Player Matchup

Bacchus
Bacchus
JaacobJames
Bacchus
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
37W - 30L
1,495 Elo+
Solo
Tsukuyomi
Tsukuyomi
Radiomans
Tsukuyomi
Level 6
God Stats
3W - 2L
1,546 SR
Queue Stats
33W - 27L
1,587 Elo+
Solo
Zeus
Zeus
Thirstyhobo
Zeus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,868 Elo+
Solo
Zhong Kui
Zhong Kui
idkhow2support
Zhong Kui
Level 7
God Stats
3W - 1L
1,593 SR
Queue Stats
9W - 9L
1,654 Elo+
Solo
Izanami
Izanami
kanyethegiantyo
Izanami
Level 13
God Stats
4W - 1L
1,741 SR
Queue Stats
162W - 139L
1,614 Elo+
Solo
Team Averages
Level 9
1,576 SR
1,644 Elo+

VS

Team Averages
Level 22
1,575 SR
1,548 Elo+
Ra
Ra
 
Ra
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
EFFOR7
Bellona
Level 69
God Stats
20W - 13L
1,661 SR
Queue Stats
249W - 240L
1,590 Elo+
Party 2
Geb
Geb
HomieSides
Geb
Level 18
God Stats
3W - 3L
1,712 SR
Queue Stats
28W - 26L
1,483 Elo+
Party 1
Artemis
Artemis
Zirdehatdemon
Artemis
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,485 Elo+
Party 1
Arachne
Arachne
chirdi358ss
Arachne
Level 3
God Stats
4W - 8L
1,500 SR
Queue Stats
53W - 51L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JaacobJames
Bacchus
13
1 / 0 / 13
8,087
578
4,577
9,103
11,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Radiomans
Tsukuyomi
14
5 / 5 / 7
8,500
607
11,148
10,508
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 5 / 4
8,132
581
8,409
9,372
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
idkhow2support
Zhong Kui
14
7 / 3 / 6
8,816
630
10,042
10,116
10,225
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
9 / 0 / 2
9,434
674
7,547
6,495
2,727
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 4 / 6
7,911
565
8,930
9,375
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
EFFOR7
Bellona
13
6 / 6 / 4
8,407
601
6,888
14,435
11,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 6 / 4
5,783
413
2,473
11,483
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
11
0 / 4 / 0
6,225
445
2,211
7,004
1,720
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
chirdi358ss
Arachne
11
3 / 4 / 4
7,179
513
7,100
13,242
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
24
Kills
12
13
Deaths
24
32
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
6
1.5
L
Bellona
EFFOR7
Bellona
6
6
4
1.33
L
0
6
4
0.33
W
Bacchus
JaacobJames
Bacchus
1
0
13
7.5
W
Tsukuyomi
Radiomans
Tsukuyomi
5
5
7
1.7
W
2
5
4
0.8
L
Artemis
0
4
0
0
L
Arachne
chirdi358ss
Arachne
3
4
4
1.25
W
Zhong Kui
idkhow2support
Zhong Kui
7
3
6
3.33
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,723
Damage
27,602
45,594
Taken
55,539
33,436
Mitigated
28,886
15,229
Healing
12,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,930
998
834
3,720
9,375
3,228
0
5,384
3,695
46,984
0
L
Bellona
EFFOR7
Bellona
6,888
1,582
0
3,462
14,435
11,765
0
5,260
9,129
0
25,046
L
2,473
387
0
425
11,483
7,127
0
6,421
4,888
9,312
0
W
Bacchus
JaacobJames
Bacchus
4,577
695
0
2,361
9,103
11,638
56
1,683
7,339
21,772
0
W
Tsukuyomi
Radiomans
Tsukuyomi
11,148
3,062
0
2,977
10,508
5,237
0
1,883
8,270
0
56,025
W
8,409
825
0
1,556
9,372
3,609
242
3,838
5,246
47,466
0
L
Artemis
2,211
1,108
0
1,006
7,004
1,720
589
1,008
5,996
0
38,585
L
Arachne
chirdi358ss
Arachne
7,100
4,710
0
3,412
13,242
5,046
9
4,399
8,803
0
37,867
W
Zhong Kui
idkhow2support
Zhong Kui
10,042
1,045
0
4,839
10,116
10,225
936
3,026
6,348
46,706
0
W
7,547
5,016
0
3,496
6,495
2,727
4,177
549
5,938
0
78,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,969
Gold Earned
35,505
463
Minions Killed
303
0
Camps Cleared
0
1,301,012
Distance Traveled
1,331,690
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,911
565
96
7
0
276,470
6
L
Bellona
8,407
601
56
4
0
251,603
7
L
Geb
5,783
413
12
1
0
254,995
2
W
Bacchus
8,087
578
42
3
0
302,737
5
W
Tsukuyomi
8,500
607
94
7
0
248,059
0
W
Zeus
8,132
581
102
7
0
259,265
4
L
Artemis
6,225
445
75
5
0
244,472
0
L
Arachne
7,179
513
64
5
0
304,150
4
W
Zhong Kui
8,816
630
91
7
0
236,671
1
W
Izanami
9,434
674
134
10
0
254,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role