Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AdriCrazy
Morgan Le Fay
Level 19
God Stats
2W - 9L
1,202 SR
Queue Stats
29W - 28L
1,534 Elo+
Solo
Izanami
Izanami
ChordKingII
Izanami
Level 26
God Stats
3W - 2L
1,543 SR
Queue Stats
74W - 62L
1,548 Elo+
Solo
Ymir
Ymir
ScrubTrack3r
Ymir
Level 11
God Stats
8W - 7L
1,553 SR
Queue Stats
19W - 17L
1,480 Elo+
Solo
Awilix
Awilix
TylenolTM
Awilix
Level 25
God Stats
3W - 0L
1,712 SR
Queue Stats
55W - 52L
1,543 Elo+
Solo
Team Averages
Level 20
1,502 SR
1,521 Elo+

VS

Team Averages
Level 20
1,529 SR
1,519 Elo+
Horus
Horus
 
Horus
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
MadLaplace
He Bo
Level 29
God Stats
4W - 4L
1,582 SR
Queue Stats
225W - 177L
1,653 Elo+
Solo
Ganesha
Ganesha
Sharpbacca
Ganesha
Level 20
God Stats
0W - 3L
1,223 SR
Queue Stats
77W - 86L
1,452 Elo+
Party 1
Nemesis
Nemesis
Shnarg
Nemesis
Level 17
God Stats
2W - 3L
1,707 SR
Queue Stats
63W - 64L
1,531 Elo+
Party 1
Izanami
Izanami
Zurotath
Izanami
Level 24
God Stats
14W - 12L
1,633 SR
Queue Stats
90W - 92L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
6 / 1 / 2
8,369
644
5,176
8,063
6,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
AdriCrazy
Morgan Le Fay
11
1 / 1 / 1
6,954
535
1,907
3,967
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
ChordKingII
Izanami
13
6 / 2 / 3
7,845
603
11,466
7,314
2,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 3 / 6
6,438
495
1,921
9,664
6,573
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
TylenolTM
Awilix
14
7 / 3 / 4
8,544
657
7,535
8,765
3,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 3 / 1
6,133
472
1,731
4,311
2,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
13
6 / 2 / 1
7,988
614
8,539
7,706
2,391
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Sharpbacca
Ganesha
10
1 / 5 / 4
6,192
476
1,604
10,497
4,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Shnarg
Nemesis
10
1 / 5 / 2
6,034
464
2,483
9,275
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
Zurotath
Izanami
10
1 / 7 / 3
6,510
501
8,414
8,134
1,510
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
22
Kills
10
10
Deaths
22
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
1
2
7
L
Horus
 
Horus
1
3
1
0.5
W
Morgan Le Fay
AdriCrazy
Morgan Le Fay
1
1
1
1.5
W
Izanami
ChordKingII
Izanami
6
2
3
3.75
L
He Bo
6
2
1
3.25
W
2
3
6
1.67
L
Ganesha
Sharpbacca
Ganesha
1
5
4
0.6
L
Nemesis
Shnarg
Nemesis
1
5
2
0.4
W
Awilix
TylenolTM
Awilix
7
3
4
3
L
Izanami
Zurotath
Izanami
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,005
Damage
22,771
37,773
Taken
39,923
19,699
Mitigated
14,925
12,940
Healing
6,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,176
1,135
308
3,562
8,063
6,278
0
2,276
5,513
0
42,180
L
Horus
 
Horus
1,731
658
442
458
4,311
2,613
152
0
3,957
3,424
15,591
W
Morgan Le Fay
AdriCrazy
Morgan Le Fay
1,907
297
0
738
3,967
1,228
94
1,388
2,579
37,427
0
W
Izanami
ChordKingII
Izanami
11,466
9,355
0
2,048
7,314
2,411
1,272
1,508
5,788
0
58,238
L
He Bo
8,539
647
0
2,183
7,706
2,391
0
1,444
6,080
45,194
0
W
1,921
779
582
2,929
9,664
6,573
0
1,867
7,758
10,907
0
L
Ganesha
Sharpbacca
Ganesha
1,604
384
45
759
10,497
4,677
0
898
9,599
13,613
0
L
Nemesis
Shnarg
Nemesis
2,483
809
0
1,463
9,275
3,734
0
443
8,696
0
33,273
W
Awilix
TylenolTM
Awilix
7,535
3,263
0
2,773
8,765
3,209
0
3,074
5,649
0
50,553
L
Izanami
Zurotath
Izanami
8,414
4,859
0
855
8,134
1,510
0
891
7,196
0
45,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,150
Gold Earned
32,857
375
Minions Killed
310
0
Camps Cleared
0
1,188,973
Distance Traveled
1,233,215
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,369
644
82
6
0
251,092
4
L
Horus
6,133
472
55
4
0
243,522
3
W
Morgan Le Fay
6,954
535
74
6
0
223,318
3
W
Izanami
7,845
603
107
8
0
230,641
3
L
He Bo
7,988
614
93
7
0
244,732
1
W
Ymir
6,438
495
16
1
0
216,408
6
L
Ganesha
6,192
476
9
1
0
261,845
5
L
Nemesis
6,034
464
59
5
0
258,180
1
W
Awilix
8,544
657
96
7
0
267,514
4
L
Izanami
6,510
501
94
7
0
224,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role