Player Matchup

Yemoja
Yemoja
Andrey113
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,546 Elo+
Solo
Olorun
Olorun
ElWojRado
Olorun
Level 29
God Stats
9W - 16L
1,383 SR
Queue Stats
34W - 59L
1,262 Elo+
Party 2
Amaterasu
Amaterasu
Khatarxis
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,276 Elo+
Solo
Loki
Loki
kulgacz
Loki
Level 23
God Stats
3W - 6L
1,171 SR
Queue Stats
36W - 52L
1,323 Elo+
Party 2
Medusa
Medusa
zontol
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,558 Elo+
Solo
Team Averages
Level 20
1,411 SR
1,393 Elo+

VS

Team Averages
Level 27
1,539 SR
1,511 Elo+
Arachne
Arachne
AlexZhabin
Arachne
Level 29
God Stats
92W - 70L
1,564 SR
Queue Stats
98W - 85L
1,522 Elo+
Party 1
Hou Yi
Hou Yi
DOLKO22
Hou Yi
Level 29
God Stats
3W - 2L
1,649 SR
Queue Stats
77W - 73L
1,538 Elo+
Party 1
Ra
Ra
GavosTsopanis
Ra
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 32L
1,500 Elo+
Party 3
Mulan
Mulan
fugoleep
Mulan
Level 28
God Stats
3W - 3L
1,480 SR
Queue Stats
74W - 78L
1,493 Elo+
Party 1
Ares
Ares
tsigkos
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Andrey113
Yemoja
4
1 / 2 / 1
4,076
408
914
2,710
926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Olorun
ElWojRado
Olorun
9
0 / 3 / 2
5,058
506
2,113
5,311
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
Khatarxis
Amaterasu
8
2 / 4 / 1
5,217
522
3,269
6,766
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
kulgacz
Loki
8
2 / 2 / 0
5,001
500
2,627
5,173
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
zontol
Medusa
9
3 / 3 / 3
5,499
550
4,367
5,390
988
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlexZhabin
Arachne
10
5 / 1 / 0
6,100
610
5,408
6,283
2,735
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hou Yi
DOLKO22
Hou Yi
10
7 / 1 / 1
6,280
628
6,326
4,822
1,506
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 3
5,201
520
1,444
2,776
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
fugoleep
Mulan
10
2 / 1 / 2
5,754
575
2,794
6,541
3,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ares
tsigkos
Ares
6
0 / 4 / 3
4,590
459
1,867
5,506
3,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
8
Kills
14
14
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
AlexZhabin
Arachne
5
1
0
5
L
Yemoja
Andrey113
Yemoja
1
2
1
0.75
W
Hou Yi
DOLKO22
Hou Yi
7
1
1
7.5
L
Olorun
ElWojRado
Olorun
0
3
2
0.33
W
0
1
3
1.5
L
Amaterasu
Khatarxis
Amaterasu
2
4
1
0.63
W
Mulan
fugoleep
Mulan
2
1
2
3
L
Loki
kulgacz
Loki
2
2
0
1
W
Ares
tsigkos
Ares
0
4
3
0.38
L
Medusa
zontol
Medusa
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,290
Damage
17,839
25,350
Taken
25,928
7,548
Mitigated
12,470
4,755
Healing
6,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AlexZhabin
Arachne
5,408
3,372
0
3,136
6,283
2,735
0
604
5,679
0
34,927
L
Yemoja
Andrey113
Yemoja
914
511
105
231
2,710
926
0
567
2,143
2,990
0
W
Hou Yi
DOLKO22
Hou Yi
6,326
3,654
0
0
4,822
1,506
839
398
4,424
0
29,648
L
Olorun
ElWojRado
Olorun
2,113
1,604
136
1,393
5,311
1,358
833
289
4,950
20,438
0
W
1,444
365
0
609
2,776
800
597
96
2,636
21,649
0
L
Amaterasu
Khatarxis
Amaterasu
3,269
1,179
0
983
6,766
2,719
875
895
5,509
0
16,453
W
Mulan
fugoleep
Mulan
2,794
620
0
2,820
6,541
3,533
461
517
5,936
0
22,805
L
Loki
kulgacz
Loki
2,627
725
0
982
5,173
1,557
0
219
4,850
0
18,875
W
Ares
tsigkos
Ares
1,867
267
0
264
5,506
3,896
49
1,412
4,094
8,070
0
L
Medusa
zontol
Medusa
4,367
2,352
0
925
5,390
988
0
1,199
4,191
0
19,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,851
Gold Earned
27,925
146
Minions Killed
236
0
Camps Cleared
0
759,488
Distance Traveled
865,887
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,100
610
61
6
0
236,378
2
L
Yemoja
4,076
408
1
0
0
51,517
0
W
Hou Yi
6,280
628
64
6
0
166,961
0
L
Olorun
5,058
506
48
5
0
161,476
2
W
Ra
5,201
520
34
3
0
119,816
0
L
Amaterasu
5,217
522
33
3
0
171,055
1
W
Mulan
5,754
575
58
6
0
199,875
1
L
Loki
5,001
500
28
3
0
198,470
0
W
Ares
4,590
459
19
2
0
142,857
3
L
Medusa
5,499
550
36
4
0
176,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role