Player Matchup

Fenrir
Fenrir
IS-DARK-SAD-IS
Fenrir
Level 65
God Stats
30W - 25L
1,567 SR
Queue Stats
185W - 254L
1,411 Elo+
Party 2
Artemis
Artemis
SaraSarrada
Artemis
Level 35
God Stats
24W - 15L
1,643 SR
Queue Stats
115W - 132L
1,385 Elo+
Solo
Chang'e
Chang'e
SoleGamerTron
Chang'e
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 85L
1,389 Elo+
Solo
Achilles
Achilles
luksemi38
Achilles
Level 82
God Stats
1W - 2L
1,303 SR
Queue Stats
349W - 357L
1,422 Elo+
Solo
Zeus
Zeus
yTanjiro-_-
Zeus
Level 63
God Stats
2W - 5L
1,143 SR
Queue Stats
153W - 218L
1,392 Elo+
Party 2
Team Averages
Level 74
1,431 SR
1,400 Elo+

VS

Team Averages
Level 59
1,423 SR
1,374 Elo+
Ymir
Ymir
COCEUM111
Ymir
Level 92
God Stats
16W - 16L
1,531 SR
Queue Stats
125W - 174L
1,326 Elo+
Party 3
Poseidon
Poseidon
Ivan kauan85
Poseidon
Level 66
God Stats
27W - 47L
1,344 SR
Queue Stats
273W - 362L
1,348 Elo+
Party 1
Chaac
Chaac
M1RROR_L1AN
Chaac
Level 43
God Stats
13W - 13L
1,610 SR
Queue Stats
111W - 138L
1,385 Elo+
Party 3
Chiron
Chiron
NEIVADOCEU
Chiron
Level 69
God Stats
2W - 4L
1,447 SR
Queue Stats
551W - 590L
1,388 Elo+
Solo
Thor
Thor
Owkoz
Thor
Level 26
God Stats
0W - 2L
1,185 SR
Queue Stats
36W - 39L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 2
8,756
584
11,072
8,746
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
SaraSarrada
Artemis
12
4 / 4 / 1
7,567
504
7,320
9,422
2,924
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
11
1 / 6 / 7
7,118
475
7,779
9,631
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
luksemi38
Achilles
14
2 / 2 / 0
8,292
553
4,096
7,913
4,060
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
8 / 0 / 2
9,151
610
8,827
5,544
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 2 / 5
7,089
473
2,646
13,569
10,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Ivan kauan85
Poseidon
12
2 / 6 / 0
7,126
475
3,737
8,048
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 1 / 0
7,818
521
6,395
10,704
8,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
NEIVADOCEU
Chiron
12
5 / 5 / 4
8,062
537
7,405
11,332
3,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Owkoz
Thor
8
1 / 8 / 1
5,788
386
3,484
9,906
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
22
Kills
12
12
Deaths
22
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
2
5
2.25
W
7
0
2
8
L
Poseidon
Ivan kauan85
Poseidon
2
6
0
0.33
L
2
1
0
2
L
Chiron
NEIVADOCEU
Chiron
5
5
4
1.4
L
Thor
Owkoz
Thor
1
8
1
0.19
W
Artemis
SaraSarrada
Artemis
4
4
1
1.13
W
Chang'e
1
6
7
0.75
W
Achilles
luksemi38
Achilles
2
2
0
1
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,094
Damage
23,667
41,256
Taken
53,559
15,411
Mitigated
26,870
14,428
Healing
14,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,646
194
341
3,493
13,569
10,096
0
4,986
8,583
23,040
0
W
11,072
2,615
0
4,446
8,746
3,604
1,270
1,419
7,108
0
56,335
L
Poseidon
Ivan kauan85
Poseidon
3,737
618
0
490
8,048
2,084
0
4,745
3,303
37,165
0
L
6,395
709
0
6,408
10,704
8,131
0
60
10,644
859
39,805
L
Chiron
NEIVADOCEU
Chiron
7,405
3,619
380
2,790
11,332
3,260
682
4,669
6,663
0
44,753
L
Thor
Owkoz
Thor
3,484
712
0
425
9,906
3,299
0
2,307
7,599
0
18,390
W
Artemis
SaraSarrada
Artemis
7,320
3,418
0
2,842
9,422
2,924
533
1,496
7,926
0
49,161
W
Chang'e
7,779
1,231
328
2,504
9,631
2,811
204
1,239
8,392
26,384
0
W
Achilles
luksemi38
Achilles
4,096
826
0
1,615
7,913
4,060
0
25
6,992
1,999
34,358
W
8,827
1,962
0
2,693
5,544
2,012
1,043
2,372
3,172
52,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,884
Gold Earned
35,883
391
Minions Killed
298
0
Camps Cleared
0
1,442,253
Distance Traveled
1,366,974
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,089
473
27
2
0
278,416
3
W
Fenrir
8,756
584
91
6
0
362,345
0
L
Poseidon
7,126
475
73
5
0
274,535
0
L
Chaac
7,818
521
83
6
0
291,900
5
L
Chiron
8,062
537
82
5
0
266,530
0
L
Thor
5,788
386
33
2
0
255,593
0
W
Artemis
7,567
504
71
5
0
256,548
9
W
Chang'e
7,118
475
35
2
0
262,543
3
W
Achilles
8,292
553
92
6
0
291,025
4
W
Zeus
9,151
610
102
7
0
269,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role