Player Matchup

Artio
Artio
Gold II
BigCousinJay
Artio
Gold II
Level 94
God Stats
4W - 2L
1,369 SR
Queue Stats
59W - 58L
1,488 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 94
1,369 SR
1,488 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,500 SR
1,407 MMR
Medusa
Medusa
Bronze III
FyRe-Vidar
Medusa
Bronze III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 0
19,987
714
29,622
42,712
68,562
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TsukuyomiHou YiSkadiChronosAh Muzen Cab

VS

Bans
HadesIzanamiAnhurDanzaburouUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FyRe-Vidar
Medusa
20
6 / 8 / 0
19,811
708
31,315
35,381
21,522
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
8
Kills
6
6
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
6
0
1.33
L
Medusa
FyRe-Vidar
Medusa
6
8
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,622
Damage
31,315
42,712
Taken
35,381
68,562
Mitigated
21,522
16,769
Healing
7,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,622
2,932
0
16,769
42,712
68,562
1,600
1,836
40,876
130,083
0
L
Medusa
FyRe-Vidar
Medusa
31,315
18,740
0
7,436
35,381
21,522
543
27,416
4,845
659
167,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,987
Gold Earned
19,811
195
Minions Killed
244
6
Camps Cleared
14
511,305
Distance Traveled
477,521
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
19,987
714
195
7
6
511,305
0
L
Medusa
19,811
708
244
9
14
477,521
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role