Player Matchup

King Arthur
King Arthur
ConjuredWish
King Arthur
Level 29
God Stats
8W - 5L
1,481 SR
Queue Stats
156W - 187L
1,341 Elo+
Party 2
Nemesis
Nemesis
Fihzly
Nemesis
Level 11
God Stats
3W - 1L
1,601 SR
Queue Stats
26W - 27L
1,371 Elo+
Party 3
Ares
Ares
HIGHpotenuse417
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 139L
1,427 Elo+
Party 2
He Bo
He Bo
ImVenom0us
He Bo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 153L
1,314 Elo+
Party 2
Cupid
Cupid
R1DDlEr247
Cupid
Level 15
God Stats
3W - 3L
1,375 SR
Queue Stats
30W - 32L
1,370 Elo+
Party 3
Team Averages
Level 22
1,491 SR
1,364 Elo+

VS

Team Averages
Level 16
1,264 SR
1,299 Elo+
Anubis
Anubis
Bromthymolblau1
Anubis
Level 5
God Stats
0W - 5L
1,055 SR
Queue Stats
0W - 5L
1,089 Elo+
Solo
Scylla
Scylla
ClassicNe
Scylla
Level 6
God Stats
0W - 4L
1,064 SR
Queue Stats
1W - 7L
1,153 Elo+
Party 1
Neith
Neith
DoomSlyr
Neith
Level 16
God Stats
19W - 24L
1,544 SR
Queue Stats
20W - 26L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
damoaust
Erlang Shen
Level 28
God Stats
11W - 10L
1,272 SR
Queue Stats
334W - 374L
1,380 Elo+
Solo
Merlin
Merlin
thightickler3802
Merlin
Level 27
God Stats
2W - 4L
1,385 SR
Queue Stats
7W - 9L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConjuredWish
King Arthur
20
8 / 6 / 16
13,427
1,119
15,285
21,145
11,162
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Fihzly
Nemesis
20
7 / 1 / 17
12,530
1,044
14,261
14,885
7,320
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

20
2 / 4 / 33
13,108
1,092
8,463
16,482
22,825
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
20
7 / 9 / 21
13,129
1,094
17,046
18,843
6,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
20
20 / 3 / 18
15,528
1,294
41,556
13,496
5,890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

138

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 14 / 14
12,827
1,069
16,715
27,231
14,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
ClassicNe
Scylla
18
0 / 13 / 15
10,879
907
3,828
21,230
9,508
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
DoomSlyr
Neith
19
12 / 5 / 10
14,053
1,171
29,008
17,706
7,995
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
damoaust
Erlang Shen
19
3 / 2 / 12
12,406
1,034
13,371
15,220
12,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
4 / 10 / 12
12,458
1,038
12,871
21,688
9,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
86
44
Kills
23
23
Deaths
44
105
Assists
63
Player
Kills
Deaths
Assists
KDA
L
4
14
14
0.79
L
Scylla
ClassicNe
Scylla
0
13
15
0.58
W
King Arthur
ConjuredWish
King Arthur
8
6
16
2.67
L
Neith
DoomSlyr
Neith
12
5
10
3.4
W
Nemesis
Fihzly
Nemesis
7
1
17
15.5
W
2
4
33
4.63
W
He Bo
7
9
21
1.94
W
Cupid
20
3
18
9.67
L
Erlang Shen
damoaust
Erlang Shen
3
2
12
4.5
L
4
10
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,611
Damage
75,793
84,851
Taken
103,075
53,421
Mitigated
53,658
8,082
Healing
10,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,715
588
143
5,044
27,231
14,317
0
6,250
20,981
51,150
0
L
Scylla
ClassicNe
Scylla
3,828
1,308
137
0
21,230
9,508
0
3,609
17,621
5,610
0
W
King Arthur
ConjuredWish
King Arthur
15,285
3,141
297
408
21,145
11,162
0
7,716
13,429
0
29,865
L
Neith
DoomSlyr
Neith
29,008
12,301
189
3,046
17,706
7,995
0
4,227
13,479
0
39,237
W
Nemesis
Fihzly
Nemesis
14,261
9,281
0
818
14,885
7,320
0
3,672
11,213
0
33,995
W
8,463
577
137
528
16,482
22,825
0
8,811
7,671
20,917
0
W
He Bo
17,046
1,011
20
1,969
18,843
6,224
0
7,565
11,278
35,544
0
W
Cupid
41,556
23,123
830
3,075
13,496
5,890
0
5,650
7,846
0
78,126
L
Erlang Shen
damoaust
Erlang Shen
13,371
8,003
0
778
15,220
12,185
0
4,063
11,157
0
26,858
L
12,871
1,448
322
666
21,688
9,653
0
7,360
14,328
46,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,722
Gold Earned
62,623
219
Minions Killed
213
12
Camps Cleared
3
1,141,197
Distance Traveled
1,051,468
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,827
1,069
74
6
1
175,882
0
L
Scylla
10,879
907
1
0
0
175,971
1
W
King Arthur
13,427
1,119
46
4
0
228,514
0
L
Neith
14,053
1,171
23
2
0
242,332
0
W
Nemesis
12,530
1,044
23
2
5
299,657
0
W
Ares
13,108
1,092
14
1
1
227,079
0
W
He Bo
13,129
1,094
47
4
0
176,054
0
W
Cupid
15,528
1,294
89
7
6
209,893
0
L
Erlang Shen
12,406
1,034
32
3
2
269,755
0
L
Merlin
12,458
1,038
83
7
0
187,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role