Player Matchup

Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ComprehendPain
Aphrodite
Level 23
God Stats
1W - 0L
1,316 SR
Queue Stats
28W - 27L
1,540 Elo+
Solo
Loki
Loki
Prematuro
Loki
Level 22
God Stats
14W - 11L
1,754 SR
Queue Stats
41W - 39L
1,524 Elo+
Solo
Hel
Hel
Zioufff07
Hel
Level 25
God Stats
10W - 3L
1,406 SR
Queue Stats
93W - 104L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
pinotronic
Sun Wukong
Level 22
God Stats
4W - 3L
1,419 SR
Queue Stats
67W - 53L
1,477 Elo+
Solo
Team Averages
Level 24
1,479 SR
1,493 Elo+

VS

Team Averages
Level 35
1,485 SR
1,497 Elo+
Apollo
Apollo
ItsDaveGG4194
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,538 Elo+
Party 1
Nemesis
Nemesis
NotZachTrust
Nemesis
Level 29
God Stats
24W - 20L
1,616 SR
Queue Stats
89W - 81L
1,589 Elo+
Solo
Cthulhu
Cthulhu
Retailraw
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 61L
1,262 Elo+
Solo
Hel
Hel
Taddel17
Hel
Level 108
God Stats
9W - 8L
1,311 SR
Queue Stats
56W - 51L
1,489 Elo+
Party 1
Persephone
Persephone
delayedXeno
Persephone
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
218W - 216L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
2 / 0 / 1
3,685
737
3,174
2,451
712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
ComprehendPain
Aphrodite
5
0 / 0 / 3
3,661
732
699
1,256
413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
4
0 / 0 / 1
3,121
624
360
1,265
358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 1 / 0
3,370
674
370
1,913
399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
pinotronic
Sun Wukong
6
1 / 0 / 0
3,844
769
1,280
1,907
575
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
2,779
556
1,164
2,861
592
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
NotZachTrust
Nemesis
1
0 / 0 / 0
2,550
510
0
385
51
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Retailraw
Cthulhu
5
0 / 1 / 0
3,009
602
1,144
3,669
1,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

4
0 / 2 / 0
2,690
538
465
2,162
359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
delayedXeno
Persephone
6
0 / 0 / 0
3,350
670
168
1,067
215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
4
Kills
0
1
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
1
2.5
W
Aphrodite
ComprehendPain
Aphrodite
0
0
3
1.5
L
0
1
0
0
L
Nemesis
NotZachTrust
Nemesis
0
0
0
0
W
Loki
0
0
1
0.5
L
Cthulhu
Retailraw
Cthulhu
0
1
0
0
L
0
2
0
0
W
1
1
0
1
L
Persephone
delayedXeno
Persephone
0
0
0
0
W
Sun Wukong
pinotronic
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,883
Damage
2,941
8,792
Taken
10,144
2,457
Mitigated
2,979
4,635
Healing
3,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,174
1,481
0
509
2,451
712
344
218
2,199
0
14,969
W
Aphrodite
ComprehendPain
Aphrodite
699
124
815
1,030
1,256
413
113
177
1,043
7,630
0
L
1,164
634
0
258
2,861
592
0
362
2,499
0
6,247
L
Nemesis
NotZachTrust
Nemesis
0
0
0
106
385
51
0
0
385
0
928
W
Loki
360
0
0
590
1,265
358
0
48
1,217
0
8,556
L
Cthulhu
Retailraw
Cthulhu
1,144
328
0
1,490
3,669
1,762
0
0
3,669
8,135
0
L
465
79
520
499
2,162
359
0
616
1,546
5,873
0
W
370
48
203
647
1,913
399
0
120
1,793
10,544
0
L
Persephone
delayedXeno
Persephone
168
0
0
579
1,067
215
0
91
976
13,747
0
W
Sun Wukong
pinotronic
Sun Wukong
1,280
126
0
841
1,907
575
0
915
763
0
16,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,681
Gold Earned
14,378
118
Minions Killed
62
0
Camps Cleared
0
483,495
Distance Traveled
412,619
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,685
737
28
6
0
98,057
2
W
Aphrodite
3,661
732
13
3
0
94,860
2
L
Apollo
2,779
556
10
2
0
106,744
0
L
Nemesis
2,550
510
3
1
0
17,261
0
W
Loki
3,121
624
21
4
0
94,154
0
L
Cthulhu
3,009
602
18
4
0
102,944
1
L
Hel
2,690
538
8
2
0
91,463
0
W
Hel
3,370
674
17
3
0
95,389
0
L
Persephone
3,350
670
23
5
0
94,207
2
W
Sun Wukong
3,844
769
39
8
0
101,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role