Player Matchup

Gilgamesh
Gilgamesh
N11nerd_fighters
Gilgamesh
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 12L
1,040 Elo+
Party 1
Fenrir
Fenrir
THE B0SS 2OOO
Fenrir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,161 Elo+
Solo
Sylvanus
Sylvanus
ThelightHouse420
Sylvanus
Level 45
God Stats
8W - 22L
1,201 SR
Queue Stats
238W - 339L
1,218 Elo+
Party 1
Team Averages
Level 27
1,400 SR
1,140 Elo+

VS

Team Averages
Level 74
1,472 SR
1,284 Elo+
Thor
Thor
JAF BOBO
Thor
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 21L
1,131 Elo+
Solo
Discordia
Discordia
NairbReinruof
Discordia
Level 66
God Stats
11W - 22L
1,423 SR
Queue Stats
135W - 192L
1,362 Elo+
Solo
Ymir
Ymir
xXDeathNinja89Xx
Ymir
Level 142
God Stats
8W - 8L
1,492 SR
Queue Stats
77W - 79L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
4 / 8 / 5
8,902
685
4,909
13,189
5,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
8 / 2 / 1
9,035
695
7,718
12,319
4,316
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
0 / 5 / 9
8,231
633
5,740
13,872
13,541
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 4 / 9
8,693
669
4,376
10,831
3,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Discordia
NairbReinruof
Discordia
14
9 / 5 / 4
10,617
817
13,657
8,124
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 4 / 8
9,888
761
11,021
11,908
5,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
12
Kills
15
15
Deaths
13
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thor
1
4
9
1.38
L
Gilgamesh
4
8
5
0.81
W
Discordia
NairbReinruof
Discordia
9
5
4
2.2
L
8
2
1
4.25
L
0
5
9
0.9
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,367
Damage
29,054
39,380
Taken
30,863
23,683
Mitigated
11,556
5,372
Healing
2,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
4,376
622
0
80
10,831
3,603
558
2,558
8,273
0
16,138
L
Gilgamesh
4,909
1,242
0
650
13,189
5,826
539
7,393
5,442
0
18,188
W
Discordia
NairbReinruof
Discordia
13,657
1,944
81
734
8,124
2,397
1,244
1,931
6,193
49,181
0
L
7,718
1,433
123
1,395
12,319
4,316
396
8,461
3,612
0
12,875
L
5,740
2,682
1,015
2,189
13,872
13,541
241
8,274
5,492
19,252
0
W
11,021
1,680
385
1,299
11,908
5,556
201
1,889
10,019
20,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,168
Gold Earned
29,198
62
Minions Killed
135
2
Camps Cleared
5
570,626
Distance Traveled
668,268
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,693
669
21
2
1
229,938
1
L
Gilgamesh
8,902
685
25
2
2
206,021
0
W
Discordia
10,617
817
84
6
4
223,104
1
L
Fenrir
9,035
695
10
1
0
216,597
0
L
Sylvanus
8,231
633
27
2
0
148,008
1
W
Ymir
9,888
761
30
2
0
215,226
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role