Player Matchup

Loki
Loki
MoistB0i
Loki
Level 157
God Stats
15W - 14L
1,449 SR
Queue Stats
111W - 190L
1,248 Elo+
Party 2
Heimdallr
Heimdallr
Tanuki96
Heimdallr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 132L
1,245 Elo+
Party 2
Merlin
Merlin
bthewørd
Merlin
Level 8
God Stats
1W - 4L
1,313 SR
Queue Stats
4W - 10L
1,151 Elo+
Solo
Team Averages
Level 96
1,420 SR
1,215 Elo+

VS

Team Averages
Level 80
1,475 SR
1,363 Elo+
Hou Yi
Hou Yi
Helipso
Hou Yi
Level 29
God Stats
3W - 15L
1,417 SR
Queue Stats
79W - 101L
1,368 Elo+
Party 1
Ah Puch
Ah Puch
ZzD34DshotzZ
Ah Puch
Level 106
God Stats
11W - 10L
1,668 SR
Queue Stats
175W - 247L
1,393 Elo+
Party 1
Bellona
Bellona
thatownednoob
Bellona
Level 106
God Stats
21W - 34L
1,339 SR
Queue Stats
366W - 499L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
2 / 9 / 3
11,278
627
7,634
15,615
4,835
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Tanuki96
Heimdallr
14
2 / 10 / 1
10,675
593
11,689
20,820
7,316
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
bthewørd
Merlin
14
2 / 7 / 3
11,527
640
11,041
16,425
4,588
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Helipso
Hou Yi
18
7 / 2 / 11
13,143
730
9,945
14,238
5,465
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
ZzD34DshotzZ
Ah Puch
16
7 / 3 / 9
12,795
711
18,409
14,679
5,297
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
17
12 / 2 / 7
13,869
771
16,637
18,344
16,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
6
Kills
26
26
Deaths
7
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Helipso
Hou Yi
7
2
11
6.25
L
Loki
2
9
3
0.39
L
Heimdallr
Tanuki96
Heimdallr
2
10
1
0.25
W
Ah Puch
ZzD34DshotzZ
Ah Puch
7
3
9
3.83
L
Merlin
bthewørd
Merlin
2
7
3
0.5
W
Bellona
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,364
Damage
44,991
52,860
Taken
47,261
16,739
Mitigated
27,339
1,353
Healing
21,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Helipso
Hou Yi
9,945
4,105
1,587
5,389
14,238
5,465
1,621
3,775
10,459
0
47,772
L
Loki
7,634
1,482
0
0
15,615
4,835
0
7,025
8,590
0
27,101
L
Heimdallr
Tanuki96
Heimdallr
11,689
4,886
0
422
20,820
7,316
0
6,051
14,769
0
36,830
W
Ah Puch
ZzD34DshotzZ
Ah Puch
18,409
689
893
5,595
14,679
5,297
784
2,579
12,100
46,640
0
L
Merlin
bthewørd
Merlin
11,041
319
129
802
16,425
4,588
0
5,721
10,704
38,866
0
W
Bellona
16,637
7,534
737
6,803
18,344
16,577
923
5,552
12,792
2,363
67,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,480
Gold Earned
39,807
143
Minions Killed
226
0
Camps Cleared
14
792,294
Distance Traveled
1,083,897
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,143
730
87
5
3
402,759
0
L
Loki
11,278
627
31
2
0
264,699
0
L
Heimdallr
10,675
593
41
2
0
270,206
0
W
Ah Puch
12,795
711
56
3
2
322,790
2
L
Merlin
11,527
640
71
4
0
257,389
0
W
Bellona
13,869
771
83
5
9
358,348
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role