Player Matchup

Chang'e
Chang'e
AbysmalRemark
Chang'e
Level 103
God Stats
8W - 2L
1,894 SR
Queue Stats
244W - 138L
1,789 Elo+
Party 2
King Arthur
King Arthur
PsychicNeko
King Arthur
Level 109
God Stats
7W - 9L
1,524 SR
Queue Stats
274W - 161L
1,777 Elo+
Party 2
Izanami
Izanami
WTFcaleb
Izanami
Level 29
God Stats
4W - 2L
1,755 SR
Queue Stats
185W - 102L
1,722 Elo+
Party 2
Team Averages
Level 80
1,724 SR
1,763 Elo+

VS

Team Averages
Level 29
1,535 SR
1,449 Elo+
Danzaburou
Danzaburou
BrandoDG
Danzaburou
Level 27
God Stats
4W - 5L
1,556 SR
Queue Stats
168W - 167L
1,415 Elo+
Party 1
Chaac
Chaac
ScaryTerryCarry
Chaac
Level 23
God Stats
1W - 1L
1,566 SR
Queue Stats
10W - 10L
1,520 Elo+
Solo
Chang'e
Chang'e
TheSwagAlpaca
Chang'e
Level 36
God Stats
5W - 8L
1,484 SR
Queue Stats
200W - 218L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
12
2 / 1 / 10
7,531
753
7,819
6,747
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
PsychicNeko
King Arthur
12
7 / 3 / 7
8,341
834
7,131
9,552
6,567
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
WTFcaleb
Izanami
12
5 / 1 / 6
7,686
769
5,475
6,630
2,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrandoDG
Danzaburou
10
2 / 5 / 2
6,705
671
7,232
7,653
2,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 4 / 3
6,952
695
5,640
10,295
8,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
10
1 / 5 / 4
6,445
645
4,919
7,211
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
14
Kills
5
5
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
2
1
10
7
L
Danzaburou
BrandoDG
Danzaburou
2
5
2
0.6
W
King Arthur
PsychicNeko
King Arthur
7
3
7
3.5
L
2
4
3
0.88
L
Chang'e
1
5
4
0.6
W
Izanami
WTFcaleb
Izanami
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,425
Damage
17,791
22,929
Taken
25,159
11,534
Mitigated
13,605
7,540
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
7,819
431
1,599
3,603
6,747
2,259
0
2,355
4,392
24,531
0
L
Danzaburou
BrandoDG
Danzaburou
7,232
3,099
0
1,085
7,653
2,677
540
2,604
5,049
0
18,522
W
King Arthur
PsychicNeko
King Arthur
7,131
1,089
0
1,211
9,552
6,567
54
2,391
7,161
862
21,094
L
5,640
840
347
2,754
10,295
8,605
22
3,614
6,681
4,468
14,086
L
Chang'e
4,919
319
1,199
1,313
7,211
2,323
112
2,031
5,180
15,207
0
W
Izanami
WTFcaleb
Izanami
5,475
3,260
0
1,127
6,630
2,708
1,004
1,827
4,803
0
21,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,558
Gold Earned
20,102
119
Minions Killed
85
7
Camps Cleared
3
574,792
Distance Traveled
525,476
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,531
753
47
5
5
206,771
2
L
Danzaburou
6,705
671
28
3
2
157,391
1
W
King Arthur
8,341
834
25
3
1
199,122
2
L
Chaac
6,952
695
31
3
0
186,135
4
L
Chang'e
6,445
645
26
3
1
181,950
1
W
Izanami
7,686
769
47
5
1
168,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role