Player Matchup

Tyr
Tyr
 
Tyr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GigaSucc
Janus
Level 158
God Stats
2W - 1L
1,502 SR
Queue Stats
90W - 54L
1,721 Elo+
Party 1
Gilgamesh
Gilgamesh
Kombatjax
Gilgamesh
Level 159
God Stats
4W - 4L
1,855 SR
Queue Stats
232W - 175L
1,669 Elo+
Party 1
Kukulkan
Kukulkan
Zweisen
Kukulkan
Level 70
God Stats
2W - 0L
1,714 SR
Queue Stats
168W - 132L
1,627 Elo+
Party 1
Fenrir
Fenrir
xFenrissx
Fenrir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 64L
1,523 Elo+
Party 1
Team Averages
Level 120
1,614 SR
1,608 Elo+

VS

Team Averages
Level 138
1,542 SR
1,572 Elo+
Janus
Janus
BarryMckockiner
Janus
Level 144
God Stats
0W - 2L
1,094 SR
Queue Stats
14W - 18L
1,556 Elo+
Solo
Sobek
Sobek
FurryTurtle
Sobek
Level 88
God Stats
3W - 4L
1,587 SR
Queue Stats
278W - 280L
1,612 Elo+
Solo
Artemis
Artemis
Paszafist
Artemis
Level 148
God Stats
1W - 1L
1,736 SR
Queue Stats
104W - 118L
1,556 Elo+
Solo
Da Ji
Da Ji
SmitePlayer3289
Da Ji
Level 152
God Stats
11W - 6L
1,691 SR
Queue Stats
423W - 438L
1,586 Elo+
Solo
Hades
Hades
Wandererchan
Hades
Level 160
God Stats
6W - 4L
1,600 SR
Queue Stats
773W - 840L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
4 / 5 / 14
10,422
802
11,894
19,368
23,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
GigaSucc
Janus
18
5 / 2 / 9
11,137
857
16,212
8,545
3,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Kombatjax
Gilgamesh
19
9 / 4 / 9
12,350
950
17,369
25,128
15,736
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Zweisen
Kukulkan
18
2 / 5 / 10
10,141
780
9,568
10,519
5,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
xFenrissx
Fenrir
17
5 / 7 / 8
10,604
816
8,201
14,848
14,320
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 10
9,722
748
12,308
10,182
4,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 2 / 13
11,130
856
11,152
18,730
23,147
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Paszafist
Artemis
14
2 / 7 / 8
8,624
663
14,404
10,909
5,260
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
6 / 6 / 8
9,342
719
11,035
13,704
9,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 6 / 11
8,940
688
10,193
15,594
9,571
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
72
25
Kills
22
23
Deaths
25
50
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
5
14
2.2
L
5
4
10
2.5
L
7
2
13
6.75
W
Janus
GigaSucc
Janus
5
2
9
4.75
W
Gilgamesh
Kombatjax
Gilgamesh
9
4
9
3.38
L
Artemis
Paszafist
Artemis
2
7
8
0.86
L
6
6
8
1.67
L
2
6
11
1.25
W
Kukulkan
Zweisen
Kukulkan
2
5
10
1.4
W
Fenrir
xFenrissx
Fenrir
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,244
Damage
59,092
78,408
Taken
69,119
61,854
Mitigated
51,343
23,193
Healing
27,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,894
1,301
668
4,280
19,368
23,071
263
8,436
10,932
0
15,693
L
12,308
695
626
1,552
10,182
4,304
0
1,719
8,196
26,039
0
L
11,152
938
4,005
7,592
18,730
23,147
0
7,619
10,782
22,248
0
W
Janus
GigaSucc
Janus
16,212
1,133
1,191
990
8,545
3,544
372
4,266
4,279
39,303
0
W
Gilgamesh
Kombatjax
Gilgamesh
17,369
5,495
1,779
10,196
25,128
15,736
573
12,842
12,286
0
29,296
L
Artemis
Paszafist
Artemis
14,404
4,178
1,473
668
10,909
5,260
0
2,901
7,964
0
21,580
L
11,035
1,831
607
3,178
13,704
9,061
0
5,468
8,027
280
17,527
L
10,193
1,293
3,561
3,755
15,594
9,571
0
8,073
7,304
22,515
0
W
Kukulkan
Zweisen
Kukulkan
9,568
256
332
1,587
10,519
5,183
258
3,690
6,829
27,471
0
W
Fenrir
xFenrissx
Fenrir
8,201
2,376
973
1,197
14,848
14,320
352
4,552
10,296
0
14,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,654
Gold Earned
47,758
155
Minions Killed
115
0
Camps Cleared
0
1,370,207
Distance Traveled
1,147,614
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,422
802
6
0
0
259,180
1
L
Janus
9,722
748
30
2
0
242,288
0
L
Sobek
11,130
856
21
2
0
267,721
2
W
Janus
11,137
857
61
5
0
283,964
4
W
Gilgamesh
12,350
950
31
2
0
299,235
0
L
Artemis
8,624
663
17
1
0
212,731
1
L
Da Ji
9,342
719
9
1
0
212,062
1
L
Hades
8,940
688
38
3
0
212,812
2
W
Kukulkan
10,141
780
45
3
0
274,635
0
W
Fenrir
10,604
816
12
1
0
253,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role