Player Matchup

Fenrir
Fenrir
Fabrizio24E
Fenrir
Level 26
God Stats
11W - 12L
1,459 SR
Queue Stats
38W - 43L
1,423 Elo+
Solo
Cthulhu
Cthulhu
Furman420
Cthulhu
Level 21
God Stats
9W - 7L
1,546 SR
Queue Stats
397W - 451L
1,499 Elo+
Solo
Persephone
Persephone
NukeTown17
Persephone
Level 21
God Stats
6W - 2L
1,500 SR
Queue Stats
406W - 381L
1,674 Elo+
Solo
Hachiman
Hachiman
Rigbertt
Hachiman
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 58L
1,640 Elo+
Solo
Tyr
Tyr
whambam69
Tyr
Level 5
God Stats
3W - 3L
1,807 SR
Queue Stats
17W - 19L
1,654 Elo+
Solo
Team Averages
Level 17
1,562 SR
1,578 Elo+

VS

Team Averages
Level 20
1,535 SR
1,615 Elo+
Mulan
Mulan
KIRLEYs
Mulan
Level 29
God Stats
16W - 9L
1,362 SR
Queue Stats
269W - 238L
1,595 Elo+
Solo
Baron Samedi
Baron Samedi
Unk0wn365
Baron Samedi
Level 8
God Stats
1W - 2L
1,360 SR
Queue Stats
1W - 3L
1,619 Elo+
Solo
The Morrigan
The Morrigan
agkurh
The Morrigan
Level 29
God Stats
71W - 67L
1,502 SR
Queue Stats
209W - 200L
1,534 Elo+
Solo
Ares
Ares
ignorantleaf
Ares
Level 5
God Stats
2W - 1L
1,802 SR
Queue Stats
2W - 4L
1,790 Elo+
Solo
Apollo
Apollo
vagtackler69
Apollo
Level 28
God Stats
3W - 6L
1,650 SR
Queue Stats
180W - 153L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 1 / 2
5,482
548
1,181
3,600
1,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Furman420
Cthulhu
9
0 / 0 / 2
5,623
562
1,422
4,223
3,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Persephone
NukeTown17
Persephone
12
5 / 0 / 1
7,215
722
5,102
5,083
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Rigbertt
Hachiman
9
2 / 0 / 1
5,353
535
3,770
4,486
988
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 1 / 1
6,103
610
3,690
6,155
3,143
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
KIRLEYs
Mulan
9
1 / 2 / 1
5,344
534
2,848
5,847
3,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Unk0wn365
Baron Samedi
3
0 / 3 / 1
3,690
369
423
1,975
511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
agkurh
The Morrigan
9
1 / 4 / 0
5,230
523
2,641
5,231
1,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 2 / 0
4,179
418
1,395
5,792
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
9
0 / 2 / 0
4,914
491
1,806
6,208
1,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
2
2
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
1
2
1
W
Cthulhu
Furman420
Cthulhu
0
0
2
1
L
Mulan
KIRLEYs
Mulan
1
2
1
0.75
W
Persephone
NukeTown17
Persephone
5
0
1
5.5
W
Hachiman
Rigbertt
Hachiman
2
0
1
2.5
L
Baron Samedi
Unk0wn365
Baron Samedi
0
3
1
0.17
L
The Morrigan
agkurh
The Morrigan
1
4
0
0.25
L
0
2
0
0
L
Apollo
0
2
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,165
Damage
9,113
23,547
Taken
25,053
10,284
Mitigated
11,214
6,623
Healing
5,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
1,181
312
0
283
3,600
1,167
501
1,304
2,296
0
23,337
W
Cthulhu
Furman420
Cthulhu
1,422
387
0
1,326
4,223
3,489
0
556
3,667
17,813
0
L
Mulan
KIRLEYs
Mulan
2,848
416
0
1,136
5,847
3,487
0
1,171
4,594
0
27,949
W
Persephone
NukeTown17
Persephone
5,102
271
0
1,402
5,083
1,497
0
906
4,177
42,607
0
W
Hachiman
Rigbertt
Hachiman
3,770
1,954
0
1,060
4,486
988
730
176
4,310
0
27,605
L
Baron Samedi
Unk0wn365
Baron Samedi
423
145
103
7
1,975
511
0
0
1,975
4,532
0
L
The Morrigan
agkurh
The Morrigan
2,641
874
0
1,166
5,231
1,847
78
3,234
1,732
22,454
3,820
L
1,395
198
0
719
5,792
3,759
0
1,040
4,716
8,707
0
L
Apollo
1,806
993
0
2,352
6,208
1,610
0
696
5,512
0
27,648
W
3,690
606
0
2,552
6,155
3,143
891
710
5,445
0
30,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,776
Gold Earned
23,357
304
Minions Killed
193
0
Camps Cleared
0
996,844
Distance Traveled
803,493
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,482
548
58
6
0
199,192
0
W
Cthulhu
5,623
562
50
5
0
200,900
0
L
Mulan
5,344
534
69
7
0
160,227
2
W
Persephone
7,215
722
85
9
0
207,388
2
W
Hachiman
5,353
535
51
5
0
184,391
1
L
Baron Samedi
3,690
369
4
0
0
112,142
0
L
The Morrigan
5,230
523
60
6
0
179,653
2
L
Ares
4,179
418
8
1
0
160,384
0
L
Apollo
4,914
491
52
5
0
191,087
3
W
Tyr
6,103
610
60
6
0
204,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role