Player Matchup

Ra
Ra
Crowdotexe
Ra
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Thor
Thor
DidYouForgetME
Thor
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Cerberus
Cerberus
Rosespirit48
Cerberus
Level 22
God Stats
26W - 17L
1,524 SR
Queue Stats
94W - 104L
1,403 Elo+
Solo
Odin
Odin
ScorchGuard
Odin
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Artemis
Artemis
eledwith
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Team Averages
Level 8
1,505 SR
1,481 Elo+

VS

Team Averages
Level 12
1,349 SR
1,273 Elo+
Nu Wa
Nu Wa
Casaluna89
Nu Wa
Level 17
God Stats
20W - 16L
1,191 SR
Queue Stats
48W - 45L
1,298 Elo+
Party 2
Scylla
Scylla
Kapoptart
Scylla
Level 5
God Stats
9W - 11L
1,252 SR
Queue Stats
24W - 28L
1,276 Elo+
Solo
Ganesha
Ganesha
Obit666
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,241 Elo+
Solo
Fenrir
Fenrir
Pocatoes
Fenrir
Level 17
God Stats
2W - 10L
1,214 SR
Queue Stats
7W - 17L
1,260 Elo+
Solo
Tyr
Tyr
andreww8191
Tyr
Level 18
God Stats
1W - 2L
1,588 SR
Queue Stats
52W - 52L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 34
12,193
1,355
22,014
10,104
3,187
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
13 / 2 / 27
11,369
1,263
21,627
12,840
5,205
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Rosespirit48
Cerberus
18
7 / 0 / 26
11,699
1,300
9,614
9,884
9,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
13 / 1 / 24
12,320
1,369
15,396
9,601
7,671
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
eledwith
Artemis
17
5 / 2 / 21
9,576
1,064
6,074
7,681
2,002
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

315

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
1 / 8 / 3
8,834
982
9,928
10,567
3,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Kapoptart
Scylla
15
0 / 15 / 4
8,673
964
5,397
18,964
5,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Obit666
Ganesha
15
0 / 7 / 3
9,394
1,044
7,218
16,879
17,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Pocatoes
Fenrir
15
3 / 8 / 4
9,918
1,102
11,289
15,486
5,554
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 10 / 1
9,451
1,050
10,788
22,642
19,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

180
Kill Participation
22
48
Kills
7
7
Deaths
48
132
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
8
3
0.31
W
10
2
34
13.5
W
13
2
27
13.25
L
Scylla
Kapoptart
Scylla
0
15
4
0.13
L
Ganesha
Obit666
Ganesha
0
7
3
0.21
L
Fenrir
Pocatoes
Fenrir
3
8
4
0.63
W
Cerberus
Rosespirit48
Cerberus
7
0
26
20
W
13
1
24
25
L
3
10
1
0.35
W
Artemis
eledwith
Artemis
5
2
21
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,725
Damage
44,620
50,110
Taken
84,538
27,839
Mitigated
50,643
11,695
Healing
3,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
9,928
2,441
0
0
10,567
3,273
0
3,732
6,762
20,009
0
W
22,014
5,749
3,548
2,984
10,104
3,187
0
6,737
3,190
43,594
0
W
21,627
9,828
0
0
12,840
5,205
0
5,278
7,330
0
35,772
L
Scylla
Kapoptart
Scylla
5,397
1,111
0
0
18,964
5,225
0
6,259
12,593
21,920
0
L
Ganesha
Obit666
Ganesha
7,218
379
0
1,781
16,879
17,016
0
7,254
9,625
19,284
0
L
Fenrir
Pocatoes
Fenrir
11,289
2,569
0
433
15,486
5,554
0
7,288
8,198
0
22,483
W
Cerberus
Rosespirit48
Cerberus
9,614
1,618
0
1,761
9,884
9,774
0
6,300
3,443
14,825
0
W
15,396
3,604
0
2,212
9,601
7,671
0
3,378
5,858
10,032
27,193
L
10,788
2,659
0
1,516
22,642
19,575
0
10,301
12,252
6,916
19,909
W
Artemis
eledwith
Artemis
6,074
4,337
0
1,190
7,681
2,002
0
3,134
4,456
0
15,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,157
Gold Earned
46,270
188
Minions Killed
123
3
Camps Cleared
5
805,290
Distance Traveled
854,721
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,834
982
25
3
0
170,095
1
W
Ra
12,193
1,355
64
7
1
150,040
0
W
Thor
11,369
1,263
20
2
0
168,418
0
L
Scylla
8,673
964
43
5
0
133,915
1
L
Ganesha
9,394
1,044
1
0
1
164,699
0
L
Fenrir
9,918
1,102
26
3
2
216,545
1
W
Cerberus
11,699
1,300
18
2
1
198,300
0
W
Odin
12,320
1,369
58
6
1
154,489
1
L
Tyr
9,451
1,050
28
3
2
169,467
0
W
Artemis
9,576
1,064
28
3
0
134,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role