Player Matchup

Medusa
Medusa
 
Medusa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GELIUSsss
Zeus
Level 57
God Stats
140W - 75L
1,696 SR
Queue Stats
369W - 359L
1,599 Elo+
Solo
Da Ji
Da Ji
HAKATAPAWA
Da Ji
Level 153
God Stats
3W - 5L
1,295 SR
Queue Stats
559W - 636L
1,501 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lithuasil
Morgan Le Fay
Level 145
God Stats
6W - 5L
1,604 SR
Queue Stats
9W - 19L
1,477 Elo+
Solo
Team Averages
Level 107
1,519 SR
1,516 Elo+

VS

Team Averages
Level 57
1,467 SR
1,425 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Agnarr
Bellona
Level 25
God Stats
0W - 2L
1,336 SR
Queue Stats
37W - 59L
1,404 Elo+
Party 1
Ganesha
Ganesha
OutOfmanà
Ganesha
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 74L
1,393 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Vraelh
Morgan Le Fay
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,452 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XxChrossxX
Cu Chulainn
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 51L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
12 / 0 / 18
11,747
1,175
19,595
6,096
3,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
 
Bacchus
17
2 / 1 / 21
9,728
973
6,428
12,657
15,413
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
18
9 / 0 / 19
10,765
1,077
24,946
4,495
2,405
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
17
6 / 0 / 18
10,584
1,058
13,177
5,327
2,600
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Lithuasil
Morgan Le Fay
17
7 / 0 / 17
10,306
1,031
11,478
2,687
1,271
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

328

VS

Team 2 Tickets

52

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
0 / 3 / 1
8,329
833
5,022
9,495
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Agnarr
Bellona
14
0 / 8 / 1
8,748
875
2,823
17,630
11,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
OutOfmanà
Ganesha
15
0 / 6 / 1
8,250
825
4,236
13,721
17,164
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Morgan Le Fay
Vraelh
Morgan Le Fay
14
0 / 10 / 1
8,294
829
3,921
19,553
6,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
XxChrossxX
Cu Chulainn
14
1 / 9 / 0
8,453
845
7,139
19,797
12,537
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
5
36
Kills
1
1
Deaths
36
93
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
0
18
21
W
Bacchus
 
Bacchus
2
1
21
12.5
L
Baron Samedi
 
Baron Samedi
0
3
1
0.17
L
Bellona
Agnarr
Bellona
0
8
1
0.06
W
Zeus
9
0
19
18.5
W
Da Ji
6
0
18
15
W
Morgan Le Fay
Lithuasil
Morgan Le Fay
7
0
17
15.5
L
Ganesha
OutOfmanà
Ganesha
0
6
1
0.08
L
Morgan Le Fay
Vraelh
Morgan Le Fay
0
10
1
0.05
L
Cu Chulainn
XxChrossxX
Cu Chulainn
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,624
Damage
23,141
31,262
Taken
80,196
24,935
Mitigated
51,929
1,420
Healing
5,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
19,595
6,443
0
0
6,096
3,246
0
2,820
3,276
0
52,365
W
Bacchus
 
Bacchus
6,428
263
0
0
12,657
15,413
0
5,983
4,412
12,257
0
L
Baron Samedi
 
Baron Samedi
5,022
176
1,799
1,328
9,495
3,630
0
4,966
4,484
19,599
0
L
Bellona
Agnarr
Bellona
2,823
1,420
962
748
17,630
11,861
0
11,187
6,209
0
12,127
W
Zeus
24,946
2,313
0
577
4,495
2,405
0
2,029
2,466
45,575
0
W
Da Ji
13,177
4,137
0
127
5,327
2,600
0
2,669
2,658
0
21,241
W
Morgan Le Fay
Lithuasil
Morgan Le Fay
11,478
810
0
716
2,687
1,271
0
1,250
1,437
25,428
0
L
Ganesha
OutOfmanà
Ganesha
4,236
351
0
0
13,721
17,164
0
6,335
7,135
19,114
0
L
Morgan Le Fay
Vraelh
Morgan Le Fay
3,921
231
0
250
19,553
6,737
0
10,427
8,877
19,967
0
L
Cu Chulainn
XxChrossxX
Cu Chulainn
7,139
1,326
0
0
19,797
12,537
0
8,907
10,639
4,761
19,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,130
Gold Earned
42,074
197
Minions Killed
156
11
Camps Cleared
5
1,039,866
Distance Traveled
864,764
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,747
1,175
79
8
3
225,858
0
W
Bacchus
9,728
973
10
1
1
204,509
3
L
Baron Samedi
8,329
833
41
4
1
178,794
2
L
Bellona
8,748
875
40
4
0
180,616
0
W
Zeus
10,765
1,077
62
6
1
176,432
0
W
Da Ji
10,584
1,058
17
2
5
213,409
0
W
Morgan Le Fay
10,306
1,031
29
3
1
219,658
0
L
Ganesha
8,250
825
0
0
0
157,715
1
L
Morgan Le Fay
8,294
829
29
3
4
165,230
0
L
Cu Chulainn
8,453
845
46
5
0
182,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role