Player Matchup

Sylvanus
Sylvanus
Grumpiest Night
Sylvanus
Level 95
God Stats
18W - 20L
1,398 SR
Queue Stats
210W - 219L
1,498 Elo+
Party 1
Hel
Hel
SackChaser3000
Hel
Level 45
God Stats
19W - 25L
1,317 SR
Queue Stats
195W - 222L
1,373 Elo+
Party 1
Danzaburou
Danzaburou
racismbad420
Danzaburou
Level 26
God Stats
24W - 37L
1,251 SR
Queue Stats
83W - 113L
1,329 Elo+
Party 1
Team Averages
Level 55
1,322 SR
1,400 Elo+

VS

Team Averages
Level 5
1,124 SR
1,030 Elo+
Cthulhu
Cthulhu
Regice2005
Cthulhu
Level 3
God Stats
1W - 8L
1,079 SR
Queue Stats
2W - 16L
1,144 Elo+
Party 2
Nemesis
Nemesis
biel_cs
Nemesis
Level 4
God Stats
0W - 1L
1,227 SR
Queue Stats
0W - 3L
1,005 Elo+
Party 2
Ao Kuang
Ao Kuang
marcos-elite03
Ao Kuang
Level 8
God Stats
0W - 5L
1,066 SR
Queue Stats
2W - 19L
939 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
4 / 0 / 9
8,421
766
5,728
11,580
9,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
8 / 0 / 7
8,961
815
12,222
5,332
2,156
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
racismbad420
Danzaburou
12
3 / 1 / 10
8,389
763
7,667
6,931
2,966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Regice2005
Cthulhu
10
0 / 3 / 0
6,392
581
8,039
11,288
8,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
biel_cs
Nemesis
9
0 / 5 / 0
6,191
563
1,988
10,043
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
10
1 / 7 / 0
6,867
624
4,421
10,717
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
15
Kills
1
1
Deaths
15
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
0
9
8.5
L
Cthulhu
Regice2005
Cthulhu
0
3
0
0
W
8
0
7
11.5
L
Nemesis
biel_cs
Nemesis
0
5
0
0
L
Ao Kuang
1
7
0
0.14
W
Danzaburou
racismbad420
Danzaburou
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,617
Damage
14,448
23,843
Taken
32,048
14,385
Mitigated
16,054
16,730
Healing
2,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,728
1,432
3,024
4,663
11,580
9,263
693
6,160
4,999
18,069
6,571
L
Cthulhu
Regice2005
Cthulhu
8,039
394
165
585
11,288
8,432
0
5,498
5,790
28,424
0
W
12,222
1,099
4,222
2,777
5,332
2,156
830
2,145
3,020
34,383
0
L
Nemesis
biel_cs
Nemesis
1,988
238
0
1,082
10,043
3,713
0
6,111
3,932
0
9,833
L
Ao Kuang
4,421
1,268
0
696
10,717
3,909
0
6,426
4,291
10,698
0
W
Danzaburou
racismbad420
Danzaburou
7,667
4,578
251
1,793
6,931
2,966
530
3,595
3,124
0
23,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,771
Gold Earned
19,450
122
Minions Killed
79
6
Camps Cleared
3
608,378
Distance Traveled
583,163
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,421
766
31
3
2
182,426
1
L
Cthulhu
6,392
581
41
4
0
208,972
0
W
Hel
8,961
815
58
5
3
223,295
1
L
Nemesis
6,191
563
18
2
2
200,802
3
L
Ao Kuang
6,867
624
20
2
1
173,389
0
W
Danzaburou
8,389
763
33
3
1
202,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role