Player Matchup

Chang'e
Chang'e
BlSH WHA
Chang'e
Level 105
God Stats
3W - 3L
1,414 SR
Queue Stats
70W - 79L
1,500 Elo+
Party 1
Yemoja
Yemoja
GRANDERS0N
Yemoja
Level 108
God Stats
3W - 3L
1,507 SR
Queue Stats
111W - 127L
1,490 Elo+
Party 1
Mercury
Mercury
LilGeigs
Mercury
Level 108
God Stats
1W - 3L
1,329 SR
Queue Stats
95W - 98L
1,473 Elo+
Party 1
Chaac
Chaac
Wolfgod7777
Chaac
Level 109
God Stats
92W - 38L
1,610 SR
Queue Stats
286W - 263L
1,488 Elo+
Solo
Medusa
Medusa
oH Cynical
Medusa
Level 126
God Stats
12W - 12L
1,641 SR
Queue Stats
251W - 283L
1,456 Elo+
Party 1
Team Averages
Level 111
1,500 SR
1,481 Elo+

VS

Team Averages
Level 116
1,422 SR
1,492 Elo+
Tiamat
Tiamat
BrooklynnJ
Tiamat
Level 144
God Stats
3W - 7L
1,408 SR
Queue Stats
235W - 175L
1,513 Elo+
Solo
Achilles
Achilles
Longarmedrick
Achilles
Level 128
God Stats
9W - 19L
1,312 SR
Queue Stats
130W - 148L
1,456 Elo+
Solo
Janus
Janus
Sam Salinast
Janus
Level 126
God Stats
41W - 52L
1,484 SR
Queue Stats
465W - 450L
1,509 Elo+
Solo
Fenrir
Fenrir
The TBONE Jones
Fenrir
Level 116
God Stats
30W - 30L
1,651 SR
Queue Stats
440W - 417L
1,489 Elo+
Solo
Danzaburou
Danzaburou
TheNerdyIrishman
Danzaburou
Level 64
God Stats
12W - 23L
1,254 SR
Queue Stats
313W - 278L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BlSH WHA
Chang'e
20
4 / 6 / 9
14,162
525
12,457
23,608
10,176
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
GRANDERS0N
Yemoja
19
3 / 3 / 17
13,656
506
6,082
22,470
23,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
LilGeigs
Mercury
20
6 / 4 / 13
14,947
554
15,212
19,913
10,104
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 2 / 11
15,169
562
19,111
28,282
35,426
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
oH Cynical
Medusa
20
14 / 6 / 8
15,345
568
23,172
20,581
9,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BrooklynnJ
Tiamat
20
5 / 8 / 7
14,241
527
22,557
24,131
19,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Longarmedrick
Achilles
17
2 / 5 / 4
11,958
443
10,449
22,082
23,236
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
6 / 6 / 5
14,434
535
18,063
17,827
5,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
4 / 8 / 6
12,698
470
11,456
23,981
10,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
TheNerdyIrishman
Danzaburou
18
3 / 6 / 7
12,011
445
8,862
22,977
9,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
49
32
Kills
20
21
Deaths
33
58
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BlSH WHA
Chang'e
4
6
9
1.42
L
Tiamat
BrooklynnJ
Tiamat
5
8
7
1.06
W
Yemoja
GRANDERS0N
Yemoja
3
3
17
3.83
W
Mercury
LilGeigs
Mercury
6
4
13
3.13
L
Achilles
Longarmedrick
Achilles
2
5
4
0.8
L
6
6
5
1.42
L
4
8
6
0.88
L
Danzaburou
TheNerdyIrishman
Danzaburou
3
6
7
1.08
W
5
2
11
5.25
W
Medusa
oH Cynical
Medusa
14
6
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,034
Damage
71,387
114,854
Taken
110,998
88,642
Mitigated
68,229
43,966
Healing
28,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BlSH WHA
Chang'e
12,457
1,077
5,904
9,798
23,608
10,176
915
8,334
15,216
89,320
0
L
Tiamat
BrooklynnJ
Tiamat
22,557
4,311
0
7,057
24,131
19,149
3,594
5,220
18,911
124,055
0
W
Yemoja
GRANDERS0N
Yemoja
6,082
1,523
6,924
6,044
22,470
23,717
1,330
11,318
10,626
29,868
0
W
Mercury
LilGeigs
Mercury
15,212
5,453
0
1,840
19,913
10,104
953
5,460
14,449
0
143,127
L
Achilles
Longarmedrick
Achilles
10,449
1,874
0
2,942
22,082
23,236
0
4,527
17,555
0
65,412
L
18,063
464
0
2,629
17,827
5,790
1,013
2,444
15,383
95,251
0
L
11,456
2,137
0
6,684
23,981
10,721
0
3,861
20,120
0
84,537
L
Danzaburou
TheNerdyIrishman
Danzaburou
8,862
3,397
0
9,109
22,977
9,333
945
3,200
19,777
0
75,967
W
19,111
3,614
0
11,715
28,282
35,426
2,460
8,468
19,618
548
103,173
W
Medusa
oH Cynical
Medusa
23,172
8,028
0
1,741
20,581
9,219
4,654
8,098
12,171
0
114,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,279
Gold Earned
65,342
726
Minions Killed
716
0
Camps Cleared
0
2,632,972
Distance Traveled
2,350,709
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,162
525
152
6
0
501,548
3
L
Tiamat
14,241
527
182
7
0
397,262
3
W
Yemoja
13,656
506
54
2
0
485,273
1
W
Mercury
14,947
554
171
6
0
560,074
9
L
Achilles
11,958
443
126
5
0
496,175
6
L
Janus
14,434
535
175
6
0
528,541
2
L
Fenrir
12,698
470
128
5
0
500,986
9
L
Danzaburou
12,011
445
105
4
0
427,745
3
W
Chaac
15,169
562
202
7
0
542,791
2
W
Medusa
15,345
568
147
5
0
543,286
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role