Player Matchup

Bellona
Bellona
 
Bellona
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Kelevra_exe
Loki
Level 28
God Stats
5W - 0L
1,500 SR
Queue Stats
124W - 29L
1,747 Elo+
Party 1
Anubis
Anubis
Rabaillo
Anubis
Level 62
God Stats
8W - 3L
1,667 SR
Queue Stats
371W - 206L
1,643 Elo+
Party 1
Team Averages
Level 65
1,556 SR
1,630 Elo+

VS

Team Averages
Level 50
1,518 SR
1,421 Elo+
Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Juicenumber
Hercules
Level 18
God Stats
21W - 32L
1,442 SR
Queue Stats
59W - 111L
1,294 Elo+
Solo
Ares
Ares
Saxoka
Ares
Level 4
God Stats
1W - 2L
1,613 SR
Queue Stats
2W - 3L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
6 / 0 / 6
7,672
767
7,181
5,782
5,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 10
7,496
750
5,687
3,780
1,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Rabaillo
Anubis
12
4 / 0 / 8
7,475
748
8,469
1,834
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
0 / 3 / 0
5,889
589
3,845
4,281
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Juicenumber
Hercules
9
0 / 5 / 0
5,671
567
2,244
10,627
7,070
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Saxoka
Ares
7
0 / 5 / 0
5,825
583
1,358
9,266
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
13
Kills
0
0
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
0
6
9
L
Zeus
 
Zeus
0
3
0
0
L
Hercules
Juicenumber
Hercules
0
5
0
0
W
3
0
10
8
W
Anubis
Rabaillo
Anubis
4
0
8
8
L
Ares
Saxoka
Ares
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,337
Damage
7,447
11,396
Taken
24,174
7,360
Mitigated
14,370
2,148
Healing
4,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,181
1,805
0
836
5,782
5,098
178
2,433
3,349
0
13,269
L
Zeus
 
Zeus
3,845
183
0
802
4,281
1,375
0
709
3,540
25,809
0
L
Hercules
Juicenumber
Hercules
2,244
832
285
2,487
10,627
7,070
0
3,284
7,017
0
6,369
W
5,687
1,049
0
0
3,780
1,349
333
1,844
1,936
0
17,920
W
Anubis
Rabaillo
Anubis
8,469
578
0
1,312
1,834
913
324
1,158
676
34,097
0
L
Ares
Saxoka
Ares
1,358
174
0
580
9,266
5,925
0
3,849
5,053
4,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,643
Gold Earned
17,385
110
Minions Killed
75
6
Camps Cleared
3
586,491
Distance Traveled
408,951
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,672
767
18
2
1
200,095
3
L
Zeus
5,889
589
59
6
2
135,328
3
L
Hercules
5,671
567
13
1
1
149,344
1
W
Loki
7,496
750
21
2
1
208,294
0
W
Anubis
7,475
748
71
7
4
178,102
2
L
Ares
5,825
583
3
0
0
124,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role