Player Matchup

Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MCQB3atZ
Arachne
Level 123
God Stats
24W - 21L
1,530 SR
Queue Stats
161W - 191L
1,443 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ricco13
Cu Chulainn
Level 69
God Stats
26W - 21L
1,559 SR
Queue Stats
59W - 63L
1,446 Elo+
Solo
Hera
Hera
regcha
Hera
Level 67
God Stats
3W - 1L
1,506 SR
Queue Stats
189W - 195L
1,494 Elo+
Solo
Team Averages
Level 109
1,519 SR
1,477 Elo+

VS

Team Averages
Level 116
1,554 SR
1,461 Elo+
Serqet
Serqet
 
Serqet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
HaruMamoru
Cthulhu
Level 103
God Stats
34W - 36L
1,532 SR
Queue Stats
310W - 361L
1,427 Elo+
Party 1
Izanami
Izanami
MouseKeeper12
Izanami
Level 119
God Stats
20W - 14L
1,637 SR
Queue Stats
586W - 585L
1,494 Elo+
Party 1
Janus
Janus
PassTheBacon
Janus
Level 127
God Stats
3W - 5L
1,497 SR
Queue Stats
217W - 197L
1,459 Elo+
Solo
Da Ji
Da Ji
haha_donuts
Da Ji
Level 82
God Stats
105W - 91L
1,603 SR
Queue Stats
391W - 405L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 0 / 8
9,591
505
9,518
8,770
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
 
Hel
13
1 / 2 / 3
8,830
465
3,565
9,177
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
MCQB3atZ
Arachne
16
11 / 4 / 2
10,601
558
11,675
14,304
5,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Ricco13
Cu Chulainn
17
3 / 2 / 4
10,544
555
16,188
14,914
12,281
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
regcha
Hera
14
1 / 3 / 1
8,665
456
7,602
6,964
2,007
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
3 / 2 / 0
9,533
502
6,245
15,743
11,753
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
HaruMamoru
Cthulhu
12
1 / 6 / 4
7,387
389
5,695
18,685
13,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
15
1 / 2 / 4
8,922
470
8,003
13,749
4,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 3 / 2
9,801
516
6,939
11,583
3,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 6 / 4
9,536
502
4,741
13,654
5,326
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
19
Kills
11
11
Deaths
19
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
8
7
W
Hel
 
Hel
1
2
3
1.25
L
Serqet
 
Serqet
3
2
0
1.5
L
Cthulhu
HaruMamoru
Cthulhu
1
6
4
0.5
W
Arachne
MCQB3atZ
Arachne
11
4
2
3
L
Izanami
1
2
4
1.5
L
3
3
2
1.33
W
Cu Chulainn
Ricco13
Cu Chulainn
3
2
4
2.5
L
3
6
4
0.83
W
Hera
regcha
Hera
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,548
Damage
31,623
54,129
Taken
73,414
27,728
Mitigated
39,016
19,816
Healing
23,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,518
5,769
0
1,155
8,770
3,256
1,317
2,634
6,084
0
80,016
W
Hel
 
Hel
3,565
236
3,845
5,713
9,177
4,454
792
4,104
4,939
32,519
0
L
Serqet
 
Serqet
6,245
1,351
0
5,384
15,743
11,753
0
1,937
13,806
0
53,792
L
Cthulhu
HaruMamoru
Cthulhu
5,695
613
963
4,323
18,685
13,594
0
4,059
14,626
25,062
0
W
Arachne
MCQB3atZ
Arachne
11,675
8,653
0
5,226
14,304
5,730
387
2,212
11,823
0
47,735
L
Izanami
8,003
4,803
0
5,404
13,749
4,432
1,098
2,530
11,219
0
75,700
L
6,939
641
59
3,138
11,583
3,911
756
3,627
7,956
70,604
0
W
Cu Chulainn
Ricco13
Cu Chulainn
16,188
2,232
0
2,940
14,914
12,281
35
1,402
11,978
14,217
61,950
L
4,741
1,433
0
4,687
13,654
5,326
0
2,025
11,629
0
56,825
W
Hera
regcha
Hera
7,602
1,609
352
585
6,964
2,007
758
1,800
5,006
51,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,231
Gold Earned
45,179
487
Minions Killed
555
0
Camps Cleared
0
1,699,224
Distance Traveled
1,807,679
12
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,591
505
139
7
0
327,469
6
W
Hel
8,830
465
60
3
0
342,284
1
L
Serqet
9,533
502
129
7
0
408,938
8
L
Cthulhu
7,387
389
35
2
0
346,409
9
W
Arachne
10,601
558
64
3
0
352,557
4
L
Izanami
8,922
470
144
8
0
342,251
2
L
Janus
9,801
516
136
7
0
372,679
6
W
Cu Chulainn
10,544
555
137
7
0
342,445
1
L
Da Ji
9,536
502
111
6
0
337,402
7
W
Hera
8,665
456
87
5
0
334,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role