Player Matchup

Achilles
Achilles
Mala_G24
Achilles
Level 19
God Stats
1W - 3L
1,728 SR
Queue Stats
29W - 50L
1,265 Elo+
Solo
Loki
Loki
itz-_-tactical
Loki
Level 27
God Stats
5W - 15L
1,231 SR
Queue Stats
37W - 55L
1,271 Elo+
Solo
Baron Samedi
Baron Samedi
kanaburi
Baron Samedi
Level 82
God Stats
2W - 9L
1,302 SR
Queue Stats
299W - 561L
1,238 Elo+
Solo
Team Averages
Level 43
1,420 SR
1,258 Elo+

VS

Team Averages
Level 35
1,555 SR
1,249 Elo+
Cthulhu
Cthulhu
ByronJ400
Cthulhu
Level 9
God Stats
6W - 5L
1,571 SR
Queue Stats
10W - 14L
1,287 Elo+
Solo
Ra
Ra
Im flashhhh1244
Ra
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 24L
1,028 Elo+
Solo
Medusa
Medusa
REAPERxAx8
Medusa
Level 86
God Stats
21W - 18L
1,593 SR
Queue Stats
402W - 446L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Mala_G24
Achilles
16
6 / 7 / 3
12,474
594
13,137
24,748
26,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 12 / 3
12,103
576
11,442
17,930
7,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
kanaburi
Baron Samedi
17
3 / 3 / 7
12,905
615
13,252
14,815
7,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ByronJ400
Cthulhu
17
7 / 1 / 10
13,562
646
14,699
14,229
19,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
1 / 6 / 13
12,105
576
7,940
10,991
5,877
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
REAPERxAx8
Medusa
18
14 / 6 / 7
15,128
720
24,483
18,611
7,470
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
13
Kills
22
22
Deaths
13
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ByronJ400
Cthulhu
7
1
10
12
W
1
6
13
1.25
L
Achilles
Mala_G24
Achilles
6
7
3
1.07
W
Medusa
REAPERxAx8
Medusa
14
6
7
2.92
L
4
12
3
0.46
L
Baron Samedi
kanaburi
Baron Samedi
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,831
Damage
47,122
57,493
Taken
43,831
41,653
Mitigated
32,526
14,777
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ByronJ400
Cthulhu
14,699
967
166
1,726
14,229
19,179
0
4,178
8,995
30,680
0
W
7,940
934
484
1,468
10,991
5,877
138
4,890
5,273
27,337
0
L
Achilles
Mala_G24
Achilles
13,137
2,971
0
6,797
24,748
26,274
443
9,006
14,429
0
39,841
W
Medusa
REAPERxAx8
Medusa
24,483
11,941
0
1,270
18,611
7,470
2,208
3,255
14,309
0
77,780
L
11,442
3,642
0
148
17,930
7,910
0
5,025
12,302
0
27,248
L
Baron Samedi
kanaburi
Baron Samedi
13,252
280
1,911
5,921
14,815
7,469
66
7,181
7,228
62,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,482
Gold Earned
40,795
209
Minions Killed
196
10
Camps Cleared
5
957,503
Distance Traveled
983,609
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,562
646
40
2
0
339,822
2
W
Ra
12,105
576
45
2
2
326,163
4
L
Achilles
12,474
594
57
3
2
310,970
2
W
Medusa
15,128
720
111
5
3
317,624
2
L
Loki
12,103
576
37
2
3
308,647
3
L
Baron Samedi
12,905
615
115
5
5
337,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role