
0
372,931
2
W
Nu Wa
11,583
552
95
5
0
337,030
1
W
Geb
12,373
589
107
5
0
445,790
3
W
Susano
13,737
654
170
8
0
435,777
0
W
Hou Yi
12,397
590
130
6
0
346,855
2
L
Osiris
9,932
473
72
3
0
373,704
3
L
Freya
10,415
496
80
4
0
393,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role