Player Matchup

Bacchus
Bacchus
SniclDizl
Bacchus
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,478 Elo+
Party 1
Ra
Ra
kelcmajster
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,793 Elo+
Party 1
Danzaburou
Danzaburou
sauperlgregor160
Danzaburou
Level 21
God Stats
7W - 8L
1,648 SR
Queue Stats
15W - 23L
1,373 Elo+
Party 1
Team Averages
Level 28
1,549 SR
1,548 Elo+

VS

Team Averages
Level 47
1,524 SR
1,266 Elo+
Gilgamesh
Gilgamesh
Nartoxx OP
Gilgamesh
Level 84
God Stats
1W - 1L
1,701 SR
Queue Stats
25W - 39L
1,303 Elo+
Party 2
Nemesis
Nemesis
ollIIllIIlo
Nemesis
Level 29
God Stats
0W - 2L
1,483 SR
Queue Stats
14W - 28L
1,252 Elo+
Party 2
Charybdis
Charybdis
zZ EL GreG Zz
Charybdis
Level 27
God Stats
4W - 6L
1,386 SR
Queue Stats
23W - 49L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
SniclDizl
Bacchus
11
4 / 0 / 13
8,146
815
3,960
6,252
4,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
10 / 1 / 9
8,928
893
11,808
9,617
3,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
sauperlgregor160
Danzaburou
12
5 / 1 / 11
8,115
812
6,661
5,592
1,833
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nartoxx OP
Gilgamesh
9
1 / 8 / 1
6,101
610
5,091
11,200
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
ollIIllIIlo
Nemesis
8
1 / 6 / 0
5,929
593
4,127
8,226
3,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
zZ EL GreG Zz
Charybdis
9
0 / 5 / 1
5,937
594
2,635
7,740
2,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
19
Kills
2
2
Deaths
19
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Nartoxx OP
Gilgamesh
1
8
1
0.19
W
Bacchus
SniclDizl
Bacchus
4
0
13
10.5
W
10
1
9
14.5
L
Nemesis
ollIIllIIlo
Nemesis
1
6
0
0.17
W
Danzaburou
sauperlgregor160
Danzaburou
5
1
11
10.5
L
Charybdis
zZ EL GreG Zz
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,429
Damage
11,853
21,461
Taken
27,166
9,850
Mitigated
10,506
9,933
Healing
3,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Nartoxx OP
Gilgamesh
5,091
516
0
1,115
11,200
4,208
0
6,000
5,200
0
16,427
W
Bacchus
SniclDizl
Bacchus
3,960
416
270
1,135
6,252
4,490
0
189
6,063
8,091
0
W
11,808
1,933
2,283
4,770
9,617
3,527
855
228
9,389
43,425
0
L
Nemesis
ollIIllIIlo
Nemesis
4,127
1,228
392
852
8,226
3,560
0
5,100
3,126
0
7,161
W
Danzaburou
sauperlgregor160
Danzaburou
6,661
2,659
160
1,315
5,592
1,833
1,713
105
5,487
0
17,930
L
Charybdis
zZ EL GreG Zz
Charybdis
2,635
1,624
0
1,228
7,740
2,738
0
4,668
3,072
0
21,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,189
Gold Earned
17,967
122
Minions Killed
80
6
Camps Cleared
2
583,848
Distance Traveled
491,738
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,101
610
17
2
1
157,313
3
W
Bacchus
8,146
815
12
1
1
199,441
1
W
Ra
8,928
893
85
9
4
189,332
4
L
Nemesis
5,929
593
9
1
0
185,249
2
W
Danzaburou
8,115
812
25
3
1
195,075
3
L
Charybdis
5,937
594
54
5
1
149,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role